Rename TS defense to support
This commit is contained in:
@@ -21,9 +21,9 @@ production-icons:
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building: 0, 68, 16, 16
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building-disabled: 0, 85, 16, 16
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building-alert: 0, 102, 16, 16
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defense: 17, 68, 16, 16
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defense-disabled: 17, 85, 16, 16
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defense-alert: 17, 102, 16, 16
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support: 17, 68, 16, 16
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support-disabled: 17, 85, 16, 16
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support-alert: 17, 102, 16, 16
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infantry: 34, 68, 16, 16
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infantry-disabled: 34, 85, 16, 16
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infantry-alert: 34, 102, 16, 16
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@@ -529,7 +529,7 @@ Container@PLAYER_WIDGETS:
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X: 7
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Y: 7
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ImageCollection: production-icons
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ProductionTypeButton@DEFENSE:
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ProductionTypeButton@SUPPORT:
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Logic: AddFactionSuffixLogic
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X: 72
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Y: 1
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@@ -537,9 +537,9 @@ Container@PLAYER_WIDGETS:
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Height: 31
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VisualHeight: 0
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Background: sidebar-button
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TooltipText: button-production-types-defense-tooltip
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TooltipText: button-production-types-support-tooltip
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TooltipContainer: TOOLTIP_CONTAINER
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ProductionGroup: Defense
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ProductionGroup: Support
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Key: ProductionTypeDefense
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Children:
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Image@ICON:
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@@ -4,7 +4,7 @@ ProductionTypeBuilding: E
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Contexts: player
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ProductionTypeDefense: R
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Description: hotkey-description-productiontypedefense
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Description: hotkey-description-productiontypesupport
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Types: Production
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Contexts: player
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@@ -176,7 +176,7 @@ productionpalette-sidebar-production-palette =
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.hold = ON HOLD
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button-production-types-building-tooltip = Buildings
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button-production-types-defense-tooltip = Support
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button-production-types-support-tooltip = Support
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button-production-types-infantry-tooltip = Infantry
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button-production-types-vehicle-tooltip = Vehicles
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button-production-types-aircraft-tooltip = Aircraft
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@@ -1,6 +1,6 @@
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## hotkeys.yaml
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hotkey-description-productiontypebuilding = Building Tab
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hotkey-description-productiontypedefense = Defense Tab
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hotkey-description-productiontypesupport = Support Tab
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hotkey-description-productiontypeinfantry = Infantry Tab
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hotkey-description-productiontypevehicle = Vehicle Tab
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hotkey-description-productiontypeaircraft = Aircraft Tab
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@@ -1435,7 +1435,7 @@ GAOLDCC6:
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GASAND:
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Inherits: ^Wall
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Buildable:
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Queue: Defense
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Queue: Support
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BuildPaletteOrder: 1000
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Prerequisites: ~disabled
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Description: actor-gasand.description
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@@ -143,11 +143,11 @@
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AttackAnythingCondition: stance-attackanything
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AutoTargetPriority@DEFAULT:
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RequiresCondition: !stance-attackanything
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ValidTargets: Infantry, Vehicle, Creep, Water, Defense
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ValidTargets: Infantry, Vehicle, Creep, Water, Support
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InvalidTargets: NoAutoTarget
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AutoTargetPriority@ATTACKANYTHING:
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RequiresCondition: stance-attackanything
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ValidTargets: Infantry, Vehicle, Creep, Water, Building, Defense
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ValidTargets: Infantry, Vehicle, Creep, Water, Building, Support
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InvalidTargets: NoAutoTarget
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^AutoTargetGroundAssaultMove:
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@@ -170,11 +170,11 @@
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AttackAnythingCondition: stance-attackanything
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AutoTargetPriority@DEFAULT:
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RequiresCondition: !stance-attackanything
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ValidTargets: Infantry, Vehicle, Creep, Water, Air, Defense
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ValidTargets: Infantry, Vehicle, Creep, Water, Air, Support
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InvalidTargets: NoAutoTarget
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AutoTargetPriority@ATTACKANYTHING:
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RequiresCondition: stance-attackanything
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ValidTargets: Infantry, Vehicle, Creep, Water, Air, Building, Defense
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ValidTargets: Infantry, Vehicle, Creep, Water, Air, Building, Support
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InvalidTargets: NoAutoTarget
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^AutoTargetAllAssaultMove:
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@@ -1154,7 +1154,7 @@
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Tooltip:
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Name: meta-palette-name
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^Defense:
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^Support:
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Inherits: ^Building
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Inherits@selection: ^SelectableCombatBuilding
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-GivesBuildableArea:
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@@ -1165,11 +1165,11 @@
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DetectCloaked:
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Range: 5c0
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Targetable:
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TargetTypes: Ground, Building, C4, Defense
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TargetTypes: Ground, Building, C4, Support
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-Capturable:
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RevealOnFire:
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MapEditorData:
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Categories: Defense
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Categories: Support
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-CommandBarBlacklist:
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^Train:
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@@ -1,7 +1,7 @@
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GAWALL:
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Inherits: ^Wall
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Buildable:
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Queue: Defense
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Queue: Support
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BuildPaletteOrder: 10
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Prerequisites: ~structures.gdi, ~techlevel.low
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Description: actor-gawall.description
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@@ -22,7 +22,7 @@ GAWALL:
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GAGATE_A:
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Inherits: ^Gate_A
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Buildable:
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Queue: Defense
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Queue: Support
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BuildPaletteOrder: 30
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Prerequisites: gapile, ~structures.gdi, ~techlevel.low
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Tooltip:
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@@ -33,7 +33,7 @@ GAGATE_A:
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GAGATE_B:
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Inherits: ^Gate_B
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Buildable:
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Queue: Defense
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Queue: Support
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BuildPaletteOrder: 50
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Prerequisites: gapile, ~structures.gdi, ~techlevel.low
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Tooltip:
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@@ -42,7 +42,7 @@ GAGATE_B:
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ReplaceableTypes: GDIGate
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GACTWR:
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Inherits: ^Defense
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Inherits: ^Support
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Inherits@IDISABLE: ^DisableOnPowerDown
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Inherits@AUTOTARGET: ^AutoTargetAll
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WithMakeAnimation:
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@@ -58,7 +58,7 @@ GACTWR:
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Tooltip:
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Name: actor-gactwr.name
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Buildable:
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Queue: Defense
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Queue: Support
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BuildPaletteOrder: 70
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Prerequisites: gapile, ~structures.gdi, ~techlevel.low
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Description: actor-gactwr.description
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@@ -164,7 +164,7 @@ GAVULC:
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Tooltip:
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Name: actor-gavulc.name
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Buildable:
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Queue: Defense
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Queue: Support
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BuildPaletteOrder: 80
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Prerequisites: gactwr.socket, gapile, ~structures.gdi, ~techlevel.low
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Description: actor-gavulc.description
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@@ -180,7 +180,7 @@ GAROCK:
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Tooltip:
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Name: actor-garock.name
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Buildable:
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Queue: Defense
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Queue: Support
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BuildPaletteOrder: 90
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Prerequisites: gactwr.socket, gapile, ~structures.gdi, ~techlevel.high
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Description: actor-garock.description
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@@ -196,7 +196,7 @@ GACSAM:
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Tooltip:
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Name: actor-gacsam.name
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Buildable:
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Queue: Defense
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Queue: Support
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BuildPaletteOrder: 100
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Prerequisites: gactwr.socket, garadr, ~structures.gdi, ~techlevel.medium
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Description: actor-gacsam.description
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@@ -1,7 +1,7 @@
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NAWALL:
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Inherits: ^Wall
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Buildable:
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Queue: Defense
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Queue: Support
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BuildPaletteOrder: 20
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Prerequisites: ~structures.nod, ~techlevel.low
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Description: actor-nawall.description
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@@ -22,7 +22,7 @@ NAWALL:
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NAGATE_A:
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Inherits: ^Gate_A
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Buildable:
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Queue: Defense
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Queue: Support
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BuildPaletteOrder: 40
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Prerequisites: nahand, ~structures.nod, ~techlevel.low
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Tooltip:
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@@ -33,7 +33,7 @@ NAGATE_A:
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NAGATE_B:
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Inherits: ^Gate_B
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Buildable:
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Queue: Defense
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Queue: Support
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BuildPaletteOrder: 60
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Prerequisites: nahand, ~structures.nod, ~techlevel.low
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Tooltip:
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@@ -45,7 +45,7 @@ NAPOST:
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Inherits: ^Building
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Inherits@IDISABLED: ^DisableOnLowPowerOrPowerDown
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Buildable:
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Queue: Defense
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Queue: Support
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BuildPaletteOrder: 150
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Prerequisites: naapwr, ~structures.nod
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Description: actor-napost.description
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@@ -168,7 +168,7 @@ NAFNCE:
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Bounds: 1448, 1448
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NALASR:
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Inherits: ^Defense
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Inherits: ^Support
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Inherits@IDISABLE: ^DisableOnPowerDown
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Inherits@AUTOTARGET: ^AutoTargetGround
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Valued:
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@@ -176,7 +176,7 @@ NALASR:
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Tooltip:
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Name: actor-nalasr.name
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Buildable:
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Queue: Defense
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Queue: Support
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Prerequisites: nahand, ~structures.nod, ~techlevel.low
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BuildPaletteOrder: 90
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Description: actor-nalasr.description
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@@ -207,7 +207,7 @@ NALASR:
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QuantizedFacings: 0
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NAOBEL:
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Inherits: ^Defense
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Inherits: ^Support
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Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown
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Inherits@AUTOTARGET: ^AutoTargetGround
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Inherits@SHAPE: ^2x2Shape
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@@ -216,7 +216,7 @@ NAOBEL:
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Tooltip:
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Name: actor-naobel.name
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Buildable:
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Queue: Defense
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Queue: Support
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BuildPaletteOrder: 160
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Prerequisites: natech, ~structures.nod, ~techlevel.high
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Description: actor-naobel.description
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@@ -251,7 +251,7 @@ NAOBEL:
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Amount: -150
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NASAM:
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Inherits: ^Defense
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Inherits: ^Support
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Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown
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Inherits@AUTOTARGET: ^AutoTargetAir
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Valued:
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@@ -259,7 +259,7 @@ NASAM:
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Tooltip:
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Name: actor-nasam.name
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Buildable:
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Queue: Defense
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Queue: Support
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Prerequisites: naradr, ~structures.nod, ~techlevel.medium
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BuildPaletteOrder: 100
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Description: actor-nasam.description
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@@ -27,8 +27,8 @@ Player:
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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SpeedUp: True
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ClassicProductionQueue@Defense:
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Type: Defense
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ClassicProductionQueue@Support:
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Type: Support
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DisplayOrder: 1
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BuildDurationModifier: 120
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LowPowerModifier: 300
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@@ -18,7 +18,7 @@ GACNST:
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Range: 5c0
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MaxHeightDelta: 3
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Production:
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Produces: Building,Defense
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Produces: Building,Support
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PauseOnCondition: empdisable
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Valued:
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Cost: 2500
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@@ -60,8 +60,8 @@ GACNST:
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Prerequisites: global-factundeploy
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ProductionBar@Building:
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ProductionType: Building
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ProductionBar@Defense:
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ProductionType: Defense
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ProductionBar@Support:
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ProductionType: Support
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WithIdleOverlay@TOP:
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RequiresCondition: !build-incomplete
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Sequence: idle-top
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@@ -1,5 +1,5 @@
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NAPULS:
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Inherits: ^Defense
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Inherits: ^Support
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Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown
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Inherits@SHAPE: ^2x2Shape
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Valued:
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@@ -7,7 +7,7 @@ NAPULS:
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Tooltip:
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Name: actor-napuls.name
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Buildable:
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Queue: Defense
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Queue: Support
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BuildPaletteOrder: 110
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Prerequisites: radar, ~techlevel.superweapons
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Description: actor-napuls.description
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@@ -62,11 +62,11 @@ SuicideBomb:
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TargetActorCenter: true
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Report: hunter2.aud
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Projectile: InstantHit
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ValidTargets: Vehicle, Building, Defense, Infantry
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ValidTargets: Vehicle, Building, Support, Infantry
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Warhead@1Dam: TargetDamage
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Damage: 1000000
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DamageTypes: FireDeath
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ValidTargets: Vehicle, Building, Defense, Infantry
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ValidTargets: Vehicle, Building, Support, Infantry
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IonCannon:
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ValidTargets: Ground, Water, Air, Trees
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