Rename TS defense to support

This commit is contained in:
Gustas
2024-09-18 11:46:19 +03:00
committed by Paul Chote
parent 48a2e5c7a1
commit 60a752cdef
13 changed files with 44 additions and 44 deletions

View File

@@ -21,9 +21,9 @@ production-icons:
building: 0, 68, 16, 16 building: 0, 68, 16, 16
building-disabled: 0, 85, 16, 16 building-disabled: 0, 85, 16, 16
building-alert: 0, 102, 16, 16 building-alert: 0, 102, 16, 16
defense: 17, 68, 16, 16 support: 17, 68, 16, 16
defense-disabled: 17, 85, 16, 16 support-disabled: 17, 85, 16, 16
defense-alert: 17, 102, 16, 16 support-alert: 17, 102, 16, 16
infantry: 34, 68, 16, 16 infantry: 34, 68, 16, 16
infantry-disabled: 34, 85, 16, 16 infantry-disabled: 34, 85, 16, 16
infantry-alert: 34, 102, 16, 16 infantry-alert: 34, 102, 16, 16

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@@ -529,7 +529,7 @@ Container@PLAYER_WIDGETS:
X: 7 X: 7
Y: 7 Y: 7
ImageCollection: production-icons ImageCollection: production-icons
ProductionTypeButton@DEFENSE: ProductionTypeButton@SUPPORT:
Logic: AddFactionSuffixLogic Logic: AddFactionSuffixLogic
X: 72 X: 72
Y: 1 Y: 1
@@ -537,9 +537,9 @@ Container@PLAYER_WIDGETS:
Height: 31 Height: 31
VisualHeight: 0 VisualHeight: 0
Background: sidebar-button Background: sidebar-button
TooltipText: button-production-types-defense-tooltip TooltipText: button-production-types-support-tooltip
TooltipContainer: TOOLTIP_CONTAINER TooltipContainer: TOOLTIP_CONTAINER
ProductionGroup: Defense ProductionGroup: Support
Key: ProductionTypeDefense Key: ProductionTypeDefense
Children: Children:
Image@ICON: Image@ICON:

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@@ -4,7 +4,7 @@ ProductionTypeBuilding: E
Contexts: player Contexts: player
ProductionTypeDefense: R ProductionTypeDefense: R
Description: hotkey-description-productiontypedefense Description: hotkey-description-productiontypesupport
Types: Production Types: Production
Contexts: player Contexts: player

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@@ -176,7 +176,7 @@ productionpalette-sidebar-production-palette =
.hold = ON HOLD .hold = ON HOLD
button-production-types-building-tooltip = Buildings button-production-types-building-tooltip = Buildings
button-production-types-defense-tooltip = Support button-production-types-support-tooltip = Support
button-production-types-infantry-tooltip = Infantry button-production-types-infantry-tooltip = Infantry
button-production-types-vehicle-tooltip = Vehicles button-production-types-vehicle-tooltip = Vehicles
button-production-types-aircraft-tooltip = Aircraft button-production-types-aircraft-tooltip = Aircraft

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@@ -1,6 +1,6 @@
## hotkeys.yaml ## hotkeys.yaml
hotkey-description-productiontypebuilding = Building Tab hotkey-description-productiontypebuilding = Building Tab
hotkey-description-productiontypedefense = Defense Tab hotkey-description-productiontypesupport = Support Tab
hotkey-description-productiontypeinfantry = Infantry Tab hotkey-description-productiontypeinfantry = Infantry Tab
hotkey-description-productiontypevehicle = Vehicle Tab hotkey-description-productiontypevehicle = Vehicle Tab
hotkey-description-productiontypeaircraft = Aircraft Tab hotkey-description-productiontypeaircraft = Aircraft Tab

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@@ -1435,7 +1435,7 @@ GAOLDCC6:
GASAND: GASAND:
Inherits: ^Wall Inherits: ^Wall
Buildable: Buildable:
Queue: Defense Queue: Support
BuildPaletteOrder: 1000 BuildPaletteOrder: 1000
Prerequisites: ~disabled Prerequisites: ~disabled
Description: actor-gasand.description Description: actor-gasand.description

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@@ -143,11 +143,11 @@
AttackAnythingCondition: stance-attackanything AttackAnythingCondition: stance-attackanything
AutoTargetPriority@DEFAULT: AutoTargetPriority@DEFAULT:
RequiresCondition: !stance-attackanything RequiresCondition: !stance-attackanything
ValidTargets: Infantry, Vehicle, Creep, Water, Defense ValidTargets: Infantry, Vehicle, Creep, Water, Support
InvalidTargets: NoAutoTarget InvalidTargets: NoAutoTarget
AutoTargetPriority@ATTACKANYTHING: AutoTargetPriority@ATTACKANYTHING:
RequiresCondition: stance-attackanything RequiresCondition: stance-attackanything
ValidTargets: Infantry, Vehicle, Creep, Water, Building, Defense ValidTargets: Infantry, Vehicle, Creep, Water, Building, Support
InvalidTargets: NoAutoTarget InvalidTargets: NoAutoTarget
^AutoTargetGroundAssaultMove: ^AutoTargetGroundAssaultMove:
@@ -170,11 +170,11 @@
AttackAnythingCondition: stance-attackanything AttackAnythingCondition: stance-attackanything
AutoTargetPriority@DEFAULT: AutoTargetPriority@DEFAULT:
RequiresCondition: !stance-attackanything RequiresCondition: !stance-attackanything
ValidTargets: Infantry, Vehicle, Creep, Water, Air, Defense ValidTargets: Infantry, Vehicle, Creep, Water, Air, Support
InvalidTargets: NoAutoTarget InvalidTargets: NoAutoTarget
AutoTargetPriority@ATTACKANYTHING: AutoTargetPriority@ATTACKANYTHING:
RequiresCondition: stance-attackanything RequiresCondition: stance-attackanything
ValidTargets: Infantry, Vehicle, Creep, Water, Air, Building, Defense ValidTargets: Infantry, Vehicle, Creep, Water, Air, Building, Support
InvalidTargets: NoAutoTarget InvalidTargets: NoAutoTarget
^AutoTargetAllAssaultMove: ^AutoTargetAllAssaultMove:
@@ -1154,7 +1154,7 @@
Tooltip: Tooltip:
Name: meta-palette-name Name: meta-palette-name
^Defense: ^Support:
Inherits: ^Building Inherits: ^Building
Inherits@selection: ^SelectableCombatBuilding Inherits@selection: ^SelectableCombatBuilding
-GivesBuildableArea: -GivesBuildableArea:
@@ -1165,11 +1165,11 @@
DetectCloaked: DetectCloaked:
Range: 5c0 Range: 5c0
Targetable: Targetable:
TargetTypes: Ground, Building, C4, Defense TargetTypes: Ground, Building, C4, Support
-Capturable: -Capturable:
RevealOnFire: RevealOnFire:
MapEditorData: MapEditorData:
Categories: Defense Categories: Support
-CommandBarBlacklist: -CommandBarBlacklist:
^Train: ^Train:

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@@ -1,7 +1,7 @@
GAWALL: GAWALL:
Inherits: ^Wall Inherits: ^Wall
Buildable: Buildable:
Queue: Defense Queue: Support
BuildPaletteOrder: 10 BuildPaletteOrder: 10
Prerequisites: ~structures.gdi, ~techlevel.low Prerequisites: ~structures.gdi, ~techlevel.low
Description: actor-gawall.description Description: actor-gawall.description
@@ -22,7 +22,7 @@ GAWALL:
GAGATE_A: GAGATE_A:
Inherits: ^Gate_A Inherits: ^Gate_A
Buildable: Buildable:
Queue: Defense Queue: Support
BuildPaletteOrder: 30 BuildPaletteOrder: 30
Prerequisites: gapile, ~structures.gdi, ~techlevel.low Prerequisites: gapile, ~structures.gdi, ~techlevel.low
Tooltip: Tooltip:
@@ -33,7 +33,7 @@ GAGATE_A:
GAGATE_B: GAGATE_B:
Inherits: ^Gate_B Inherits: ^Gate_B
Buildable: Buildable:
Queue: Defense Queue: Support
BuildPaletteOrder: 50 BuildPaletteOrder: 50
Prerequisites: gapile, ~structures.gdi, ~techlevel.low Prerequisites: gapile, ~structures.gdi, ~techlevel.low
Tooltip: Tooltip:
@@ -42,7 +42,7 @@ GAGATE_B:
ReplaceableTypes: GDIGate ReplaceableTypes: GDIGate
GACTWR: GACTWR:
Inherits: ^Defense Inherits: ^Support
Inherits@IDISABLE: ^DisableOnPowerDown Inherits@IDISABLE: ^DisableOnPowerDown
Inherits@AUTOTARGET: ^AutoTargetAll Inherits@AUTOTARGET: ^AutoTargetAll
WithMakeAnimation: WithMakeAnimation:
@@ -58,7 +58,7 @@ GACTWR:
Tooltip: Tooltip:
Name: actor-gactwr.name Name: actor-gactwr.name
Buildable: Buildable:
Queue: Defense Queue: Support
BuildPaletteOrder: 70 BuildPaletteOrder: 70
Prerequisites: gapile, ~structures.gdi, ~techlevel.low Prerequisites: gapile, ~structures.gdi, ~techlevel.low
Description: actor-gactwr.description Description: actor-gactwr.description
@@ -164,7 +164,7 @@ GAVULC:
Tooltip: Tooltip:
Name: actor-gavulc.name Name: actor-gavulc.name
Buildable: Buildable:
Queue: Defense Queue: Support
BuildPaletteOrder: 80 BuildPaletteOrder: 80
Prerequisites: gactwr.socket, gapile, ~structures.gdi, ~techlevel.low Prerequisites: gactwr.socket, gapile, ~structures.gdi, ~techlevel.low
Description: actor-gavulc.description Description: actor-gavulc.description
@@ -180,7 +180,7 @@ GAROCK:
Tooltip: Tooltip:
Name: actor-garock.name Name: actor-garock.name
Buildable: Buildable:
Queue: Defense Queue: Support
BuildPaletteOrder: 90 BuildPaletteOrder: 90
Prerequisites: gactwr.socket, gapile, ~structures.gdi, ~techlevel.high Prerequisites: gactwr.socket, gapile, ~structures.gdi, ~techlevel.high
Description: actor-garock.description Description: actor-garock.description
@@ -196,7 +196,7 @@ GACSAM:
Tooltip: Tooltip:
Name: actor-gacsam.name Name: actor-gacsam.name
Buildable: Buildable:
Queue: Defense Queue: Support
BuildPaletteOrder: 100 BuildPaletteOrder: 100
Prerequisites: gactwr.socket, garadr, ~structures.gdi, ~techlevel.medium Prerequisites: gactwr.socket, garadr, ~structures.gdi, ~techlevel.medium
Description: actor-gacsam.description Description: actor-gacsam.description

View File

@@ -1,7 +1,7 @@
NAWALL: NAWALL:
Inherits: ^Wall Inherits: ^Wall
Buildable: Buildable:
Queue: Defense Queue: Support
BuildPaletteOrder: 20 BuildPaletteOrder: 20
Prerequisites: ~structures.nod, ~techlevel.low Prerequisites: ~structures.nod, ~techlevel.low
Description: actor-nawall.description Description: actor-nawall.description
@@ -22,7 +22,7 @@ NAWALL:
NAGATE_A: NAGATE_A:
Inherits: ^Gate_A Inherits: ^Gate_A
Buildable: Buildable:
Queue: Defense Queue: Support
BuildPaletteOrder: 40 BuildPaletteOrder: 40
Prerequisites: nahand, ~structures.nod, ~techlevel.low Prerequisites: nahand, ~structures.nod, ~techlevel.low
Tooltip: Tooltip:
@@ -33,7 +33,7 @@ NAGATE_A:
NAGATE_B: NAGATE_B:
Inherits: ^Gate_B Inherits: ^Gate_B
Buildable: Buildable:
Queue: Defense Queue: Support
BuildPaletteOrder: 60 BuildPaletteOrder: 60
Prerequisites: nahand, ~structures.nod, ~techlevel.low Prerequisites: nahand, ~structures.nod, ~techlevel.low
Tooltip: Tooltip:
@@ -45,7 +45,7 @@ NAPOST:
Inherits: ^Building Inherits: ^Building
Inherits@IDISABLED: ^DisableOnLowPowerOrPowerDown Inherits@IDISABLED: ^DisableOnLowPowerOrPowerDown
Buildable: Buildable:
Queue: Defense Queue: Support
BuildPaletteOrder: 150 BuildPaletteOrder: 150
Prerequisites: naapwr, ~structures.nod Prerequisites: naapwr, ~structures.nod
Description: actor-napost.description Description: actor-napost.description
@@ -168,7 +168,7 @@ NAFNCE:
Bounds: 1448, 1448 Bounds: 1448, 1448
NALASR: NALASR:
Inherits: ^Defense Inherits: ^Support
Inherits@IDISABLE: ^DisableOnPowerDown Inherits@IDISABLE: ^DisableOnPowerDown
Inherits@AUTOTARGET: ^AutoTargetGround Inherits@AUTOTARGET: ^AutoTargetGround
Valued: Valued:
@@ -176,7 +176,7 @@ NALASR:
Tooltip: Tooltip:
Name: actor-nalasr.name Name: actor-nalasr.name
Buildable: Buildable:
Queue: Defense Queue: Support
Prerequisites: nahand, ~structures.nod, ~techlevel.low Prerequisites: nahand, ~structures.nod, ~techlevel.low
BuildPaletteOrder: 90 BuildPaletteOrder: 90
Description: actor-nalasr.description Description: actor-nalasr.description
@@ -207,7 +207,7 @@ NALASR:
QuantizedFacings: 0 QuantizedFacings: 0
NAOBEL: NAOBEL:
Inherits: ^Defense Inherits: ^Support
Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown
Inherits@AUTOTARGET: ^AutoTargetGround Inherits@AUTOTARGET: ^AutoTargetGround
Inherits@SHAPE: ^2x2Shape Inherits@SHAPE: ^2x2Shape
@@ -216,7 +216,7 @@ NAOBEL:
Tooltip: Tooltip:
Name: actor-naobel.name Name: actor-naobel.name
Buildable: Buildable:
Queue: Defense Queue: Support
BuildPaletteOrder: 160 BuildPaletteOrder: 160
Prerequisites: natech, ~structures.nod, ~techlevel.high Prerequisites: natech, ~structures.nod, ~techlevel.high
Description: actor-naobel.description Description: actor-naobel.description
@@ -251,7 +251,7 @@ NAOBEL:
Amount: -150 Amount: -150
NASAM: NASAM:
Inherits: ^Defense Inherits: ^Support
Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown
Inherits@AUTOTARGET: ^AutoTargetAir Inherits@AUTOTARGET: ^AutoTargetAir
Valued: Valued:
@@ -259,7 +259,7 @@ NASAM:
Tooltip: Tooltip:
Name: actor-nasam.name Name: actor-nasam.name
Buildable: Buildable:
Queue: Defense Queue: Support
Prerequisites: naradr, ~structures.nod, ~techlevel.medium Prerequisites: naradr, ~structures.nod, ~techlevel.medium
BuildPaletteOrder: 100 BuildPaletteOrder: 100
Description: actor-nasam.description Description: actor-nasam.description

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@@ -27,8 +27,8 @@ Player:
OnHoldAudio: OnHold OnHoldAudio: OnHold
CancelledAudio: Cancelled CancelledAudio: Cancelled
SpeedUp: True SpeedUp: True
ClassicProductionQueue@Defense: ClassicProductionQueue@Support:
Type: Defense Type: Support
DisplayOrder: 1 DisplayOrder: 1
BuildDurationModifier: 120 BuildDurationModifier: 120
LowPowerModifier: 300 LowPowerModifier: 300

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@@ -18,7 +18,7 @@ GACNST:
Range: 5c0 Range: 5c0
MaxHeightDelta: 3 MaxHeightDelta: 3
Production: Production:
Produces: Building,Defense Produces: Building,Support
PauseOnCondition: empdisable PauseOnCondition: empdisable
Valued: Valued:
Cost: 2500 Cost: 2500
@@ -60,8 +60,8 @@ GACNST:
Prerequisites: global-factundeploy Prerequisites: global-factundeploy
ProductionBar@Building: ProductionBar@Building:
ProductionType: Building ProductionType: Building
ProductionBar@Defense: ProductionBar@Support:
ProductionType: Defense ProductionType: Support
WithIdleOverlay@TOP: WithIdleOverlay@TOP:
RequiresCondition: !build-incomplete RequiresCondition: !build-incomplete
Sequence: idle-top Sequence: idle-top

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@@ -1,5 +1,5 @@
NAPULS: NAPULS:
Inherits: ^Defense Inherits: ^Support
Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown
Inherits@SHAPE: ^2x2Shape Inherits@SHAPE: ^2x2Shape
Valued: Valued:
@@ -7,7 +7,7 @@ NAPULS:
Tooltip: Tooltip:
Name: actor-napuls.name Name: actor-napuls.name
Buildable: Buildable:
Queue: Defense Queue: Support
BuildPaletteOrder: 110 BuildPaletteOrder: 110
Prerequisites: radar, ~techlevel.superweapons Prerequisites: radar, ~techlevel.superweapons
Description: actor-napuls.description Description: actor-napuls.description

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@@ -62,11 +62,11 @@ SuicideBomb:
TargetActorCenter: true TargetActorCenter: true
Report: hunter2.aud Report: hunter2.aud
Projectile: InstantHit Projectile: InstantHit
ValidTargets: Vehicle, Building, Defense, Infantry ValidTargets: Vehicle, Building, Support, Infantry
Warhead@1Dam: TargetDamage Warhead@1Dam: TargetDamage
Damage: 1000000 Damage: 1000000
DamageTypes: FireDeath DamageTypes: FireDeath
ValidTargets: Vehicle, Building, Defense, Infantry ValidTargets: Vehicle, Building, Support, Infantry
IonCannon: IonCannon:
ValidTargets: Ground, Water, Air, Trees ValidTargets: Ground, Water, Air, Trees