Merge pull request #6750 from atlimit8/ITraitDisabled
Added IDisabledTrait & UpgradableTrait with upgrade levels support
This commit is contained in:
@@ -15,6 +15,7 @@ using System.Globalization;
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using System.Linq;
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using System.Reflection;
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using OpenRA.Support;
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using OpenRA.Traits;
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namespace OpenRA
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{
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@@ -408,6 +409,16 @@ namespace OpenRA
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{
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return int.TryParse(s, NumberStyles.Integer, NumberFormatInfo.InvariantInfo, out i);
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}
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public static bool IsTraitEnabled(this object trait)
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{
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return trait as IDisabledTrait == null || !(trait as IDisabledTrait).IsTraitDisabled;
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}
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public static bool IsTraitEnabled<T>(T t)
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{
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return IsTraitEnabled(t as object);
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}
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}
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public static class Enum<T>
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@@ -104,12 +104,6 @@ namespace OpenRA.Traits
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public interface INotifyInfiltrated { void Infiltrated(Actor self, Actor infiltrator); }
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public interface IDisableMove { bool MoveDisabled(Actor self); }
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public interface IUpgradable
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{
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bool AcceptsUpgrade(string type);
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void UpgradeAvailable(Actor self, string type, bool available);
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}
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public interface ISeedableResource { void Seed(Actor self); }
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public interface IDemolishableInfo { bool IsValidTarget(ActorInfo actorInfo, Actor saboteur); }
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@@ -140,6 +134,7 @@ namespace OpenRA.Traits
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bool IsOwnerRowVisible { get; }
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}
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public interface IDisabledTrait { bool IsTraitDisabled { get; } }
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public interface IDisable { bool Disabled { get; } }
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public interface IExplodeModifier { bool ShouldExplode(Actor self); }
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public interface IHuskModifier { string HuskActor(Actor self); }
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@@ -21,4 +21,11 @@ namespace OpenRA.Mods.Common
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public interface INotifyChat { bool OnChat(string from, string message); }
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public interface IRenderActorPreviewInfo { IEnumerable<IActorPreview> RenderPreview (ActorPreviewInitializer init); }
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public interface IUpgradable
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{
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IEnumerable<string> UpgradeTypes { get; }
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bool AcceptsUpgradeLevel(Actor self, string type, int level);
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void UpgradeLevelChanged(Actor self, string type, int oldLevel, int newLevel);
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}
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}
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@@ -13,7 +13,7 @@ using System.Drawing;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.Common
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{
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[Desc("Visualizes the remaining time for an upgrade.")]
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class TimedUpgradeBarInfo : ITraitInfo, Requires<UpgradeManagerInfo>
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@@ -80,6 +80,7 @@
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<Compile Include="LoadWidgetAtGameStart.cs" />
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<Compile Include="ModChooserLoadScreen.cs" />
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<Compile Include="NullLoadScreen.cs" />
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<Compile Include="Modifiers\TimedUpgradeBar.cs" />
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<Compile Include="Orders\DeployOrderTargeter.cs" />
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<Compile Include="Orders\EnterAlliedActorTargeter.cs" />
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<Compile Include="Orders\UnitOrderTargeter.cs" />
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@@ -136,6 +137,8 @@
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<Compile Include="Traits\World\SpawnMapActors.cs" />
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<Compile Include="Traits\World\StartGameNotification.cs" />
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<Compile Include="Traits\World\TerrainGeometryOverlay.cs" />
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<Compile Include="Upgrades\UpgradableTrait.cs" />
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<Compile Include="Upgrades\UpgradeManager.cs" />
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<Compile Include="UtilityCommands\ConvertPngToShpCommand.cs" />
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<Compile Include="UtilityCommands\ConvertSpriteToPngCommand.cs" />
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<Compile Include="UtilityCommands\ExtractFilesCommand.cs" />
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@@ -15,26 +15,18 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Display a colored overlay when a timed upgrade is active.")]
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public class UpgradeOverlayInfo : ITraitInfo
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public class UpgradeOverlayInfo : UpgradableTraitInfo, ITraitInfo
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{
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[Desc("Upgrade that is required before this overlay is rendered")]
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public readonly string RequiresUpgrade = null;
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[Desc("Palette to use when rendering the overlay")]
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public readonly string Palette = "invuln";
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public object Create(ActorInitializer init) { return new UpgradeOverlay(this); }
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}
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public class UpgradeOverlay : IRenderModifier, IUpgradable
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public class UpgradeOverlay : UpgradableTrait<UpgradeOverlayInfo>, IRenderModifier
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{
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readonly UpgradeOverlayInfo info;
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bool enabled;
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public UpgradeOverlay(UpgradeOverlayInfo info)
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{
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this.info = info;
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}
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: base (info) { }
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public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
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{
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@@ -42,22 +34,11 @@ namespace OpenRA.Mods.Common.Traits
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{
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yield return a;
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if (enabled && !a.IsDecoration)
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yield return a.WithPalette(wr.Palette(info.Palette))
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if (!IsTraitDisabled && !a.IsDecoration)
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yield return a.WithPalette(wr.Palette(Info.Palette))
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.WithZOffset(a.ZOffset + 1)
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.AsDecoration();
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}
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}
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public bool AcceptsUpgrade(string type)
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{
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return type == info.RequiresUpgrade;
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}
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public void UpgradeAvailable(Actor self, string type, bool available)
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{
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if (type == info.RequiresUpgrade)
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enabled = available;
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}
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}
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}
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86
OpenRA.Mods.Common/Upgrades/UpgradableTrait.cs
Normal file
86
OpenRA.Mods.Common/Upgrades/UpgradableTrait.cs
Normal file
@@ -0,0 +1,86 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common
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{
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/// <summary>Use as base class for *Info to subclass of UpgradableTrait. (See UpgradableTrait.)</summary>
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public abstract class UpgradableTraitInfo
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{
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[Desc("The upgrade types which can enable or disable this trait.")]
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public readonly string[] UpgradeTypes = { };
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[Desc("The minimum upgrade level at which this trait is enabled.", "Defaults to 0 (enabled by default).")]
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public readonly int UpgradeMinEnabledLevel = 0;
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[Desc("The maximum upgrade level at which the trait is enabled.",
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"Defaults to UpgradeMaxAcceptedLevel (enabled for all levels greater than UpgradeMinEnabledLevel).",
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"Set this to a value smaller than UpgradeMaxAcceptedLevel to disable the trait at higher levels.",
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"Use UpgradeMaxAcceptedLevel: 2 (1 more) to be able to extend upgrade time.")]
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public readonly int UpgradeMaxEnabledLevel = int.MaxValue;
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[Desc("The maximum upgrade level that this trait will accept.")]
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public readonly int UpgradeMaxAcceptedLevel = 1;
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}
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/// <summary>
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/// Abstract base for enabling and disabling trait using upgrades.
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/// Requires basing *Info on UpgradableTraitInfo and using base(info) constructor.
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/// Note that EnabledByUpgrade is not called at creation even if this starts as enabled.
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/// </summary>,
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public abstract class UpgradableTrait<InfoType> : IUpgradable, IDisabledTrait, ISync where InfoType : UpgradableTraitInfo
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{
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public readonly InfoType Info;
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public IEnumerable<string> UpgradeTypes { get { return Info.UpgradeTypes; } }
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[Sync] public bool IsTraitDisabled { get; private set; }
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public UpgradableTrait(InfoType info)
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{
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Info = info;
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IsTraitDisabled = info.UpgradeTypes != null && info.UpgradeTypes.Length > 0 && info.UpgradeMinEnabledLevel > 0;
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}
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public bool AcceptsUpgradeLevel(Actor self, string type, int level)
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{
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return level > 0 && level <= Info.UpgradeMaxAcceptedLevel;
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}
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public void UpgradeLevelChanged(Actor self, string type, int oldLevel, int newLevel)
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{
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if (!Info.UpgradeTypes.Contains(type))
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return;
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// Restrict the levels to the allowed range
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oldLevel = oldLevel.Clamp(0, Info.UpgradeMaxAcceptedLevel);
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newLevel = newLevel.Clamp(0, Info.UpgradeMaxAcceptedLevel);
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if (oldLevel == newLevel)
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return;
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var wasDisabled = IsTraitDisabled;
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IsTraitDisabled = newLevel < Info.UpgradeMinEnabledLevel || newLevel > Info.UpgradeMaxEnabledLevel;
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UpgradeLevelChanged(self, oldLevel, newLevel);
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if (IsTraitDisabled != wasDisabled)
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{
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if (wasDisabled)
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UpgradeEnabled(self);
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else
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UpgradeDisabled(self);
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}
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}
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// Subclasses can add upgrade support by querying IsTraitDisabled and/or overriding these methods.
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protected virtual void UpgradeLevelChanged(Actor self, int oldLevel, int newLevel) { }
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protected virtual void UpgradeEnabled(Actor self) { }
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protected virtual void UpgradeDisabled(Actor self) { }
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}
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}
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160
OpenRA.Mods.Common/Upgrades/UpgradeManager.cs
Normal file
160
OpenRA.Mods.Common/Upgrades/UpgradeManager.cs
Normal file
@@ -0,0 +1,160 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common
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{
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public class UpgradeManagerInfo : ITraitInfo
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{
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public object Create(ActorInitializer init) { return new UpgradeManager(init); }
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}
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public class UpgradeManager : ITick
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{
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class TimedUpgrade
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{
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public readonly string Upgrade;
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public readonly int Duration;
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public int Remaining;
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public TimedUpgrade(string upgrade, int duration)
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{
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Upgrade = upgrade;
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Duration = duration;
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Remaining = duration;
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}
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public void Tick() { Remaining--; }
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}
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class UpgradeState
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{
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public readonly List<IUpgradable> Traits = new List<IUpgradable>();
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public readonly List<object> Sources = new List<object>();
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public readonly List<Action<int, int>> Watchers = new List<Action<int, int>>();
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}
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readonly List<TimedUpgrade> timedUpgrades = new List<TimedUpgrade>();
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readonly Lazy<Dictionary<string, UpgradeState>> upgrades;
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readonly Dictionary<IUpgradable, int> levels = new Dictionary<IUpgradable, int>();
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public UpgradeManager(ActorInitializer init)
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{
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upgrades = Exts.Lazy(() =>
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{
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var ret = new Dictionary<string, UpgradeState>();
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foreach (var up in init.self.TraitsImplementing<IUpgradable>())
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foreach (var t in up.UpgradeTypes)
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ret.GetOrAdd(t).Traits.Add(up);
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return ret;
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});
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}
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public void GrantTimedUpgrade(Actor self, string upgrade, int duration)
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{
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var timed = timedUpgrades.FirstOrDefault(u => u.Upgrade == upgrade);
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if (timed == null)
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{
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timed = new TimedUpgrade(upgrade, duration);
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timedUpgrades.Add(timed);
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GrantUpgrade(self, upgrade, timed);
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}
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else
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timed.Remaining = Math.Max(duration, timed.Remaining);
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}
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// Different upgradeable traits may define (a) different level ranges for the same upgrade type,
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// and (b) multiple upgrade types for the same trait. The unrestricted level for each trait is
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// tracked independently so that we can can correctly revoke levels without adding the burden of
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// tracking both the overall (unclamped) and effective (clamped) levels on each individual trait.
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void NotifyUpgradeLevelChanged(IEnumerable<IUpgradable> traits, Actor self, string upgrade, int levelAdjust)
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{
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foreach (var up in traits)
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{
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var oldLevel = levels.GetOrAdd(up);
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var newLevel = levels[up] = oldLevel + levelAdjust;
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// This will internally clamp the levels to its own restricted range
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up.UpgradeLevelChanged(self, upgrade, oldLevel, newLevel);
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}
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}
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int GetOverallLevel(IUpgradable upgradable)
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{
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int level;
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return levels.TryGetValue(upgradable, out level) ? level : 0;
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}
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public void GrantUpgrade(Actor self, string upgrade, object source)
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{
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UpgradeState s;
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if (!upgrades.Value.TryGetValue(upgrade, out s))
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return;
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// Track the upgrade source so that the upgrade can be removed without conflicts
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s.Sources.Add(source);
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NotifyUpgradeLevelChanged(s.Traits, self, upgrade, 1);
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}
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public void RevokeUpgrade(Actor self, string upgrade, object source)
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{
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UpgradeState s;
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if (!upgrades.Value.TryGetValue(upgrade, out s))
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return;
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if (!s.Sources.Remove(source))
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throw new InvalidOperationException("Object <{0}> revoked more levels of upgrade {1} than it granted for {2}.".F(source, upgrade, self));
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NotifyUpgradeLevelChanged(s.Traits, self, upgrade, -1);
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}
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public bool AcceptsUpgrade(Actor self, string upgrade)
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{
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UpgradeState s;
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if (!upgrades.Value.TryGetValue(upgrade, out s))
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return false;
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return s.Traits.Any(up => up.AcceptsUpgradeLevel(self, upgrade, GetOverallLevel(up) + 1));
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}
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public void RegisterWatcher(string upgrade, Action<int, int> action)
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{
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UpgradeState s;
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if (!upgrades.Value.TryGetValue(upgrade, out s))
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return;
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s.Watchers.Add(action);
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}
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public void Tick(Actor self)
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{
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foreach (var u in timedUpgrades)
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{
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u.Tick();
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if (u.Remaining <= 0)
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RevokeUpgrade(self, u.Upgrade, u);
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foreach (var a in upgrades.Value[u.Upgrade].Watchers)
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a(u.Duration, u.Remaining);
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}
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timedUpgrades.RemoveAll(u => u.Remaining <= 0);
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}
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}
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}
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@@ -664,6 +664,33 @@ namespace OpenRA.Mods.Common.UtilityCommands
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}
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}
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if (engineVersion < 20141121)
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{
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if (depth == 1)
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{
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if (node.Value.Nodes.Exists(n => n.Key == "RestrictedByUpgrade"))
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{
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node.Value.Nodes.Add(new MiniYamlNode("UpgradeMaxEnabledLevel", "0"));
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node.Value.Nodes.Add(new MiniYamlNode("UpgradeMaxAcceptedLevel", "1"));
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}
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else if (node.Value.Nodes.Exists(n => n.Key == "RequiresUpgrade"))
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node.Value.Nodes.Add(new MiniYamlNode("UpgradeMinEnabledLevel", "1"));
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if (node.Key.StartsWith("DisableUpgrade") && !node.Value.Nodes.Any(n => n.Key == "RequiresUpgrade" || n.Key == "UpgradeTypes"))
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node.Value.Nodes.Add(new MiniYamlNode("UpgradeTypes", "disable"));
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if (node.Key.StartsWith("InvulnerabilityUpgrade") && !node.Value.Nodes.Any(n => n.Key == "RequiresUpgrade" || n.Key == "UpgradeTypes"))
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node.Value.Nodes.Add(new MiniYamlNode("UpgradeTypes", "invulnerability"));
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}
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else if (depth == 2)
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{
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if (node.Key == "RequiresUpgrade" || node.Key == "RestrictedByUpgrade")
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node.Key = "UpgradeTypes";
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else if (node.Key == "-RequiresUpgrade" || node.Key == "-RestrictedByUpgrade")
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node.Key = "-UpgradeTypes";
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}
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}
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UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
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}
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}
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@@ -12,6 +12,7 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.Mods.Common;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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@@ -24,7 +25,7 @@ namespace OpenRA.Mods.RA
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}
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[Desc("Allows you to attach weapons to the unit (use @IdentifierSuffix for > 1)")]
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public class ArmamentInfo : ITraitInfo, Requires<AttackBaseInfo>
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public class ArmamentInfo : UpgradableTraitInfo, ITraitInfo, Requires<AttackBaseInfo>
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{
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public readonly string Name = "primary";
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@@ -53,18 +54,11 @@ namespace OpenRA.Mods.RA
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[Desc("Use multiple muzzle images if non-zero")]
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public readonly int MuzzleSplitFacings = 0;
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[Desc("Enable only if this upgrade is enabled.")]
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public readonly string RequiresUpgrade = null;
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[Desc("Disable if this upgrade is enabled.")]
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public readonly string RestrictedByUpgrade = null;
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public object Create(ActorInitializer init) { return new Armament(init.self, this); }
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}
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public class Armament : ITick, IExplodeModifier, IUpgradable
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public class Armament : UpgradableTrait<ArmamentInfo>, ITick, IExplodeModifier
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{
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public readonly ArmamentInfo Info;
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public readonly WeaponInfo Weapon;
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public readonly Barrel[] Barrels;
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@@ -78,13 +72,10 @@ namespace OpenRA.Mods.RA
|
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public int FireDelay { get; private set; }
|
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public int Burst { get; private set; }
|
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bool requiresUpgrade;
|
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bool restrictedByUpgrade;
|
||||
|
||||
public Armament(Actor self, ArmamentInfo info)
|
||||
: base(info)
|
||||
{
|
||||
this.self = self;
|
||||
Info = info;
|
||||
|
||||
// We can't resolve these until runtime
|
||||
Turret = Exts.Lazy(() => self.TraitsImplementing<Turreted>().FirstOrDefault(t => t.Name == info.Turret));
|
||||
@@ -108,27 +99,11 @@ namespace OpenRA.Mods.RA
|
||||
barrels.Add(new Barrel { Offset = WVec.Zero, Yaw = WAngle.Zero });
|
||||
|
||||
Barrels = barrels.ToArray();
|
||||
|
||||
// Disable if an upgrade is required
|
||||
requiresUpgrade = info.RequiresUpgrade != null;
|
||||
}
|
||||
|
||||
public bool AcceptsUpgrade(string type)
|
||||
{
|
||||
return type == Info.RequiresUpgrade || type == Info.RestrictedByUpgrade;
|
||||
}
|
||||
|
||||
public void UpgradeAvailable(Actor self, string type, bool available)
|
||||
{
|
||||
if (type == Info.RequiresUpgrade)
|
||||
requiresUpgrade = !available;
|
||||
else if (type == Info.RestrictedByUpgrade)
|
||||
restrictedByUpgrade = available;
|
||||
}
|
||||
|
||||
public void Tick(Actor self)
|
||||
{
|
||||
if (requiresUpgrade || restrictedByUpgrade)
|
||||
if (IsTraitDisabled)
|
||||
return;
|
||||
|
||||
if (FireDelay > 0)
|
||||
@@ -226,7 +201,7 @@ namespace OpenRA.Mods.RA
|
||||
return barrel;
|
||||
}
|
||||
|
||||
public bool IsReloading { get { return FireDelay > 0 || requiresUpgrade || restrictedByUpgrade; } }
|
||||
public bool IsReloading { get { return FireDelay > 0 || IsTraitDisabled; } }
|
||||
public bool ShouldExplode(Actor self) { return !IsReloading; }
|
||||
|
||||
public WVec MuzzleOffset(Actor self, Barrel b)
|
||||
|
||||
@@ -15,6 +15,7 @@ using OpenRA.Traits;
|
||||
using OpenRA.Primitives;
|
||||
using OpenRA.Mods.RA.Activities;
|
||||
using OpenRA.Mods.RA.Traits;
|
||||
using OpenRA.Mods.Common;
|
||||
using OpenRA.Mods.Common.Orders;
|
||||
|
||||
namespace OpenRA.Mods.RA
|
||||
|
||||
@@ -13,12 +13,13 @@ using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.Common;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA
|
||||
{
|
||||
[Desc("This unit can cloak and uncloak in specific situations.")]
|
||||
public class CloakInfo : ITraitInfo
|
||||
public class CloakInfo : UpgradableTraitInfo, ITraitInfo
|
||||
{
|
||||
[Desc("Measured in game ticks.")]
|
||||
public readonly int InitialDelay = 10;
|
||||
@@ -30,9 +31,6 @@ namespace OpenRA.Mods.RA
|
||||
public readonly bool UncloakOnMove = false;
|
||||
public readonly bool UncloakOnUnload = true;
|
||||
|
||||
[Desc("Enable only if this upgrade is enabled.")]
|
||||
public readonly string RequiresUpgrade = null;
|
||||
|
||||
public readonly string CloakSound = null;
|
||||
public readonly string UncloakSound = null;
|
||||
public readonly string Palette = "cloak";
|
||||
@@ -42,44 +40,26 @@ namespace OpenRA.Mods.RA
|
||||
public object Create(ActorInitializer init) { return new Cloak(init.self, this); }
|
||||
}
|
||||
|
||||
public class Cloak : IUpgradable, IRenderModifier, INotifyDamageStateChanged, INotifyAttack, ITick, IVisibilityModifier, IRadarColorModifier, ISync
|
||||
public class Cloak : UpgradableTrait<CloakInfo>, IRenderModifier, INotifyDamageStateChanged, INotifyAttack, ITick, IVisibilityModifier, IRadarColorModifier
|
||||
{
|
||||
[Sync] int remainingTime;
|
||||
[Sync] bool damageDisabled;
|
||||
[Sync] bool disabled;
|
||||
|
||||
Actor self;
|
||||
public readonly CloakInfo Info;
|
||||
CPos? lastPos;
|
||||
|
||||
public Cloak(Actor self, CloakInfo info)
|
||||
: base (info)
|
||||
{
|
||||
this.self = self;
|
||||
Info = info;
|
||||
|
||||
remainingTime = info.InitialDelay;
|
||||
|
||||
// Disable if an upgrade is required
|
||||
disabled = info.RequiresUpgrade != null;
|
||||
}
|
||||
|
||||
public bool AcceptsUpgrade(string type)
|
||||
protected override void UpgradeDisabled(Actor self)
|
||||
{
|
||||
return type == Info.RequiresUpgrade;
|
||||
}
|
||||
|
||||
public void UpgradeAvailable(Actor self, string type, bool available)
|
||||
{
|
||||
if (type == Info.RequiresUpgrade)
|
||||
{
|
||||
disabled = !available;
|
||||
|
||||
if (disabled)
|
||||
{
|
||||
Uncloak();
|
||||
remainingTime = Info.InitialDelay;
|
||||
}
|
||||
}
|
||||
Uncloak();
|
||||
remainingTime = Info.InitialDelay;
|
||||
}
|
||||
|
||||
public void Uncloak() { Uncloak(Info.CloakDelay); }
|
||||
@@ -94,7 +74,7 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
public void Attacking(Actor self, Target target, Armament a, Barrel barrel) { if (Info.UncloakOnAttack) Uncloak(); }
|
||||
|
||||
public bool Cloaked { get { return !disabled && remainingTime <= 0; } }
|
||||
public bool Cloaked { get { return !IsTraitDisabled && remainingTime <= 0; } }
|
||||
|
||||
public void DamageStateChanged(Actor self, AttackInfo e)
|
||||
{
|
||||
@@ -105,7 +85,7 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
|
||||
{
|
||||
if (remainingTime > 0 || disabled)
|
||||
if (remainingTime > 0 || IsTraitDisabled)
|
||||
return r;
|
||||
|
||||
if (Cloaked && IsVisible(self, self.World.RenderPlayer))
|
||||
@@ -121,10 +101,10 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
public void Tick(Actor self)
|
||||
{
|
||||
if (disabled)
|
||||
if (IsTraitDisabled)
|
||||
return;
|
||||
|
||||
if (remainingTime > 0 && !disabled && !damageDisabled && --remainingTime <= 0)
|
||||
if (remainingTime > 0 && !IsTraitDisabled && !damageDisabled && --remainingTime <= 0)
|
||||
Sound.Play(Info.CloakSound, self.CenterPosition);
|
||||
|
||||
if (self.IsDisabled())
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#endregion
|
||||
|
||||
using System.Linq;
|
||||
using OpenRA.Mods.Common;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Crates
|
||||
|
||||
@@ -11,40 +11,23 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.GameRules;
|
||||
using OpenRA.Mods.Common;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA
|
||||
{
|
||||
public class DisableUpgradeInfo : ITraitInfo
|
||||
public class DisableUpgradeInfo : UpgradableTraitInfo, ITraitInfo
|
||||
{
|
||||
public readonly string RequiresUpgrade = "disable";
|
||||
|
||||
public object Create(ActorInitializer init) { return new DisableUpgrade(this); }
|
||||
}
|
||||
|
||||
public class DisableUpgrade : IUpgradable, IDisable, IDisableMove
|
||||
public class DisableUpgrade : UpgradableTrait<DisableUpgradeInfo>, IDisable, IDisableMove
|
||||
{
|
||||
readonly DisableUpgradeInfo info;
|
||||
bool enabled;
|
||||
|
||||
public DisableUpgrade(DisableUpgradeInfo info)
|
||||
{
|
||||
this.info = info;
|
||||
}
|
||||
: base(info) { }
|
||||
|
||||
public bool AcceptsUpgrade(string type)
|
||||
{
|
||||
return type == info.RequiresUpgrade;
|
||||
}
|
||||
|
||||
public void UpgradeAvailable(Actor self, string type, bool available)
|
||||
{
|
||||
if (type == info.RequiresUpgrade)
|
||||
enabled = available;
|
||||
}
|
||||
|
||||
public bool Disabled { get { return enabled; } }
|
||||
|
||||
public bool MoveDisabled(Actor self) { return enabled; }
|
||||
// Disable the actor when this trait is enabled.
|
||||
public bool Disabled { get { return !IsTraitDisabled; } }
|
||||
public bool MoveDisabled(Actor self) { return !IsTraitDisabled; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -47,7 +47,7 @@ namespace OpenRA.Mods.RA
|
||||
{ 200, new[] { "firepower", "damage", "speed", "reload", "inaccuracy" } },
|
||||
{ 400, new[] { "firepower", "damage", "speed", "reload", "inaccuracy" } },
|
||||
{ 800, new[] { "firepower", "damage", "speed", "reload", "inaccuracy" } },
|
||||
{ 1600, new[] { "firepower", "damage", "speed", "reload", "inaccuracy", "selfheal" } }
|
||||
{ 1600, new[] { "firepower", "damage", "speed", "reload", "inaccuracy", "eliteweapon", "selfheal" } }
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.GameRules;
|
||||
using OpenRA.Mods.Common;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA
|
||||
@@ -36,7 +37,7 @@ namespace OpenRA.Mods.RA
|
||||
public object Create(ActorInitializer init) { return new GainsStatUpgrades(this); }
|
||||
}
|
||||
|
||||
public class GainsStatUpgrades : IUpgradable, IFirepowerModifier, IDamageModifier, ISpeedModifier, IReloadModifier, IInaccuracyModifier
|
||||
public class GainsStatUpgrades : IUpgradable, IFirepowerModifier, IDamageModifier, ISpeedModifier, IReloadModifier, IInaccuracyModifier, IDisabledTrait
|
||||
{
|
||||
readonly GainsStatUpgradesInfo info;
|
||||
[Sync] int firepowerLevel = 0;
|
||||
@@ -44,34 +45,59 @@ namespace OpenRA.Mods.RA
|
||||
[Sync] int damageLevel = 0;
|
||||
[Sync] int reloadLevel = 0;
|
||||
[Sync] int inaccuracyLevel = 0;
|
||||
public bool IsTraitDisabled { get { return firepowerLevel == 0 && speedLevel == 0 && damageLevel == 0 && reloadLevel == 0 && inaccuracyLevel == 0; } }
|
||||
public IEnumerable<string> UpgradeTypes
|
||||
{
|
||||
get
|
||||
{
|
||||
yield return info.FirepowerUpgrade;
|
||||
yield return info.DamageUpgrade;
|
||||
yield return info.SpeedUpgrade;
|
||||
yield return info.ReloadUpgrade;
|
||||
yield return info.InaccuracyUpgrade;
|
||||
}
|
||||
}
|
||||
|
||||
public GainsStatUpgrades(GainsStatUpgradesInfo info)
|
||||
{
|
||||
this.info = info;
|
||||
}
|
||||
|
||||
public bool AcceptsUpgrade(string type)
|
||||
public bool AcceptsUpgradeLevel(Actor self, string type, int level)
|
||||
{
|
||||
return (type == info.FirepowerUpgrade && firepowerLevel < info.FirepowerModifier.Length)
|
||||
|| (type == info.DamageUpgrade && damageLevel < info.DamageModifier.Length)
|
||||
|| (type == info.SpeedUpgrade && speedLevel < info.SpeedModifier.Length)
|
||||
|| (type == info.ReloadUpgrade && reloadLevel < info.ReloadModifier.Length)
|
||||
|| (type == info.InaccuracyUpgrade && inaccuracyLevel < info.InaccuracyModifier.Length);
|
||||
if (level < 0)
|
||||
return false;
|
||||
|
||||
if (type == info.FirepowerUpgrade)
|
||||
return level <= info.FirepowerModifier.Length;
|
||||
|
||||
if (type == info.DamageUpgrade)
|
||||
return level <= info.DamageModifier.Length;
|
||||
|
||||
if (type == info.SpeedUpgrade)
|
||||
return level <= info.SpeedModifier.Length;
|
||||
|
||||
if (type == info.ReloadUpgrade)
|
||||
return level <= info.ReloadModifier.Length;
|
||||
|
||||
if (type == info.InaccuracyUpgrade)
|
||||
return level <= info.InaccuracyModifier.Length;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void UpgradeAvailable(Actor self, string type, bool available)
|
||||
public void UpgradeLevelChanged(Actor self, string type, int oldLevel, int newLevel)
|
||||
{
|
||||
var mod = available ? 1 : -1;
|
||||
if (type == info.FirepowerUpgrade)
|
||||
firepowerLevel = (firepowerLevel + mod).Clamp(0, info.FirepowerModifier.Length);
|
||||
firepowerLevel = newLevel.Clamp(0, info.FirepowerModifier.Length);
|
||||
else if (type == info.DamageUpgrade)
|
||||
damageLevel = (damageLevel + mod).Clamp(0, info.DamageModifier.Length);
|
||||
damageLevel = newLevel.Clamp(0, info.DamageModifier.Length);
|
||||
else if (type == info.SpeedUpgrade)
|
||||
speedLevel = (speedLevel + mod).Clamp(0, info.SpeedModifier.Length);
|
||||
speedLevel = newLevel.Clamp(0, info.SpeedModifier.Length);
|
||||
else if (type == info.ReloadUpgrade)
|
||||
reloadLevel = (reloadLevel + mod).Clamp(0, info.ReloadModifier.Length);
|
||||
reloadLevel = newLevel.Clamp(0, info.ReloadModifier.Length);
|
||||
else if (type == info.InaccuracyUpgrade)
|
||||
inaccuracyLevel = (inaccuracyLevel + mod).Clamp(0, info.InaccuracyModifier.Length);
|
||||
inaccuracyLevel = newLevel.Clamp(0, info.InaccuracyModifier.Length);
|
||||
}
|
||||
|
||||
public int GetDamageModifier(Actor attacker, DamageWarhead warhead)
|
||||
|
||||
@@ -12,7 +12,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using OpenRA.Mods.RA;
|
||||
using OpenRA.Mods.Common;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA
|
||||
@@ -30,6 +30,7 @@ namespace OpenRA.Mods.RA
|
||||
readonly GlobalUpgradableInfo info;
|
||||
readonly GlobalUpgradeManager globalManager;
|
||||
readonly UpgradeManager manager;
|
||||
bool wasAvailable;
|
||||
|
||||
public GlobalUpgradable(Actor self, GlobalUpgradableInfo info)
|
||||
{
|
||||
@@ -52,13 +53,17 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
public void PrerequisitesUpdated(Actor self, bool available)
|
||||
{
|
||||
foreach (var u in info.Upgrades)
|
||||
{
|
||||
if (available)
|
||||
if (available == wasAvailable)
|
||||
return;
|
||||
|
||||
if (available)
|
||||
foreach (var u in info.Upgrades)
|
||||
manager.GrantUpgrade(self, u, this);
|
||||
else
|
||||
else
|
||||
foreach (var u in info.Upgrades)
|
||||
manager.RevokeUpgrade(self, u, this);
|
||||
}
|
||||
|
||||
wasAvailable = available;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,41 +11,24 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.GameRules;
|
||||
using OpenRA.Mods.Common;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA
|
||||
{
|
||||
public class InvulnerabilityUpgradeInfo : ITraitInfo
|
||||
public class InvulnerabilityUpgradeInfo : UpgradableTraitInfo, ITraitInfo
|
||||
{
|
||||
public readonly string RequiresUpgrade = "invulnerability";
|
||||
|
||||
public object Create(ActorInitializer init) { return new InvulnerabilityUpgrade(this); }
|
||||
}
|
||||
|
||||
public class InvulnerabilityUpgrade : IUpgradable, IDamageModifier
|
||||
public class InvulnerabilityUpgrade : UpgradableTrait<InvulnerabilityUpgradeInfo>, IDamageModifier
|
||||
{
|
||||
readonly InvulnerabilityUpgradeInfo info;
|
||||
bool enabled;
|
||||
|
||||
public InvulnerabilityUpgrade(InvulnerabilityUpgradeInfo info)
|
||||
{
|
||||
this.info = info;
|
||||
}
|
||||
|
||||
public bool AcceptsUpgrade(string type)
|
||||
{
|
||||
return type == info.RequiresUpgrade;
|
||||
}
|
||||
|
||||
public void UpgradeAvailable(Actor self, string type, bool available)
|
||||
{
|
||||
if (type == info.RequiresUpgrade)
|
||||
enabled = available;
|
||||
}
|
||||
: base (info) { }
|
||||
|
||||
public int GetDamageModifier(Actor attacker, DamageWarhead warhead)
|
||||
{
|
||||
return enabled ? 0 : 100;
|
||||
return IsTraitDisabled ? 100 : 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,57 +12,38 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using OpenRA.Effects;
|
||||
using OpenRA.Mods.Common;
|
||||
using OpenRA.Primitives;
|
||||
using OpenRA.Traits;
|
||||
using OpenRA.Effects;
|
||||
|
||||
namespace OpenRA.Mods.RA
|
||||
{
|
||||
class KillsSelfInfo : ITraitInfo
|
||||
class KillsSelfInfo : UpgradableTraitInfo, ITraitInfo
|
||||
{
|
||||
[Desc("Enable only if this upgrade is enabled.")]
|
||||
public readonly string RequiresUpgrade = null;
|
||||
|
||||
[Desc("Remove the actor from the world (and destroy it) instead of killing it.")]
|
||||
public readonly bool RemoveInstead = false;
|
||||
|
||||
public object Create(ActorInitializer init) { return new KillsSelf(init.self, this); }
|
||||
public object Create(ActorInitializer init) { return new KillsSelf(this); }
|
||||
}
|
||||
|
||||
class KillsSelf : INotifyAddedToWorld, IUpgradable
|
||||
class KillsSelf : UpgradableTrait<KillsSelfInfo>, INotifyAddedToWorld
|
||||
{
|
||||
readonly KillsSelfInfo info;
|
||||
readonly Actor self;
|
||||
|
||||
public KillsSelf(Actor self, KillsSelfInfo info)
|
||||
{
|
||||
this.info = info;
|
||||
this.self = self;
|
||||
}
|
||||
public KillsSelf(KillsSelfInfo info)
|
||||
: base(info) { }
|
||||
|
||||
public void AddedToWorld(Actor self)
|
||||
{
|
||||
if (info.RequiresUpgrade == null)
|
||||
Kill();
|
||||
if (!IsTraitDisabled)
|
||||
UpgradeEnabled(self);
|
||||
}
|
||||
|
||||
public bool AcceptsUpgrade(string type)
|
||||
{
|
||||
return type == info.RequiresUpgrade;
|
||||
}
|
||||
|
||||
public void UpgradeAvailable(Actor self, string type, bool available)
|
||||
{
|
||||
if (type == info.RequiresUpgrade)
|
||||
Kill();
|
||||
}
|
||||
|
||||
void Kill()
|
||||
protected override void UpgradeEnabled(Actor self)
|
||||
{
|
||||
if (self.IsDead)
|
||||
return;
|
||||
|
||||
if (info.RemoveInstead || !self.HasTrait<Health>())
|
||||
if (Info.RemoveInstead || !self.HasTrait<Health>())
|
||||
self.Destroy();
|
||||
else
|
||||
self.Kill(self);
|
||||
|
||||
@@ -463,10 +463,8 @@
|
||||
<Compile Include="Scripting\Properties\HelicopterProperties.cs" />
|
||||
<Compile Include="Scripting\Properties\PlaneProperties.cs" />
|
||||
<Compile Include="SupportPowers\GrantUpgradePower.cs" />
|
||||
<Compile Include="TimedUpgradeBar.cs" />
|
||||
<Compile Include="InvulnerabilityUpgrade.cs" />
|
||||
<Compile Include="DisableUpgrade.cs" />
|
||||
<Compile Include="UpgradeManager.cs" />
|
||||
<Compile Include="KillsSelf.cs" />
|
||||
<Compile Include="Warheads\GrantUpgradeWarhead.cs" />
|
||||
<Compile Include="Crates\GrantUpgradeCrateAction.cs" />
|
||||
|
||||
@@ -12,6 +12,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.Common.Power;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Orders
|
||||
{
|
||||
@@ -39,7 +40,8 @@ namespace OpenRA.Mods.RA.Orders
|
||||
if (mi.Button == MouseButton.Left)
|
||||
{
|
||||
var underCursor = world.ScreenMap.ActorsAt(mi)
|
||||
.FirstOrDefault(a => a.Owner == world.LocalPlayer && a.HasTrait<T>());
|
||||
.FirstOrDefault(a => a.Owner == world.LocalPlayer && a.TraitsImplementing<T>()
|
||||
.Any(Exts.IsTraitEnabled));
|
||||
|
||||
if (underCursor != null)
|
||||
yield return new Order(order, underCursor, false);
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Mods.Common;
|
||||
using OpenRA.Scripting;
|
||||
using OpenRA.Traits;
|
||||
|
||||
|
||||
@@ -8,62 +8,43 @@
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using OpenRA.Mods.Common;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA
|
||||
{
|
||||
[Desc("Attach this to actors which should be able to regenerate their health points.")]
|
||||
class SelfHealingInfo : ITraitInfo, Requires<HealthInfo>
|
||||
class SelfHealingInfo : UpgradableTraitInfo, ITraitInfo, Requires<HealthInfo>
|
||||
{
|
||||
public readonly int Step = 5;
|
||||
public readonly int Ticks = 5;
|
||||
public readonly float HealIfBelow = .5f;
|
||||
public readonly int DamageCooldown = 0;
|
||||
|
||||
[Desc("Enable only if this upgrade is enabled.")]
|
||||
public readonly string RequiresUpgrade = null;
|
||||
|
||||
public virtual object Create(ActorInitializer init) { return new SelfHealing(init.self, this); }
|
||||
}
|
||||
|
||||
class SelfHealing : ITick, ISync, INotifyDamage, IUpgradable
|
||||
class SelfHealing : UpgradableTrait<SelfHealingInfo>, ITick, INotifyDamage
|
||||
{
|
||||
readonly SelfHealingInfo info;
|
||||
readonly Health health;
|
||||
|
||||
[Sync] int ticks;
|
||||
[Sync] int damageTicks;
|
||||
[Sync] bool disabled;
|
||||
|
||||
|
||||
public SelfHealing(Actor self, SelfHealingInfo info)
|
||||
: base (info)
|
||||
{
|
||||
this.info = info;
|
||||
|
||||
health = self.Trait<Health>();
|
||||
|
||||
// Disable if an upgrade is required
|
||||
disabled = info.RequiresUpgrade != null;
|
||||
}
|
||||
|
||||
public bool AcceptsUpgrade(string type)
|
||||
{
|
||||
return type == info.RequiresUpgrade;
|
||||
}
|
||||
|
||||
public void UpgradeAvailable(Actor self, string type, bool available)
|
||||
{
|
||||
if (type == info.RequiresUpgrade)
|
||||
disabled = !available;
|
||||
}
|
||||
|
||||
public void Tick(Actor self)
|
||||
{
|
||||
if (self.IsDead || disabled)
|
||||
if (self.IsDead || IsTraitDisabled)
|
||||
return;
|
||||
|
||||
if (health.HP >= info.HealIfBelow * health.MaxHP)
|
||||
if (health.HP >= Info.HealIfBelow * health.MaxHP)
|
||||
return;
|
||||
|
||||
if (damageTicks > 0)
|
||||
@@ -74,15 +55,15 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
if (--ticks <= 0)
|
||||
{
|
||||
ticks = info.Ticks;
|
||||
self.InflictDamage(self, -info.Step, null);
|
||||
ticks = Info.Ticks;
|
||||
self.InflictDamage(self, -Info.Step, null);
|
||||
}
|
||||
}
|
||||
|
||||
public void Damaged(Actor self, AttackInfo e)
|
||||
{
|
||||
if (e.Damage > 0)
|
||||
damageTicks = info.DamageCooldown;
|
||||
damageTicks = Info.DamageCooldown;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,6 +12,7 @@ using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.Common;
|
||||
using OpenRA.Mods.RA.Render;
|
||||
using OpenRA.Traits;
|
||||
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.GameRules;
|
||||
using OpenRA.Mods.Common;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA
|
||||
|
||||
@@ -1,134 +0,0 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Primitives;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA
|
||||
{
|
||||
public class UpgradeManagerInfo : ITraitInfo
|
||||
{
|
||||
public object Create(ActorInitializer init) { return new UpgradeManager(init); }
|
||||
}
|
||||
|
||||
public class UpgradeManager : ITick
|
||||
{
|
||||
class TimedUpgrade
|
||||
{
|
||||
public readonly string Upgrade;
|
||||
public readonly int Duration;
|
||||
public int Remaining;
|
||||
|
||||
public TimedUpgrade(string upgrade, int duration)
|
||||
{
|
||||
Upgrade = upgrade;
|
||||
Duration = duration;
|
||||
Remaining = duration;
|
||||
}
|
||||
|
||||
public void Tick() { Remaining--; }
|
||||
}
|
||||
|
||||
readonly List<TimedUpgrade> timedUpgrades = new List<TimedUpgrade>();
|
||||
readonly Dictionary<string, List<object>> sources = new Dictionary<string, List<object>>();
|
||||
readonly Dictionary<string, List<Action<int, int>>> watchers = new Dictionary<string, List<Action<int, int>>>();
|
||||
readonly Lazy<IEnumerable<IUpgradable>> upgradable;
|
||||
|
||||
public UpgradeManager(ActorInitializer init)
|
||||
{
|
||||
upgradable = Exts.Lazy(() => init.self.TraitsImplementing<IUpgradable>());
|
||||
}
|
||||
|
||||
public void GrantTimedUpgrade(Actor self, string upgrade, int duration)
|
||||
{
|
||||
var timed = timedUpgrades.FirstOrDefault(u => u.Upgrade == upgrade);
|
||||
if (timed == null)
|
||||
{
|
||||
timed = new TimedUpgrade(upgrade, duration);
|
||||
timedUpgrades.Add(timed);
|
||||
GrantUpgrade(self, upgrade, timed);
|
||||
}
|
||||
else
|
||||
timed.Remaining = Math.Max(duration, timed.Remaining);
|
||||
}
|
||||
|
||||
public void GrantUpgrade(Actor self, string upgrade, object source)
|
||||
{
|
||||
List<object> ss;
|
||||
if (!sources.TryGetValue(upgrade, out ss))
|
||||
{
|
||||
ss = new List<object>();
|
||||
sources.Add(upgrade, ss);
|
||||
|
||||
foreach (var up in upgradable.Value)
|
||||
if (up.AcceptsUpgrade(upgrade))
|
||||
up.UpgradeAvailable(self, upgrade, true);
|
||||
}
|
||||
|
||||
// Track the upgrade source so that the upgrade can be removed without conflicts
|
||||
ss.Add(source);
|
||||
}
|
||||
|
||||
public void RevokeUpgrade(Actor self, string upgrade, object source)
|
||||
{
|
||||
// This upgrade may have been granted by multiple sources
|
||||
// We must be careful to only remove the upgrade after all
|
||||
// sources have been revoked
|
||||
List<object> ss;
|
||||
if (!sources.TryGetValue(upgrade, out ss))
|
||||
return;
|
||||
|
||||
ss.Remove(source);
|
||||
if (!ss.Any())
|
||||
{
|
||||
foreach (var up in upgradable.Value)
|
||||
if (up.AcceptsUpgrade(upgrade))
|
||||
up.UpgradeAvailable(self, upgrade, false);
|
||||
|
||||
sources.Remove(upgrade);
|
||||
}
|
||||
}
|
||||
|
||||
public bool AcceptsUpgrade(Actor self, string upgrade)
|
||||
{
|
||||
return upgradable.Value.Any(up => up.AcceptsUpgrade(upgrade));
|
||||
}
|
||||
|
||||
public void RegisterWatcher(string upgrade, Action<int, int> action)
|
||||
{
|
||||
if (!watchers.ContainsKey(upgrade))
|
||||
watchers.Add(upgrade, new List<Action<int, int>>());
|
||||
|
||||
watchers[upgrade].Add(action);
|
||||
}
|
||||
|
||||
public void Tick(Actor self)
|
||||
{
|
||||
foreach (var u in timedUpgrades)
|
||||
{
|
||||
u.Tick();
|
||||
if (u.Remaining <= 0)
|
||||
RevokeUpgrade(self, u.Upgrade, u);
|
||||
|
||||
List<Action<int, int>> actions;
|
||||
if (watchers.TryGetValue(u.Upgrade, out actions))
|
||||
foreach (var a in actions)
|
||||
a(u.Duration, u.Remaining);
|
||||
}
|
||||
|
||||
timedUpgrades.RemoveAll(u => u.Remaining <= 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -13,6 +13,7 @@ using System.Linq;
|
||||
using OpenRA.Effects;
|
||||
using OpenRA.GameRules;
|
||||
using OpenRA.Traits;
|
||||
using OpenRA.Mods.Common;
|
||||
using OpenRA.Mods.RA.Effects;
|
||||
|
||||
namespace OpenRA.Mods.RA
|
||||
|
||||
@@ -34,7 +34,8 @@
|
||||
GenericName: Vehicle
|
||||
UpdatesPlayerStatistics:
|
||||
Cloak:
|
||||
RequiresUpgrade: cloak
|
||||
UpgradeTypes: cloak
|
||||
UpgradeMinEnabledLevel: 1
|
||||
InitialDelay: 15
|
||||
CloakDelay: 90
|
||||
CloakSound: trans1.aud
|
||||
@@ -47,7 +48,8 @@
|
||||
Ticks: 100
|
||||
HealIfBelow: 1
|
||||
DamageCooldown: 125
|
||||
RequiresUpgrade: selfheal
|
||||
UpgradeTypes: selfheal
|
||||
UpgradeMinEnabledLevel: 1
|
||||
UpgradeManager:
|
||||
|
||||
^Tank:
|
||||
@@ -89,7 +91,8 @@
|
||||
GenericName: Tank
|
||||
UpdatesPlayerStatistics:
|
||||
Cloak:
|
||||
RequiresUpgrade: cloak
|
||||
UpgradeTypes: cloak
|
||||
UpgradeMinEnabledLevel: 1
|
||||
InitialDelay: 15
|
||||
CloakDelay: 90
|
||||
CloakSound: trans1.aud
|
||||
@@ -102,7 +105,8 @@
|
||||
Ticks: 100
|
||||
HealIfBelow: 1
|
||||
DamageCooldown: 125
|
||||
RequiresUpgrade: selfheal
|
||||
UpgradeTypes: selfheal
|
||||
UpgradeMinEnabledLevel: 1
|
||||
UpgradeManager:
|
||||
|
||||
^Helicopter:
|
||||
@@ -142,7 +146,8 @@
|
||||
Ticks: 100
|
||||
HealIfBelow: 1
|
||||
DamageCooldown: 125
|
||||
RequiresUpgrade: selfheal
|
||||
UpgradeTypes: selfheal
|
||||
UpgradeMinEnabledLevel: 1
|
||||
UpgradeManager:
|
||||
|
||||
^Infantry:
|
||||
@@ -201,7 +206,8 @@
|
||||
Ticks: 100
|
||||
HealIfBelow: 1
|
||||
DamageCooldown: 125
|
||||
RequiresUpgrade: hospitalheal
|
||||
UpgradeTypes: hospitalheal
|
||||
UpgradeMinEnabledLevel: 1
|
||||
GlobalUpgradable:
|
||||
Upgrades: hospitalheal
|
||||
Prerequisites: hosp
|
||||
@@ -224,7 +230,8 @@
|
||||
Ticks: 100
|
||||
HealIfBelow: 1
|
||||
DamageCooldown: 125
|
||||
RequiresUpgrade: selfheal
|
||||
UpgradeTypes: selfheal
|
||||
UpgradeMinEnabledLevel: 1
|
||||
UpgradeManager:
|
||||
|
||||
^CivInfantry:
|
||||
@@ -330,7 +337,8 @@
|
||||
Ticks: 100
|
||||
HealIfBelow: 1
|
||||
DamageCooldown: 125
|
||||
RequiresUpgrade: selfheal
|
||||
UpgradeTypes: selfheal
|
||||
UpgradeMinEnabledLevel: 1
|
||||
UpgradeManager:
|
||||
|
||||
^Ship:
|
||||
@@ -363,7 +371,8 @@
|
||||
Ticks: 100
|
||||
HealIfBelow: 1
|
||||
DamageCooldown: 125
|
||||
RequiresUpgrade: selfheal
|
||||
UpgradeTypes: selfheal
|
||||
UpgradeMinEnabledLevel: 1
|
||||
UpgradeManager:
|
||||
|
||||
^Building:
|
||||
|
||||
@@ -533,7 +533,7 @@ STNK:
|
||||
RevealsShroud:
|
||||
Range: 7c0
|
||||
Cloak:
|
||||
-RequiresUpgrade:
|
||||
-UpgradeTypes:
|
||||
InitialDelay: 90
|
||||
CloakDelay: 90
|
||||
CloakSound: trans1.aud
|
||||
|
||||
@@ -44,7 +44,8 @@
|
||||
Ticks: 100
|
||||
HealIfBelow: 1
|
||||
DamageCooldown: 125
|
||||
RequiresUpgrade: selfheal
|
||||
UpgradeTypes: selfheal
|
||||
UpgradeMinEnabledLevel: 1
|
||||
UpgradeManager:
|
||||
|
||||
^Tank:
|
||||
@@ -93,7 +94,8 @@
|
||||
Ticks: 100
|
||||
HealIfBelow: 1
|
||||
DamageCooldown: 125
|
||||
RequiresUpgrade: selfheal
|
||||
UpgradeTypes: selfheal
|
||||
UpgradeMinEnabledLevel: 1
|
||||
UpgradeManager:
|
||||
|
||||
^Husk:
|
||||
@@ -217,7 +219,8 @@
|
||||
Ticks: 100
|
||||
HealIfBelow: 1
|
||||
DamageCooldown: 125
|
||||
RequiresUpgrade: selfheal
|
||||
UpgradeTypes: selfheal
|
||||
UpgradeMinEnabledLevel: 1
|
||||
UpgradeManager:
|
||||
|
||||
^Plane:
|
||||
@@ -249,7 +252,8 @@
|
||||
Ticks: 100
|
||||
HealIfBelow: 1
|
||||
DamageCooldown: 125
|
||||
RequiresUpgrade: selfheal
|
||||
UpgradeTypes: selfheal
|
||||
UpgradeMinEnabledLevel: 1
|
||||
UpgradeManager:
|
||||
|
||||
^Helicopter:
|
||||
|
||||
@@ -1300,14 +1300,16 @@ Rules:
|
||||
GainsExperience:
|
||||
Upgrades:
|
||||
InvulnerabilityUpgrade@UNKILLABLE:
|
||||
RequiresUpgrade: unkillable
|
||||
UpgradeTypes: unkillable
|
||||
UpgradeMinEnabledLevel: 1
|
||||
^Tank:
|
||||
GivesBounty:
|
||||
Percentage: 0
|
||||
GainsExperience:
|
||||
Upgrades:
|
||||
InvulnerabilityUpgrade@UNKILLABLE:
|
||||
RequiresUpgrade: unkillable
|
||||
UpgradeTypes: unkillable
|
||||
UpgradeMinEnabledLevel: 1
|
||||
^Infantry:
|
||||
GivesBounty:
|
||||
Percentage: 0
|
||||
@@ -1320,24 +1322,28 @@ Rules:
|
||||
DeathSounds@ZAPPED:
|
||||
VolumeMultiplier: 0.1
|
||||
InvulnerabilityUpgrade@UNKILLABLE:
|
||||
RequiresUpgrade: unkillable
|
||||
UpgradeTypes: unkillable
|
||||
UpgradeMinEnabledLevel: 1
|
||||
^Ship:
|
||||
GivesBounty:
|
||||
Percentage: 0
|
||||
GainsExperience:
|
||||
Upgrades:
|
||||
InvulnerabilityUpgrade@UNKILLABLE:
|
||||
RequiresUpgrade: unkillable
|
||||
UpgradeTypes: unkillable
|
||||
UpgradeMinEnabledLevel: 1
|
||||
^Plane:
|
||||
GivesBounty:
|
||||
Percentage: 0
|
||||
InvulnerabilityUpgrade@UNKILLABLE:
|
||||
RequiresUpgrade: unkillable
|
||||
UpgradeTypes: unkillable
|
||||
UpgradeMinEnabledLevel: 1
|
||||
^Building:
|
||||
GivesBounty:
|
||||
Percentage: 0
|
||||
InvulnerabilityUpgrade@UNKILLABLE:
|
||||
RequiresUpgrade: unkillable
|
||||
UpgradeTypes: unkillable
|
||||
UpgradeMinEnabledLevel: 1
|
||||
E7:
|
||||
-Selectable:
|
||||
|
||||
|
||||
@@ -658,7 +658,8 @@ Rules:
|
||||
AutoTarget:
|
||||
InitialStance: Defend
|
||||
InvulnerabilityUpgrade@UNKILLABLE:
|
||||
RequiresUpgrade: unkillable
|
||||
UpgradeTypes: unkillable
|
||||
UpgradeMinEnabledLevel: 1
|
||||
SPY:
|
||||
Inherits: ^Infantry
|
||||
Buildable:
|
||||
|
||||
@@ -59,12 +59,16 @@
|
||||
Ticks: 100
|
||||
HealIfBelow: 1
|
||||
DamageCooldown: 125
|
||||
RequiresUpgrade: selfheal
|
||||
UpgradeTypes: selfheal
|
||||
UpgradeMinEnabledLevel: 1
|
||||
UpgradeManager:
|
||||
UpgradeOverlay@IRONCURTAIN:
|
||||
RequiresUpgrade: invulnerability
|
||||
UpgradeTypes: invulnerability
|
||||
UpgradeMinEnabledLevel: 1
|
||||
InvulnerabilityUpgrade@IRONCURTAIN:
|
||||
RequiresUpgrade: invulnerability
|
||||
UpgradeTypes: invulnerability
|
||||
UpgradeMinEnabledLevel: 1
|
||||
UpgradeMaxAcceptedLevel: 2
|
||||
TimedUpgradeBar:
|
||||
Upgrade: invulnerability
|
||||
|
||||
@@ -129,12 +133,16 @@
|
||||
Ticks: 100
|
||||
HealIfBelow: 1
|
||||
DamageCooldown: 125
|
||||
RequiresUpgrade: selfheal
|
||||
UpgradeTypes: selfheal
|
||||
UpgradeMinEnabledLevel: 1
|
||||
UpgradeManager:
|
||||
UpgradeOverlay@IRONCURTAIN:
|
||||
RequiresUpgrade: invulnerability
|
||||
UpgradeTypes: invulnerability
|
||||
UpgradeMinEnabledLevel: 1
|
||||
InvulnerabilityUpgrade@IRONCURTAIN:
|
||||
RequiresUpgrade: invulnerability
|
||||
UpgradeTypes: invulnerability
|
||||
UpgradeMinEnabledLevel: 1
|
||||
UpgradeMaxAcceptedLevel: 2
|
||||
TimedUpgradeBar:
|
||||
Upgrade: invulnerability
|
||||
|
||||
@@ -192,7 +200,8 @@
|
||||
Ticks: 100
|
||||
HealIfBelow: 1
|
||||
DamageCooldown: 125
|
||||
RequiresUpgrade: hospitalheal
|
||||
UpgradeTypes: hospitalheal
|
||||
UpgradeMinEnabledLevel: 1
|
||||
GlobalUpgradable:
|
||||
Upgrades: hospitalheal
|
||||
Prerequisites: hosp
|
||||
@@ -221,7 +230,8 @@
|
||||
Ticks: 100
|
||||
HealIfBelow: 1
|
||||
DamageCooldown: 125
|
||||
RequiresUpgrade: selfheal
|
||||
UpgradeTypes: selfheal
|
||||
UpgradeMinEnabledLevel: 1
|
||||
UpgradeManager:
|
||||
|
||||
^Ship:
|
||||
@@ -263,14 +273,19 @@
|
||||
Ticks: 100
|
||||
HealIfBelow: 1
|
||||
DamageCooldown: 125
|
||||
RequiresUpgrade: selfheal
|
||||
UpgradeTypes: selfheal
|
||||
UpgradeMinEnabledLevel: 1
|
||||
UpgradeManager:
|
||||
UpgradeOverlay@IRONCURTAIN:
|
||||
RequiresUpgrade: invulnerability
|
||||
UpgradeTypes: invulnerability
|
||||
UpgradeMinEnabledLevel: 1
|
||||
InvulnerabilityUpgrade@IRONCURTAIN:
|
||||
RequiresUpgrade: invulnerability
|
||||
UpgradeTypes: invulnerability
|
||||
UpgradeMinEnabledLevel: 1
|
||||
UpgradeMaxAcceptedLevel: 2
|
||||
TimedUpgradeBar:
|
||||
Upgrade: invulnerability
|
||||
UpgradeMinEnabledLevel: 1
|
||||
|
||||
^Plane:
|
||||
AppearsOnRadar:
|
||||
@@ -314,12 +329,16 @@
|
||||
Ticks: 100
|
||||
HealIfBelow: 1
|
||||
DamageCooldown: 125
|
||||
RequiresUpgrade: selfheal
|
||||
UpgradeTypes: selfheal
|
||||
UpgradeMinEnabledLevel: 1
|
||||
UpgradeManager:
|
||||
UpgradeOverlay@IRONCURTAIN:
|
||||
RequiresUpgrade: invulnerability
|
||||
UpgradeTypes: invulnerability
|
||||
UpgradeMinEnabledLevel: 1
|
||||
InvulnerabilityUpgrade@IRONCURTAIN:
|
||||
RequiresUpgrade: invulnerability
|
||||
UpgradeTypes: invulnerability
|
||||
UpgradeMinEnabledLevel: 1
|
||||
UpgradeMaxAcceptedLevel: 2
|
||||
TimedUpgradeBar:
|
||||
Upgrade: invulnerability
|
||||
|
||||
@@ -382,9 +401,12 @@
|
||||
ScriptTriggers:
|
||||
UpgradeManager:
|
||||
UpgradeOverlay@IRONCURTAIN:
|
||||
RequiresUpgrade: invulnerability
|
||||
UpgradeTypes: invulnerability
|
||||
UpgradeMinEnabledLevel: 1
|
||||
InvulnerabilityUpgrade@IRONCURTAIN:
|
||||
RequiresUpgrade: invulnerability
|
||||
UpgradeTypes: invulnerability
|
||||
UpgradeMinEnabledLevel: 1
|
||||
UpgradeMaxAcceptedLevel: 2
|
||||
TimedUpgradeBar:
|
||||
Upgrade: invulnerability
|
||||
|
||||
|
||||
@@ -655,7 +655,8 @@ DTRK:
|
||||
DemoTruck:
|
||||
-InvulnerabilityUpgrade@IRONCURTAIN:
|
||||
KillsSelf:
|
||||
RequiresUpgrade: invulnerability
|
||||
UpgradeTypes: invulnerability
|
||||
UpgradeMinEnabledLevel: 1
|
||||
Chronoshiftable:
|
||||
ExplodeInstead: yes
|
||||
|
||||
|
||||
@@ -45,7 +45,8 @@
|
||||
WithMakeAnimation:
|
||||
UpgradeManager:
|
||||
Cloak@CLOAKGENERATOR:
|
||||
RequiresUpgrade: cloakgenerator
|
||||
UpgradeTypes: cloakgenerator
|
||||
UpgradeMinEnabledLevel: 1
|
||||
InitialDelay: 0
|
||||
CloakDelay: 90
|
||||
|
||||
@@ -87,7 +88,8 @@
|
||||
ScriptTriggers:
|
||||
UpgradeManager:
|
||||
Cloak@CLOAKGENERATOR:
|
||||
RequiresUpgrade: cloakgenerator
|
||||
UpgradeTypes: cloakgenerator
|
||||
UpgradeMinEnabledLevel: 1
|
||||
InitialDelay: 0
|
||||
CloakDelay: 90
|
||||
|
||||
@@ -138,7 +140,8 @@
|
||||
Ticks: 100
|
||||
HealIfBelow: 1
|
||||
DamageCooldown: 125
|
||||
RequiresUpgrade: selfheal
|
||||
UpgradeTypes: selfheal
|
||||
UpgradeMinEnabledLevel: 1
|
||||
GivesExperience:
|
||||
DrawLineToTarget:
|
||||
ActorLostNotification:
|
||||
@@ -167,7 +170,8 @@
|
||||
DeathTypes: 6
|
||||
UpgradeManager:
|
||||
Cloak@CLOAKGENERATOR:
|
||||
RequiresUpgrade: cloakgenerator
|
||||
UpgradeTypes: cloakgenerator
|
||||
UpgradeMinEnabledLevel: 1
|
||||
InitialDelay: 0
|
||||
CloakDelay: 90
|
||||
|
||||
@@ -238,7 +242,8 @@
|
||||
Ticks: 100
|
||||
HealIfBelow: 1
|
||||
DamageCooldown: 125
|
||||
RequiresUpgrade: selfheal
|
||||
UpgradeTypes: selfheal
|
||||
UpgradeMinEnabledLevel: 1
|
||||
GivesExperience:
|
||||
DrawLineToTarget:
|
||||
ActorLostNotification:
|
||||
@@ -258,15 +263,21 @@
|
||||
EmptyWeapon: UnitExplodeSmall
|
||||
UpgradeManager:
|
||||
UpgradeOverlay@EMPDISABLE:
|
||||
RequiresUpgrade: empdisable
|
||||
UpgradeTypes: empdisable
|
||||
UpgradeMinEnabledLevel: 1
|
||||
UpgradeMaxAcceptedLevel: 2
|
||||
Palette: disabled
|
||||
DisableUpgrade@EMPDISABLE:
|
||||
RequiresUpgrade: empdisable
|
||||
UpgradeTypes: empdisable
|
||||
UpgradeMinEnabledLevel: 1
|
||||
UpgradeMaxAcceptedLevel: 2
|
||||
TimedUpgradeBar@EMPDISABLE:
|
||||
Upgrade: empdisable
|
||||
Color: 255,255,255
|
||||
Cloak@CLOAKGENERATOR:
|
||||
RequiresUpgrade: cloakgenerator
|
||||
UpgradeTypes: cloakgenerator
|
||||
UpgradeMinEnabledLevel: 1
|
||||
UpgradeMaxAcceptedLevel: 2
|
||||
InitialDelay: 0
|
||||
CloakDelay: 90
|
||||
|
||||
@@ -310,7 +321,8 @@
|
||||
Ticks: 100
|
||||
HealIfBelow: 1
|
||||
DamageCooldown: 125
|
||||
RequiresUpgrade: selfheal
|
||||
UpgradeTypes: selfheal
|
||||
UpgradeMinEnabledLevel: 1
|
||||
GivesExperience:
|
||||
DrawLineToTarget:
|
||||
ActorLostNotification:
|
||||
@@ -330,15 +342,21 @@
|
||||
EmptyWeapon: UnitExplodeSmall
|
||||
UpgradeManager:
|
||||
UpgradeOverlay@EMPDISABLE:
|
||||
RequiresUpgrade: empdisable
|
||||
UpgradeTypes: empdisable
|
||||
UpgradeMinEnabledLevel: 1
|
||||
UpgradeMaxAcceptedLevel: 2
|
||||
Palette: disabled
|
||||
DisableUpgrade@EMPDISABLE:
|
||||
RequiresUpgrade: empdisable
|
||||
UpgradeTypes: empdisable
|
||||
UpgradeMinEnabledLevel: 1
|
||||
UpgradeMaxAcceptedLevel: 2
|
||||
TimedUpgradeBar@EMPDISABLE:
|
||||
Upgrade: empdisable
|
||||
Color: 255,255,255
|
||||
Cloak@CLOAKGENERATOR:
|
||||
RequiresUpgrade: cloakgenerator
|
||||
UpgradeTypes: cloakgenerator
|
||||
UpgradeMinEnabledLevel: 1
|
||||
UpgradeMaxAcceptedLevel: 2
|
||||
InitialDelay: 0
|
||||
CloakDelay: 90
|
||||
|
||||
@@ -375,7 +393,8 @@
|
||||
Ticks: 100
|
||||
HealIfBelow: 1
|
||||
DamageCooldown: 125
|
||||
RequiresUpgrade: selfheal
|
||||
UpgradeTypes: selfheal
|
||||
UpgradeMinEnabledLevel: 1
|
||||
GivesExperience:
|
||||
DrawLineToTarget:
|
||||
ActorLostNotification:
|
||||
|
||||
@@ -17,10 +17,13 @@ E1:
|
||||
Speed: 71
|
||||
Armament@PRIMARY:
|
||||
Weapon: Minigun
|
||||
RestrictedByUpgrade: eliteweapon
|
||||
UpgradeTypes: eliteweapon
|
||||
UpgradeMaxEnabledLevel: 0
|
||||
UpgradeMaxAcceptedLevel: 1
|
||||
Armament@ELITE:
|
||||
Weapon: M1Carbine
|
||||
RequiresUpgrade: eliteweapon
|
||||
UpgradeTypes: eliteweapon
|
||||
UpgradeMinEnabledLevel: 1
|
||||
AttackFrontal:
|
||||
TakeCover:
|
||||
RenderInfantry:
|
||||
|
||||
@@ -501,12 +501,15 @@ GATICK:
|
||||
Armament@PRIMARY:
|
||||
Weapon: 90mm
|
||||
LocalOffset: 384,0,128
|
||||
RestrictedByUpgrade: eliteweapon
|
||||
UpgradeTypes: eliteweapon
|
||||
UpgradeMaxEnabledLevel: 0
|
||||
UpgradeMaxAcceptedLevel: 1
|
||||
MuzzleSequence: muzzle
|
||||
Armament@ELITE:
|
||||
Weapon: 120mmx
|
||||
LocalOffset: 384,0,128
|
||||
RequiresUpgrade: eliteweapon
|
||||
UpgradeTypes: eliteweapon
|
||||
UpgradeMinEnabledLevel: 1
|
||||
MuzzleSequence: muzzle
|
||||
AttackTurreted:
|
||||
BodyOrientation:
|
||||
|
||||
@@ -624,11 +624,14 @@ BIKE:
|
||||
Range: 5c0
|
||||
Armament@PRIMARY:
|
||||
Weapon: BikeMissile
|
||||
RestrictedByUpgrade: eliteweapon
|
||||
UpgradeTypes: eliteweapon
|
||||
UpgradeMaxEnabledLevel: 0
|
||||
UpgradeMaxAcceptedLevel: 1
|
||||
LocalOffset: -128,-170,213, -128,170,213
|
||||
Armament@ELITE:
|
||||
Weapon: HoverMissile
|
||||
RequiresUpgrade: eliteweapon
|
||||
UpgradeTypes: eliteweapon
|
||||
UpgradeMinEnabledLevel: 1
|
||||
LocalOffset: -128,-170,213, -128,170,213
|
||||
AttackFrontal:
|
||||
AutoTarget:
|
||||
@@ -785,12 +788,15 @@ TTNK:
|
||||
Armament@PRIMARY:
|
||||
Weapon: 90mm
|
||||
LocalOffset: 256,0,256
|
||||
RestrictedByUpgrade: eliteweapon
|
||||
UpgradeTypes: eliteweapon
|
||||
UpgradeMaxEnabledLevel: 0
|
||||
UpgradeMaxAcceptedLevel: 1
|
||||
MuzzleSequence: muzzle
|
||||
Armament@ELITE:
|
||||
Weapon: 120mmx
|
||||
LocalOffset: 256,0,256
|
||||
RequiresUpgrade: eliteweapon
|
||||
UpgradeTypes: eliteweapon
|
||||
UpgradeMinEnabledLevel: 1
|
||||
MuzzleSequence: muzzle
|
||||
WithMuzzleFlash:
|
||||
RevealsShroud:
|
||||
|
||||
Reference in New Issue
Block a user