remove reference to non-existing idle sequences
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@@ -233,7 +233,7 @@ FREMEN:
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Weapon: Slung
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AttackFrontal:
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RenderInfantry:
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IdleAnimations: stand,stand2
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IdleAnimations: stand
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TakeCover:
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Cloak:
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InitialDelay: 250
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@@ -265,7 +265,7 @@ GRENADIER:
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AttackFrontal:
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TakeCover:
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RenderInfantry:
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IdleAnimations: stand,stand2
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IdleAnimations: stand
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Explodes:
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Weapon: UnitExplodeSmall
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Chance: 100
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@@ -231,7 +231,7 @@ SARDAUKAR:
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Range: 6c0
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TakeCover:
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RenderInfantry:
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IdleAnimations: stand,stand2
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IdleAnimations: stand
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Armament@PRIMARY:
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Weapon: Vulcan
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Armament@SECONDARY:
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@@ -20,7 +20,7 @@ RIFLE:
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AttackFrontal:
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TakeCover:
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RenderInfantry:
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IdleAnimations: stand,stand2
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IdleAnimations: stand
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ENGINEER:
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Inherits: ^Infantry
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@@ -72,7 +72,7 @@ BAZOOKA:
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AttackFrontal:
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TakeCover:
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RenderInfantry:
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IdleAnimations: stand,stand2
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IdleAnimations: stand
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MEDIC:
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Inherits: ^Infantry
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