remove reference to non-existing idle sequences

This commit is contained in:
Matthias Mailänder
2014-09-05 15:29:43 +02:00
parent a81ce5f318
commit 60d31e643e
3 changed files with 5 additions and 5 deletions

View File

@@ -233,7 +233,7 @@ FREMEN:
Weapon: Slung Weapon: Slung
AttackFrontal: AttackFrontal:
RenderInfantry: RenderInfantry:
IdleAnimations: stand,stand2 IdleAnimations: stand
TakeCover: TakeCover:
Cloak: Cloak:
InitialDelay: 250 InitialDelay: 250
@@ -265,7 +265,7 @@ GRENADIER:
AttackFrontal: AttackFrontal:
TakeCover: TakeCover:
RenderInfantry: RenderInfantry:
IdleAnimations: stand,stand2 IdleAnimations: stand
Explodes: Explodes:
Weapon: UnitExplodeSmall Weapon: UnitExplodeSmall
Chance: 100 Chance: 100

View File

@@ -231,7 +231,7 @@ SARDAUKAR:
Range: 6c0 Range: 6c0
TakeCover: TakeCover:
RenderInfantry: RenderInfantry:
IdleAnimations: stand,stand2 IdleAnimations: stand
Armament@PRIMARY: Armament@PRIMARY:
Weapon: Vulcan Weapon: Vulcan
Armament@SECONDARY: Armament@SECONDARY:

View File

@@ -20,7 +20,7 @@ RIFLE:
AttackFrontal: AttackFrontal:
TakeCover: TakeCover:
RenderInfantry: RenderInfantry:
IdleAnimations: stand,stand2 IdleAnimations: stand
ENGINEER: ENGINEER:
Inherits: ^Infantry Inherits: ^Infantry
@@ -72,7 +72,7 @@ BAZOOKA:
AttackFrontal: AttackFrontal:
TakeCover: TakeCover:
RenderInfantry: RenderInfantry:
IdleAnimations: stand,stand2 IdleAnimations: stand
MEDIC: MEDIC:
Inherits: ^Infantry Inherits: ^Infantry