Convert CombatDebugOverlay to IRenderAboveShroud.
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@@ -9,6 +9,7 @@
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Graphics;
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namespace OpenRA.Mods.Common.HitShapes
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@@ -21,6 +22,6 @@ namespace OpenRA.Mods.Common.HitShapes
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WDist DistanceFromEdge(WPos pos, Actor actor);
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void Initialize();
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void DrawCombatOverlay(WorldRenderer wr, RgbaColorRenderer wcr, Actor actor);
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IEnumerable<IRenderable> RenderDebugOverlay(WorldRenderer wr, Actor actor);
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}
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}
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