Convert CombatDebugOverlay to IRenderAboveShroud.

This commit is contained in:
Paul Chote
2019-09-03 21:05:04 +01:00
committed by teinarss
parent c9ed749908
commit 60e42c1ea1
6 changed files with 51 additions and 63 deletions

View File

@@ -10,6 +10,7 @@
#endregion #endregion
using System; using System;
using System.Collections.Generic;
using OpenRA.Graphics; using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics; using OpenRA.Mods.Common.Graphics;
using OpenRA.Primitives; using OpenRA.Primitives;
@@ -93,7 +94,7 @@ namespace OpenRA.Mods.Common.HitShapes
return DistanceFromEdge((pos - new WPos(actorPos.X, actorPos.Y, pos.Z)).Rotate(-actor.Orientation)); return DistanceFromEdge((pos - new WPos(actorPos.X, actorPos.Y, pos.Z)).Rotate(-actor.Orientation));
} }
public void DrawCombatOverlay(WorldRenderer wr, RgbaColorRenderer wcr, Actor actor) IEnumerable<IRenderable> IHitShape.RenderDebugOverlay(WorldRenderer wr, Actor actor)
{ {
var actorPos = actor.CenterPosition; var actorPos = actor.CenterPosition;
@@ -107,18 +108,15 @@ namespace OpenRA.Mods.Common.HitShapes
var offset2 = new WVec(aa.Y - bb.Y, bb.X - aa.X, 0); var offset2 = new WVec(aa.Y - bb.Y, bb.X - aa.X, 0);
offset2 = offset2 * Radius.Length / offset2.Length; offset2 = offset2 * Radius.Length / offset2.Length;
var c = Color.Yellow; yield return new CircleAnnotationRenderable(a, Radius, 1, Color.Yellow);
RangeCircleRenderable.DrawRangeCircle(wr, a, Radius, 1, c, 0, c); yield return new CircleAnnotationRenderable(b, Radius, 1, Color.Yellow);
RangeCircleRenderable.DrawRangeCircle(wr, b, Radius, 1, c, 0, c); yield return new CircleAnnotationRenderable(aa, Radius, 1, Color.Yellow);
wcr.DrawLine(new[] { wr.Screen3DPosition(a - offset1), wr.Screen3DPosition(b - offset1) }, 1, c); yield return new CircleAnnotationRenderable(bb, Radius, 1, Color.Yellow);
wcr.DrawLine(new[] { wr.Screen3DPosition(a + offset1), wr.Screen3DPosition(b + offset1) }, 1, c); yield return new CircleAnnotationRenderable(actorPos, OuterRadius, 1, Color.LimeGreen);
yield return new LineAnnotationRenderable(a - offset1, b - offset1, 1, Color.Yellow);
RangeCircleRenderable.DrawRangeCircle(wr, aa, Radius, 1, c, 0, c); yield return new LineAnnotationRenderable(a + offset1, b + offset1, 1, Color.Yellow);
RangeCircleRenderable.DrawRangeCircle(wr, bb, Radius, 1, c, 0, c); yield return new LineAnnotationRenderable(aa - offset2, bb - offset2, 1, Color.Yellow);
wcr.DrawLine(new[] { wr.Screen3DPosition(aa - offset2), wr.Screen3DPosition(bb - offset2) }, 1, c); yield return new LineAnnotationRenderable(aa + offset2, bb + offset2, 1, Color.Yellow);
wcr.DrawLine(new[] { wr.Screen3DPosition(aa + offset2), wr.Screen3DPosition(bb + offset2) }, 1, c);
RangeCircleRenderable.DrawRangeCircle(wr, actorPos, OuterRadius, 1, Color.LimeGreen, 0, Color.LimeGreen);
} }
} }
} }

View File

@@ -10,6 +10,7 @@
#endregion #endregion
using System; using System;
using System.Collections.Generic;
using OpenRA.Graphics; using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics; using OpenRA.Mods.Common.Graphics;
using OpenRA.Primitives; using OpenRA.Primitives;
@@ -57,14 +58,11 @@ namespace OpenRA.Mods.Common.HitShapes
return DistanceFromEdge(pos - new WPos(actorPos.X, actorPos.Y, pos.Z)); return DistanceFromEdge(pos - new WPos(actorPos.X, actorPos.Y, pos.Z));
} }
public void DrawCombatOverlay(WorldRenderer wr, RgbaColorRenderer wcr, Actor actor) IEnumerable<IRenderable> IHitShape.RenderDebugOverlay(WorldRenderer wr, Actor actor)
{ {
var actorPos = actor.CenterPosition; var actorPos = actor.CenterPosition;
yield return new CircleAnnotationRenderable(actorPos + new WVec(0, 0, VerticalTopOffset), Radius, 1, Color.Yellow);
RangeCircleRenderable.DrawRangeCircle( yield return new CircleAnnotationRenderable(actorPos + new WVec(0, 0, VerticalBottomOffset), Radius, 1, Color.Yellow);
wr, actorPos + new WVec(0, 0, VerticalTopOffset), Radius, 1, Color.Yellow, 0, Color.Yellow);
RangeCircleRenderable.DrawRangeCircle(
wr, actorPos + new WVec(0, 0, VerticalBottomOffset), Radius, 1, Color.Yellow, 0, Color.Yellow);
} }
} }
} }

View File

@@ -9,6 +9,7 @@
*/ */
#endregion #endregion
using System.Collections.Generic;
using OpenRA.Graphics; using OpenRA.Graphics;
namespace OpenRA.Mods.Common.HitShapes namespace OpenRA.Mods.Common.HitShapes
@@ -21,6 +22,6 @@ namespace OpenRA.Mods.Common.HitShapes
WDist DistanceFromEdge(WPos pos, Actor actor); WDist DistanceFromEdge(WPos pos, Actor actor);
void Initialize(); void Initialize();
void DrawCombatOverlay(WorldRenderer wr, RgbaColorRenderer wcr, Actor actor); IEnumerable<IRenderable> RenderDebugOverlay(WorldRenderer wr, Actor actor);
} }
} }

View File

@@ -10,6 +10,7 @@
#endregion #endregion
using System; using System;
using System.Collections.Generic;
using System.Linq; using System.Linq;
using OpenRA.Graphics; using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics; using OpenRA.Mods.Common.Graphics;
@@ -112,17 +113,17 @@ namespace OpenRA.Mods.Common.HitShapes
return DistanceFromEdge((pos - new WPos(actorPos.X, actorPos.Y, pos.Z)).Rotate(-orientation)); return DistanceFromEdge((pos - new WPos(actorPos.X, actorPos.Y, pos.Z)).Rotate(-orientation));
} }
public void DrawCombatOverlay(WorldRenderer wr, RgbaColorRenderer wcr, Actor actor) IEnumerable<IRenderable> IHitShape.RenderDebugOverlay(WorldRenderer wr, Actor actor)
{ {
var actorPos = actor.CenterPosition; var actorPos = actor.CenterPosition;
var orientation = actor.Orientation + WRot.FromYaw(LocalYaw); var orientation = actor.Orientation + WRot.FromYaw(LocalYaw);
var vertsTop = combatOverlayVertsTop.Select(v => wr.Screen3DPosition(actorPos + v.Rotate(orientation))); var vertsTop = combatOverlayVertsTop.Select(v => actorPos + v.Rotate(orientation)).ToArray();
var vertsBottom = combatOverlayVertsBottom.Select(v => wr.Screen3DPosition(actorPos + v.Rotate(orientation))); var vertsBottom = combatOverlayVertsBottom.Select(v => actorPos + v.Rotate(orientation)).ToArray();
wcr.DrawPolygon(vertsTop.ToArray(), 1, Color.Yellow);
wcr.DrawPolygon(vertsBottom.ToArray(), 1, Color.Yellow);
RangeCircleRenderable.DrawRangeCircle(wr, actorPos, OuterRadius, 1, Color.LimeGreen, 0, Color.LimeGreen); yield return new PolygonAnnotationRenderable(vertsTop, actorPos, 1, Color.Yellow);
yield return new PolygonAnnotationRenderable(vertsBottom, actorPos, 1, Color.Yellow);
yield return new CircleAnnotationRenderable(actorPos, OuterRadius, 1, Color.LimeGreen);
} }
} }
} }

View File

@@ -10,6 +10,7 @@
#endregion #endregion
using System; using System;
using System.Collections.Generic;
using System.Linq; using System.Linq;
using OpenRA.Graphics; using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics; using OpenRA.Mods.Common.Graphics;
@@ -107,17 +108,17 @@ namespace OpenRA.Mods.Common.HitShapes
return DistanceFromEdge((pos - new WPos(actorPos.X, actorPos.Y, pos.Z)).Rotate(-orientation)); return DistanceFromEdge((pos - new WPos(actorPos.X, actorPos.Y, pos.Z)).Rotate(-orientation));
} }
public void DrawCombatOverlay(WorldRenderer wr, RgbaColorRenderer wcr, Actor actor) IEnumerable<IRenderable> IHitShape.RenderDebugOverlay(WorldRenderer wr, Actor actor)
{ {
var actorPos = actor.CenterPosition; var actorPos = actor.CenterPosition;
var orientation = actor.Orientation + WRot.FromYaw(LocalYaw); var orientation = actor.Orientation + WRot.FromYaw(LocalYaw);
var vertsTop = combatOverlayVertsTop.Select(v => wr.Screen3DPosition(actorPos + v.Rotate(orientation))); var vertsTop = combatOverlayVertsTop.Select(v => actorPos + v.Rotate(orientation)).ToArray();
var vertsBottom = combatOverlayVertsBottom.Select(v => wr.Screen3DPosition(actorPos + v.Rotate(orientation))); var vertsBottom = combatOverlayVertsBottom.Select(v => actorPos + v.Rotate(orientation)).ToArray();
wcr.DrawPolygon(vertsTop.ToArray(), 1, Color.Yellow);
wcr.DrawPolygon(vertsBottom.ToArray(), 1, Color.Yellow);
RangeCircleRenderable.DrawRangeCircle(wr, actorPos, OuterRadius, 1, Color.LimeGreen, 0, Color.LimeGreen); yield return new PolygonAnnotationRenderable(vertsTop, actorPos, 1, Color.Yellow);
yield return new PolygonAnnotationRenderable(vertsBottom, actorPos, 1, Color.Yellow);
yield return new CircleAnnotationRenderable(actorPos, OuterRadius, 1, Color.LimeGreen);
} }
} }
} }

View File

@@ -10,9 +10,11 @@
#endregion #endregion
using System; using System;
using System.Collections.Generic;
using System.Linq; using System.Linq;
using OpenRA.Graphics; using OpenRA.Graphics;
using OpenRA.Mods.Common.Effects; using OpenRA.Mods.Common.Effects;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Primitives; using OpenRA.Primitives;
using OpenRA.Traits; using OpenRA.Traits;
@@ -24,7 +26,7 @@ namespace OpenRA.Mods.Common.Traits
public object Create(ActorInitializer init) { return new CombatDebugOverlay(init.Self); } public object Create(ActorInitializer init) { return new CombatDebugOverlay(init.Self); }
} }
public class CombatDebugOverlay : IRenderAboveWorld, INotifyDamage, INotifyCreated public class CombatDebugOverlay : IRenderAboveShroud, INotifyDamage, INotifyCreated
{ {
static readonly WVec TargetPosHLine = new WVec(0, 128, 0); static readonly WVec TargetPosHLine = new WVec(0, 128, 0);
static readonly WVec TargetPosVLine = new WVec(128, 0, 0); static readonly WVec TargetPosVLine = new WVec(128, 0, 0);
@@ -50,10 +52,10 @@ namespace OpenRA.Mods.Common.Traits
allBlockers = self.TraitsImplementing<IBlocksProjectiles>().ToArray(); allBlockers = self.TraitsImplementing<IBlocksProjectiles>().ToArray();
} }
void IRenderAboveWorld.RenderAboveWorld(Actor self, WorldRenderer wr) IEnumerable<IRenderable> IRenderAboveShroud.RenderAboveShroud(Actor self, WorldRenderer wr)
{ {
if (debugVis == null || !debugVis.CombatGeometry) if (debugVis == null || !debugVis.CombatGeometry || self.World.FogObscures(self))
return; yield break;
var wcr = Game.Renderer.WorldRgbaColorRenderer; var wcr = Game.Renderer.WorldRgbaColorRenderer;
var iz = 1 / wr.Viewport.Zoom; var iz = 1 / wr.Viewport.Zoom;
@@ -61,37 +63,31 @@ namespace OpenRA.Mods.Common.Traits
var blockers = allBlockers.Where(Exts.IsTraitEnabled).ToList(); var blockers = allBlockers.Where(Exts.IsTraitEnabled).ToList();
if (blockers.Count > 0) if (blockers.Count > 0)
{ {
var hc = Color.Orange;
var height = new WVec(0, 0, blockers.Max(b => b.BlockingHeight.Length)); var height = new WVec(0, 0, blockers.Max(b => b.BlockingHeight.Length));
var ha = wr.Screen3DPosition(self.CenterPosition); yield return new LineAnnotationRenderable(self.CenterPosition, self.CenterPosition + height, 1, Color.Orange);
var hb = wr.Screen3DPosition(self.CenterPosition + height);
wcr.DrawLine(ha, hb, iz, hc);
TargetLineRenderable.DrawTargetMarker(wr, hc, ha);
TargetLineRenderable.DrawTargetMarker(wr, hc, hb);
} }
var activeShapes = shapes.Where(Exts.IsTraitEnabled); var activeShapes = shapes.Where(Exts.IsTraitEnabled);
foreach (var s in activeShapes) foreach (var s in activeShapes)
s.Info.Type.DrawCombatOverlay(wr, wcr, self); foreach (var r in s.Info.Type.RenderDebugOverlay(wr, self))
yield return r;
var tc = Color.Lime;
var positions = Target.FromActor(self).Positions; var positions = Target.FromActor(self).Positions;
foreach (var p in positions) foreach (var p in positions)
{ {
var center = wr.Screen3DPosition(p); yield return new LineAnnotationRenderable(p - TargetPosHLine, p + TargetPosHLine, 1, Color.Lime);
TargetLineRenderable.DrawTargetMarker(wr, tc, center); yield return new LineAnnotationRenderable(p - TargetPosVLine, p + TargetPosVLine, 1, Color.Lime);
wcr.DrawLine(wr.Screen3DPosition(p - TargetPosHLine), wr.Screen3DPosition(p + TargetPosHLine), iz, tc);
wcr.DrawLine(wr.Screen3DPosition(p - TargetPosVLine), wr.Screen3DPosition(p + TargetPosVLine), iz, tc);
} }
foreach (var attack in self.TraitsImplementing<AttackBase>().Where(x => !x.IsTraitDisabled)) foreach (var attack in self.TraitsImplementing<AttackBase>().Where(x => !x.IsTraitDisabled))
DrawArmaments(self, attack, wr, wcr, iz); foreach (var r in RenderArmaments(self, attack, wr, wcr, iz))
yield return r;
} }
void DrawArmaments(Actor self, AttackBase attack, WorldRenderer wr, RgbaColorRenderer wcr, float iz) bool IRenderAboveShroud.SpatiallyPartitionable { get { return true; } }
{
var c = Color.White;
IEnumerable<IRenderable> RenderArmaments(Actor self, AttackBase attack, WorldRenderer wr, RgbaColorRenderer wcr, float iz)
{
// Fire ports on garrisonable structures // Fire ports on garrisonable structures
var garrison = attack as AttackGarrisoned; var garrison = attack as AttackGarrisoned;
if (garrison != null) if (garrison != null)
@@ -103,14 +99,11 @@ namespace OpenRA.Mods.Common.Traits
var da = coords.Value.LocalToWorld(new WVec(224, 0, 0).Rotate(WRot.FromYaw(p.Yaw + p.Cone)).Rotate(bodyOrientation)); var da = coords.Value.LocalToWorld(new WVec(224, 0, 0).Rotate(WRot.FromYaw(p.Yaw + p.Cone)).Rotate(bodyOrientation));
var db = coords.Value.LocalToWorld(new WVec(224, 0, 0).Rotate(WRot.FromYaw(p.Yaw - p.Cone)).Rotate(bodyOrientation)); var db = coords.Value.LocalToWorld(new WVec(224, 0, 0).Rotate(WRot.FromYaw(p.Yaw - p.Cone)).Rotate(bodyOrientation));
var o = wr.Screen3DPosition(pos); yield return new LineAnnotationRenderable(pos, pos + da * 224 / da.Length, 1, Color.White);
var a = wr.Screen3DPosition(pos + da * 224 / da.Length); yield return new LineAnnotationRenderable(pos, pos + db * 224 / da.Length, 1, Color.White);
var b = wr.Screen3DPosition(pos + db * 224 / db.Length);
wcr.DrawLine(o, a, iz, c);
wcr.DrawLine(o, b, iz, c);
} }
return; yield break;
} }
foreach (var a in attack.Armaments) foreach (var a in attack.Armaments)
@@ -122,11 +115,7 @@ namespace OpenRA.Mods.Common.Traits
{ {
var muzzle = self.CenterPosition + a.MuzzleOffset(self, b); var muzzle = self.CenterPosition + a.MuzzleOffset(self, b);
var dirOffset = new WVec(0, -224, 0).Rotate(a.MuzzleOrientation(self, b)); var dirOffset = new WVec(0, -224, 0).Rotate(a.MuzzleOrientation(self, b));
yield return new LineAnnotationRenderable(muzzle, muzzle + dirOffset, 1, Color.White);
var sm = wr.Screen3DPosition(muzzle);
var sd = wr.Screen3DPosition(muzzle + dirOffset);
wcr.DrawLine(sm, sd, iz, c);
TargetLineRenderable.DrawTargetMarker(wr, c, sm);
} }
} }
} }