Give Allies2 player some cash when they receive reinforcements
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@@ -238,6 +238,8 @@ namespace OpenRA.Mods.RA.Missions
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void SendReinforcements()
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{
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Sound.Play("reinfor1.aud");
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var resources = allies2.PlayerActor.Trait<PlayerResources>();
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resources.GiveCash(2000);
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foreach (var unit in reinforcements)
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{
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var actor = world.CreateActor(unit, new TypeDictionary
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