Upgrade TD missions for the new mission chooser.

This commit is contained in:
Paul Chote
2014-10-07 20:26:55 +13:00
parent 5d32e97ef1
commit 6160ec749b
34 changed files with 26 additions and 13 deletions

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@@ -39,7 +39,7 @@ CheckForBase = function()
end
WorldLoaded = function()
Media.PlayMovieFullscreen("gdi1.vqa", function() Media.PlayMovieFullscreen("landing.vqa") end)
Media.PlayMovieFullscreen("landing.vqa")
player = Player.GetPlayer("GDI")
enemy = Player.GetPlayer("Nod")

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@@ -8,6 +8,8 @@ Title: Storm the Beachhead
Description: Use the units provided to protect the Mobile Construction Vehicle. (MCV)\n\nYou should then deploy the MCV by double clicking on it.\n\nThen you can begin to build up a base. Start with a Power Plant.\n\nFinally, search out and destroy all enemy Nod units in the surrounding area.
PreviewVideo: gdi1.vqa
Author: Westwood Studios
Tileset: TEMPERAT

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@@ -65,8 +65,6 @@ WorldLoaded = function()
Trigger.OnKilled(NodRefinery, function() player.MarkFailedObjective(gdiObjective2) end)
Trigger.OnAllKilled(nodInBaseTeam, BridgeheadSecured)
Media.PlayMovieFullscreen("gdi2.vqa")
end
Tick = function()

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@@ -8,6 +8,8 @@ Title: Knock out the Refinery
Description: Defend your position, deploy the MCV, then build a sizable force to search out and destroy the Nod base in the area.\n\nAll Nod units and structures must be either destroyed or captured to complete objective.
PreviewVideo: gdi2.vqa
Author: Westwood Studios
Tileset: TEMPERAT

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@@ -24,7 +24,7 @@ WorldLoaded = function()
player = OpenRA.GetPlayer("GDI")
enemy = OpenRA.GetPlayer("Nod")
Media.PlayMovieFullscreen("gdi3.vqa", function() Media.PlayMovieFullscreen("samdie.vqa") end)
Media.PlayMovieFullscreen("samdie.vqa")
samSites = Team.New({ Sam1, Sam2, Sam3, Sam4 })
Team.AddEventHandler(samSites.OnAllKilled, function() Actor.Create("PowerProxy.AirSupport", { Owner = player }) end)

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@@ -8,6 +8,8 @@ Title: Destroy The SAM Sites
Description: Build up forces to destroy Nod base.\n\nOnce all Nod SAM sites are neutralized then air support will be provided to combat obstacles such as turrets.\n\nDestroy all units and structures to complete the mission objective.
PreviewVideo: gdi3.vqa
Author: Westwood Studios
Tileset: TEMPERAT

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@@ -111,7 +111,7 @@ SetupWorld = function()
end
WorldLoaded = function()
Media.PlayMovieFullscreen("bkground.vqa", function() Media.PlayMovieFullscreen("gdi4b.vqa", function() Media.PlayMovieFullscreen("nitejump.vqa") end) end)
Media.PlayMovieFullscreen("bkground.vqa", function() Media.PlayMovieFullscreen("nitejump.vqa") end)
player = OpenRA.GetPlayer("GDI")
nod = OpenRA.GetPlayer("Nod")

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@@ -8,6 +8,8 @@ Title: Get the Rods back (a)
Description: Nod has captured classified GDI property.\n\nYou must find and retrieve the stolen equipment.\n\nIt is being transported in a shipping crate.\n\nUse the new APC to strategically transport infantry through Nod forces.
PreviewVideo: gdi4b.vqa
Author: Westwood Studios
Tileset: TEMPERAT

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@@ -151,7 +151,7 @@ SetupWorld = function()
end
WorldLoaded = function()
Media.PlayMovieFullscreen("bkground.vqa", function() Media.PlayMovieFullscreen("gdi4b.vqa", function() Media.PlayMovieFullscreen("nitejump.vqa") end) end)
Media.PlayMovieFullscreen("bkground.vqa", function() Media.PlayMovieFullscreen("nitejump.vqa") end)
player = OpenRA.GetPlayer("GDI")
nod = OpenRA.GetPlayer("Nod")

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@@ -10,6 +10,8 @@ Author: Westwood Studios
Description: Nod has captured classified GDI property.\n\nYou must find and retrieve the stolen equipment.\n\nIt is being transported in a shipping crate.\n\nUse the new APC to strategically transport infantry through Nod forces.
PreviewVideo: gdi4b.vqa
Tileset: TEMPERAT
MapSize: 64,64

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@@ -122,7 +122,7 @@ WorldLoaded = function()
Camera.Position = Actor141.CenterPosition
Media.PlayMovieFullscreen("bkground.vqa", function() Media.PlayMovieFullscreen("gdi4a.vqa", function() Media.PlayMovieFullscreen("nodsweep.vqa") end) end)
Media.PlayMovieFullscreen("bkground.vqa", function() Media.PlayMovieFullscreen("nodsweep.vqa") end)
end
Tick = function()

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@@ -10,6 +10,8 @@ Author: Westwood Studios
Description: Nod is moving to capture and hold a civilian town.\n\nYour mission is to reach the town first and hold off invading Nod units until GDI reinforcements can arrive.\n\nAll invading Nod units must be destroyed.
PreviewVideo: gdi4a.vqa
Tileset: TEMPERAT
MapSize: 64,64

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@@ -8,6 +8,8 @@ Title: Nikoomba's Demise
Description: In order for the Brotherhood to gain a foothold, we must begin by eliminating certain elements.\n\nNikoomba, the nearby village's leader, is one such element.\n\nHis views and ours do not coincide.\n\nHe and his whole group must be eliminated.
PreviewVideo: nod1.vqa
Author: Westwood Studios
Tileset: DESERT

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@@ -56,8 +56,6 @@ WorldLoaded = function()
Trigger.AfterDelay(Utils.Seconds(30), SendFirstInfantryReinforcements)
Trigger.AfterDelay(Utils.Seconds(60), SendSecondInfantryReinforcements)
Media.PlayMovieFullscreen("nod1pre.vqa", function() Media.PlayMovieFullscreen("nod1.vqa") end)
end
Tick = function()

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@@ -8,6 +8,8 @@ Title: Sudanese Prison Break (a)
Description: GDI has established a prison camp, where they are detaining some of the local political leaders.\n\nKane wishes to liberate these victims.\n\nDestroy the GDI forces and capture the prison, do not destroy it.
PreviewVideo: nod3.vqa
Author: Westwood Studios
Tileset: DESERT

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@@ -61,8 +61,6 @@ WorldLoaded = function()
Trigger.AfterDelay(Utils.Seconds(20), function() SendAttackWave(FirstAttackWave, AttackWaveSpawnA.Location) end)
Trigger.AfterDelay(Utils.Seconds(50), function() SendAttackWave(SecondThirdAttackWave, AttackWaveSpawnB.Location) end)
Trigger.AfterDelay(Utils.Seconds(100), function() SendAttackWave(SecondThirdAttackWave, AttackWaveSpawnC.Location) end)
Media.PlayMovieFullscreen("nod3.vqa")
end
Tick = function()

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@@ -8,6 +8,8 @@ Title: Sudanese Prison Break (b)
Description: GDI has established a prison camp, where they are detaining some of the local political leaders.\n\nKane wishes to liberate these victims.\n\nDestroy the GDI forces and capture the prison, do not destroy it.
PreviewVideo: nod3.vqa
Author: Westwood Studios
Tileset: DESERT

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@@ -75,7 +75,6 @@ WorldLoaded = function()
Trigger.AfterDelay(Utils.Seconds(80), function() SendAttackWave(SecondAttackWaveUnits, SecondAttackWave) end)
Trigger.AfterDelay(Utils.Seconds(140), function() SendAttackWave(ThirdAttackWaveUnits, FirstAttackWave) end)
Media.PlayMovieFullscreen("nod3.vqa")
end
Tick = function()

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@@ -1,10 +1,12 @@
Missions:
GDI Campaign:
./mods/cnc/maps/gdi01
./mods/cnc/maps/gdi02
./mods/cnc/maps/gdi03
./mods/cnc/maps/gdi04a
./mods/cnc/maps/gdi04b
./mods/cnc/maps/gdi04c
Nod Campaign:
./mods/cnc/maps/nod01
./mods/cnc/maps/nod03a
./mods/cnc/maps/nod03b