TD target validation
This mod already implements ValidTargets as intended, but grounded helicopters should count as vehicles for target validation.
This commit is contained in:
@@ -117,7 +117,7 @@
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UseLocation: yes
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UseLocation: yes
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TargetableAircraft:
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TargetableAircraft:
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TargetTypes: Air
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TargetTypes: Air
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GroundedTargetTypes: Ground
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GroundedTargetTypes: Ground, Vehicle
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SelectionDecorations:
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SelectionDecorations:
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Selectable:
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Selectable:
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Bounds: 24,24
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Bounds: 24,24
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@@ -294,7 +294,7 @@
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Selectable:
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Selectable:
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Bounds: 24,24
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Bounds: 24,24
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TargetableUnit:
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TargetableUnit:
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TargetTypes: Ground, Infantry
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TargetTypes: Ground
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HiddenUnderFog:
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HiddenUnderFog:
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WithInfantryBody:
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WithInfantryBody:
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AttackSequence: attack
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AttackSequence: attack
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@@ -634,7 +634,7 @@
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Interval: 2
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Interval: 2
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TargetableUnit:
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TargetableUnit:
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RequiresForceFire: yes
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RequiresForceFire: yes
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TargetTypes: Ground
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TargetTypes: Ground, Husk
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Capturable:
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Capturable:
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Type: husk
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Type: husk
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AllowAllies: yes
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AllowAllies: yes
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@@ -1,6 +1,7 @@
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Sniper:
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Sniper:
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Report: RAMGUN2.AUD
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Report: RAMGUN2.AUD
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ValidTargets: Infantry
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ValidTargets: Ground, Infantry
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InvalidTargets: Vehicle, Water, Structure, Wall, Husk
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ReloadDelay: 40
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ReloadDelay: 40
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Range: 6c0
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Range: 6c0
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Projectile: Bullet
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Projectile: Bullet
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