reorder hax actors: World is now always first.

This commit is contained in:
Chris Forbes
2010-01-14 21:06:15 +13:00
parent 370b7ff1aa
commit 6184169408

View File

@@ -65,6 +65,9 @@ namespace OpenRa.Game
a.Owner.Shroud.Explore(a); a.Owner.Shroud.Explore(a);
}; };
var worldActor = new Actor("World", new int2(int.MaxValue, int.MaxValue), null);
Game.world.Add(worldActor);
for (int i = 0; i < 8; i++) for (int i = 0; i < 8; i++)
{ {
var race = players.ContainsKey(i) ? players[i].Race : Race.Allies; var race = players.ContainsKey(i) ? players[i].Race : Race.Allies;
@@ -72,9 +75,6 @@ namespace OpenRa.Game
players[i] = new Player(i, (PaletteType) i, name, race, "Multi{0}".F(i)); players[i] = new Player(i, (PaletteType) i, name, race, "Multi{0}".F(i));
} }
var worldActor = new Actor("World", new int2(int.MaxValue, int.MaxValue), null);
Game.world.Add(worldActor);
Rules.Map.InitOreDensity(); Rules.Map.InitOreDensity();
worldRenderer = new WorldRenderer(renderer); worldRenderer = new WorldRenderer(renderer);