reorder hax actors: World is now always first.
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@@ -65,6 +65,9 @@ namespace OpenRa.Game
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a.Owner.Shroud.Explore(a);
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a.Owner.Shroud.Explore(a);
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};
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};
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var worldActor = new Actor("World", new int2(int.MaxValue, int.MaxValue), null);
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Game.world.Add(worldActor);
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for (int i = 0; i < 8; i++)
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for (int i = 0; i < 8; i++)
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{
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{
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var race = players.ContainsKey(i) ? players[i].Race : Race.Allies;
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var race = players.ContainsKey(i) ? players[i].Race : Race.Allies;
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@@ -72,9 +75,6 @@ namespace OpenRa.Game
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players[i] = new Player(i, (PaletteType) i, name, race, "Multi{0}".F(i));
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players[i] = new Player(i, (PaletteType) i, name, race, "Multi{0}".F(i));
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}
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}
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var worldActor = new Actor("World", new int2(int.MaxValue, int.MaxValue), null);
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Game.world.Add(worldActor);
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Rules.Map.InitOreDensity();
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Rules.Map.InitOreDensity();
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worldRenderer = new WorldRenderer(renderer);
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worldRenderer = new WorldRenderer(renderer);
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