aftermath packages get loaded that way too.
This commit is contained in:
@@ -57,9 +57,6 @@ namespace OpenRa
|
|||||||
|
|
||||||
FileSystem.MountDefaultPackages();
|
FileSystem.MountDefaultPackages();
|
||||||
|
|
||||||
if (Game.Settings.UseAftermath)
|
|
||||||
FileSystem.MountAftermathPackages();
|
|
||||||
|
|
||||||
bool windowed = !Game.Settings.Fullscreen;
|
bool windowed = !Game.Settings.Fullscreen;
|
||||||
renderer = new Renderer(this, GetResolution(settings), windowed);
|
renderer = new Renderer(this, GetResolution(settings), windowed);
|
||||||
|
|
||||||
|
|||||||
@@ -2,6 +2,8 @@
|
|||||||
# Requires classic RA mod
|
# Requires classic RA mod
|
||||||
|
|
||||||
Packages:
|
Packages:
|
||||||
|
expand2.mix
|
||||||
|
hires1.mix
|
||||||
|
|
||||||
LegacyRules:
|
LegacyRules:
|
||||||
mods/aftermath/aftrmath.ini: More or less original Aftermath rules file.
|
mods/aftermath/aftrmath.ini: More or less original Aftermath rules file.
|
||||||
|
|||||||
Reference in New Issue
Block a user