Remove an unnecessary variable assignment
The info is already set with the same name in the constructor
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@@ -100,8 +100,6 @@ namespace OpenRA.Mods.Common.Traits
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var aircraft = new List<Actor>();
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var units = new List<Actor>();
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var info = Info as ParatroopersPowerInfo;
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if (!facing.HasValue)
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facing = new WAngle(1024 * self.World.SharedRandom.Next(info.QuantizedFacings) / info.QuantizedFacings);
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