Fix option reporting when joining a server.
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@@ -1013,6 +1013,33 @@ namespace OpenRA.Mods.Common.Server
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};
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}
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public static void LoadMapSettings(Session.Global gs, Map map)
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{
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var devMode = map.Rules.Actors["player"].TraitInfo<DeveloperModeInfo>();
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gs.AllowCheats = devMode.Enabled;
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var crateSpawner = map.Rules.Actors["world"].TraitInfoOrDefault<CrateSpawnerInfo>();
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gs.Crates = crateSpawner != null && crateSpawner.Enabled;
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var shroud = map.Rules.Actors["player"].TraitInfo<ShroudInfo>();
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gs.Fog = shroud.FogEnabled;
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gs.Shroud = !shroud.ExploredMapEnabled;
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var resources = map.Rules.Actors["player"].TraitInfo<PlayerResourcesInfo>();
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gs.StartingCash = resources.DefaultCash;
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var startingUnits = map.Rules.Actors["world"].TraitInfoOrDefault<SpawnMPUnitsInfo>();
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gs.StartingUnitsClass = startingUnits == null ? "none" : startingUnits.StartingUnitsClass;
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var mapBuildRadius = map.Rules.Actors["world"].TraitInfoOrDefault<MapBuildRadiusInfo>();
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gs.AllyBuildRadius = mapBuildRadius != null && mapBuildRadius.AllyBuildRadiusEnabled;
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var mapOptions = map.Rules.Actors["world"].TraitInfo<MapOptionsInfo>();
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gs.ShortGame = mapOptions.ShortGameEnabled;
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gs.TechLevel = mapOptions.TechLevel;
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gs.Difficulty = mapOptions.Difficulty ?? mapOptions.Difficulties.FirstOrDefault();
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}
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static void LoadMap(S server)
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{
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server.Map = new Map(server.ModData, server.ModData.MapCache[server.LobbyInfo.GlobalSettings.Map].Package);
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@@ -1023,30 +1050,7 @@ namespace OpenRA.Mods.Common.Server
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.Where(s => s != null)
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.ToDictionary(s => s.PlayerReference, s => s);
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var gs = server.LobbyInfo.GlobalSettings;
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var devMode = server.Map.Rules.Actors["player"].TraitInfo<DeveloperModeInfo>();
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gs.AllowCheats = devMode.Enabled;
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var crateSpawner = server.Map.Rules.Actors["world"].TraitInfoOrDefault<CrateSpawnerInfo>();
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gs.Crates = crateSpawner != null && crateSpawner.Enabled;
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var shroud = server.Map.Rules.Actors["player"].TraitInfo<ShroudInfo>();
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gs.Fog = shroud.FogEnabled;
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gs.Shroud = !shroud.ExploredMapEnabled;
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var resources = server.Map.Rules.Actors["player"].TraitInfo<PlayerResourcesInfo>();
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gs.StartingCash = resources.DefaultCash;
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var startingUnits = server.Map.Rules.Actors["world"].TraitInfoOrDefault<SpawnMPUnitsInfo>();
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gs.StartingUnitsClass = startingUnits == null ? "none" : startingUnits.StartingUnitsClass;
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var mapBuildRadius = server.Map.Rules.Actors["world"].TraitInfoOrDefault<MapBuildRadiusInfo>();
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gs.AllyBuildRadius = mapBuildRadius != null && mapBuildRadius.AllyBuildRadiusEnabled;
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var mapOptions = server.Map.Rules.Actors["world"].TraitInfo<MapOptionsInfo>();
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gs.ShortGame = mapOptions.ShortGameEnabled;
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gs.TechLevel = mapOptions.TechLevel;
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gs.Difficulty = mapOptions.Difficulty ?? mapOptions.Difficulties.FirstOrDefault();
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LoadMapSettings(server.LobbyInfo.GlobalSettings, server.Map);
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}
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static HSLColor SanitizePlayerColor(S server, HSLColor askedColor, int playerIndex, Connection connectionToEcho = null)
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@@ -24,6 +24,7 @@ namespace OpenRA.Mods.Common.Server
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return;
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var defaults = new Session.Global();
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LobbyCommands.LoadMapSettings(defaults, server.Map);
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if (server.LobbyInfo.GlobalSettings.AllowCheats != defaults.AllowCheats)
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server.SendOrderTo(conn, "Message", "Allow Cheats: {0}".F(server.LobbyInfo.GlobalSettings.AllowCheats));
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