Fix option reporting when joining a server.

This commit is contained in:
Paul Chote
2016-03-03 20:34:49 +00:00
parent 3635888dd9
commit 61e17b8c86
2 changed files with 29 additions and 24 deletions

View File

@@ -1013,6 +1013,33 @@ namespace OpenRA.Mods.Common.Server
};
}
public static void LoadMapSettings(Session.Global gs, Map map)
{
var devMode = map.Rules.Actors["player"].TraitInfo<DeveloperModeInfo>();
gs.AllowCheats = devMode.Enabled;
var crateSpawner = map.Rules.Actors["world"].TraitInfoOrDefault<CrateSpawnerInfo>();
gs.Crates = crateSpawner != null && crateSpawner.Enabled;
var shroud = map.Rules.Actors["player"].TraitInfo<ShroudInfo>();
gs.Fog = shroud.FogEnabled;
gs.Shroud = !shroud.ExploredMapEnabled;
var resources = map.Rules.Actors["player"].TraitInfo<PlayerResourcesInfo>();
gs.StartingCash = resources.DefaultCash;
var startingUnits = map.Rules.Actors["world"].TraitInfoOrDefault<SpawnMPUnitsInfo>();
gs.StartingUnitsClass = startingUnits == null ? "none" : startingUnits.StartingUnitsClass;
var mapBuildRadius = map.Rules.Actors["world"].TraitInfoOrDefault<MapBuildRadiusInfo>();
gs.AllyBuildRadius = mapBuildRadius != null && mapBuildRadius.AllyBuildRadiusEnabled;
var mapOptions = map.Rules.Actors["world"].TraitInfo<MapOptionsInfo>();
gs.ShortGame = mapOptions.ShortGameEnabled;
gs.TechLevel = mapOptions.TechLevel;
gs.Difficulty = mapOptions.Difficulty ?? mapOptions.Difficulties.FirstOrDefault();
}
static void LoadMap(S server)
{
server.Map = new Map(server.ModData, server.ModData.MapCache[server.LobbyInfo.GlobalSettings.Map].Package);
@@ -1023,30 +1050,7 @@ namespace OpenRA.Mods.Common.Server
.Where(s => s != null)
.ToDictionary(s => s.PlayerReference, s => s);
var gs = server.LobbyInfo.GlobalSettings;
var devMode = server.Map.Rules.Actors["player"].TraitInfo<DeveloperModeInfo>();
gs.AllowCheats = devMode.Enabled;
var crateSpawner = server.Map.Rules.Actors["world"].TraitInfoOrDefault<CrateSpawnerInfo>();
gs.Crates = crateSpawner != null && crateSpawner.Enabled;
var shroud = server.Map.Rules.Actors["player"].TraitInfo<ShroudInfo>();
gs.Fog = shroud.FogEnabled;
gs.Shroud = !shroud.ExploredMapEnabled;
var resources = server.Map.Rules.Actors["player"].TraitInfo<PlayerResourcesInfo>();
gs.StartingCash = resources.DefaultCash;
var startingUnits = server.Map.Rules.Actors["world"].TraitInfoOrDefault<SpawnMPUnitsInfo>();
gs.StartingUnitsClass = startingUnits == null ? "none" : startingUnits.StartingUnitsClass;
var mapBuildRadius = server.Map.Rules.Actors["world"].TraitInfoOrDefault<MapBuildRadiusInfo>();
gs.AllyBuildRadius = mapBuildRadius != null && mapBuildRadius.AllyBuildRadiusEnabled;
var mapOptions = server.Map.Rules.Actors["world"].TraitInfo<MapOptionsInfo>();
gs.ShortGame = mapOptions.ShortGameEnabled;
gs.TechLevel = mapOptions.TechLevel;
gs.Difficulty = mapOptions.Difficulty ?? mapOptions.Difficulties.FirstOrDefault();
LoadMapSettings(server.LobbyInfo.GlobalSettings, server.Map);
}
static HSLColor SanitizePlayerColor(S server, HSLColor askedColor, int playerIndex, Connection connectionToEcho = null)

View File

@@ -24,6 +24,7 @@ namespace OpenRA.Mods.Common.Server
return;
var defaults = new Session.Global();
LobbyCommands.LoadMapSettings(defaults, server.Map);
if (server.LobbyInfo.GlobalSettings.AllowCheats != defaults.AllowCheats)
server.SendOrderTo(conn, "Message", "Allow Cheats: {0}".F(server.LobbyInfo.GlobalSettings.AllowCheats));