visual improvement for bullets: no longer perfectly accurate
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@@ -23,7 +23,8 @@ namespace OpenRa.Game
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readonly ProjectileInfo Projectile;
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readonly WarheadInfo Warhead;
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readonly int2 Src;
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readonly int2 Dest;
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readonly int2 Dest;
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readonly int2 VisualDest;
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int t = 0;
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Animation anim;
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@@ -37,7 +38,10 @@ namespace OpenRa.Game
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Owner = owner;
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FiredBy = firedBy;
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Src = src;
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Dest = dest;
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Dest = dest;
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VisualDest = Dest + new int2(
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Game.CosmeticRandom.Next(-10, 10),
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Game.CosmeticRandom.Next(-10, 10));
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Weapon = Rules.WeaponInfo[weapon];
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Projectile = Rules.ProjectileInfo[Weapon.Projectile];
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Warhead = Rules.WarheadInfo[Weapon.Warhead];
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@@ -63,7 +67,7 @@ namespace OpenRa.Game
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Game.world.AddFrameEndTask(w =>
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{
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w.Remove(this);
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w.Add(new Explosion(Dest, Warhead.Explosion));
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w.Add(new Explosion(VisualDest, Warhead.Explosion));
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if (Warhead.ImpactSound != null)
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Game.PlaySound(Warhead.ImpactSound + ".aud", false);
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@@ -83,7 +87,7 @@ namespace OpenRa.Game
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yield return Pair.New(anim.Image,
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float2.Lerp(
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Src.ToFloat2(),
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Dest.ToFloat2(),
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VisualDest.ToFloat2(),
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(float)t / TotalTime()) - 0.5f * anim.Image.size);
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}
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