Use strafing for RA Yak
This is done by modifying the target offset by a value matching the Yak's speed * BurstDelay, to sync the offsets with the actor speed.
This commit is contained in:
@@ -164,12 +164,12 @@ YAK:
|
|||||||
Range: 9c0
|
Range: 9c0
|
||||||
Type: GroundPosition
|
Type: GroundPosition
|
||||||
Armament@PRIMARY:
|
Armament@PRIMARY:
|
||||||
Weapon: ChainGun.Yak
|
Weapon: ChainGun.Yak.Left
|
||||||
LocalOffset: 256,-213,0
|
LocalOffset: 256,-213,0
|
||||||
MuzzleSequence: muzzle
|
MuzzleSequence: muzzle
|
||||||
Armament@SECONDARY:
|
Armament@SECONDARY:
|
||||||
Name: secondary
|
Name: secondary
|
||||||
Weapon: ChainGun.Yak
|
Weapon: ChainGun.Yak.Right
|
||||||
LocalOffset: 256,213,0
|
LocalOffset: 256,213,0
|
||||||
MuzzleSequence: muzzle
|
MuzzleSequence: muzzle
|
||||||
AttackPlane:
|
AttackPlane:
|
||||||
|
|||||||
@@ -201,16 +201,24 @@ ChainGun:
|
|||||||
Versus:
|
Versus:
|
||||||
None: 120
|
None: 120
|
||||||
|
|
||||||
ChainGun.Yak:
|
ChainGun.Yak.Right:
|
||||||
Inherits: ^HeavyMG
|
Inherits: ^HeavyMG
|
||||||
ReloadDelay: 3
|
Burst: 5
|
||||||
Range: 5c0
|
FirstBurstTargetOffset: -684,213,0
|
||||||
MinRange: 3c0
|
FollowingBurstTargetOffset: 342,0,0
|
||||||
|
BurstDelay: 2
|
||||||
|
ReloadDelay: 10
|
||||||
|
Range: 5c6
|
||||||
|
MinRange: 3c420
|
||||||
Projectile: Bullet
|
Projectile: Bullet
|
||||||
Blockable: false
|
Blockable: false
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Damage: 40
|
Damage: 40
|
||||||
|
|
||||||
|
ChainGun.Yak.Left:
|
||||||
|
Inherits: ChainGun.Yak.Right
|
||||||
|
FirstBurstTargetOffset: -684,-213,0
|
||||||
|
|
||||||
Pistol:
|
Pistol:
|
||||||
Inherits: ^LightMG
|
Inherits: ^LightMG
|
||||||
ReloadDelay: 7
|
ReloadDelay: 7
|
||||||
|
|||||||
Reference in New Issue
Block a user