Extract Tiberian Dawn campaign translations.
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committed by
Gustas
parent
b62cf7ee9a
commit
621c85059e
@@ -109,7 +109,7 @@ WorldLoaded = function()
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Camera.Position = DefaultCameraPosition.CenterPosition
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DestroyBunkers = GDI.AddObjective("Destroy the Nod bunkers to allow Carter's\nconvoy to pass through safely.")
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DestroyBunkers = AddPrimaryObjective(GDI, "destroy-nod-bunkers")
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Trigger.OnAllKilled(NodBunkersNorth, function()
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GDI.MarkCompletedObjective(DestroyBunkers)
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Trigger.AfterDelay(DateTime.Seconds(1), SpawnGunboat)
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@@ -123,17 +123,17 @@ WorldLoaded = function()
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if a.Type == "boat" then
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a.Stop()
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a.Destroy()
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Media.DisplayMessage("Part of Carter's convoy passed through!")
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Media.DisplayMessage(UserInterface.Translate("convoy-passed-partly"))
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Media.PlaySoundNotification(GDI, "Beepy6")
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end
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end)
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SecureArea = GDI.AddObjective("Destroy the Nod strike force.")
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KillGDI = Nod.AddObjective("Kill all enemies!")
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SecureArea = AddPrimaryObjective(GDI, "destroy-nod-force")
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KillGDI = AddPrimaryObjective(Nod, "kill-all-enemies")
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Trigger.AfterDelay(DateTime.Seconds(5), SendGDIReinforcements)
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AirSupport = GDI.AddObjective("Destroy the SAM sites to receive air support.", "Secondary", false)
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AirSupport = AddSecondaryObjective(GDI, "destroy-sams")
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Trigger.OnAllKilled(SamSites, function()
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GDI.MarkCompletedObjective(AirSupport)
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Actor.Create("airstrike.proxy", true, { Owner = GDI })
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