fix NRE in ReturnToBase bailout if no suitable building is found
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@@ -97,7 +97,10 @@ namespace OpenRA.Mods.RA.Air
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var nearestAfld = ChooseAirfield(self, false);
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self.CancelActivity();
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return Util.SequenceActivities(Fly.ToCell(nearestAfld.Location), new FlyCircle());
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if (nearestAfld != null)
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return Util.SequenceActivities(Fly.ToCell(nearestAfld.Location), new FlyCircle());
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else
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return new FlyCircle();
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}
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return Util.SequenceActivities(
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