Added: forceQueue to IOrderTarget' CanTargetUnit / CanTargetLocation

Added: forceQueue to all related methods
Added: Only shows the select cursor IF hovering over a unit AND the orders return the 'default' icon
This commit is contained in:
geckosoft
2010-11-13 01:25:31 +01:00
committed by Bob
parent 8df47f5a60
commit 622f9bfe71
12 changed files with 72 additions and 40 deletions

View File

@@ -70,9 +70,11 @@ namespace OpenRA.Mods.RA
{
}
public override bool CanTargetUnit( Actor self, Actor target, bool forceAttack, bool forceMove, ref string cursor )
public override bool CanTargetUnit(Actor self, Actor target, bool forceAttack, bool forceMove, bool forceQueued, ref string cursor)
{
if( !base.CanTargetUnit( self, target, forceAttack, forceMove, ref cursor ) ) return false;
if( !base.CanTargetUnit( self, target, forceAttack, forceMove, forceQueued, ref cursor ) ) return false;
IsQueued = forceQueued;
if( target.GetDamageState() == DamageState.Undamaged )
cursor = "goldwrench-blocked";