Added: forceQueue to IOrderTarget' CanTargetUnit / CanTargetLocation
Added: forceQueue to all related methods Added: Only shows the select cursor IF hovering over a unit AND the orders return the 'default' icon
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@@ -70,9 +70,11 @@ namespace OpenRA.Mods.RA
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{
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}
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public override bool CanTargetUnit( Actor self, Actor target, bool forceAttack, bool forceMove, ref string cursor )
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public override bool CanTargetUnit(Actor self, Actor target, bool forceAttack, bool forceMove, bool forceQueued, ref string cursor)
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{
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if( !base.CanTargetUnit( self, target, forceAttack, forceMove, ref cursor ) ) return false;
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if( !base.CanTargetUnit( self, target, forceAttack, forceMove, forceQueued, ref cursor ) ) return false;
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IsQueued = forceQueued;
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if( target.GetDamageState() == DamageState.Undamaged )
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cursor = "goldwrench-blocked";
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