Truncate player name in observer stats and diplomacy panels.

This commit is contained in:
Paul Chote
2015-11-09 18:51:15 +00:00
parent dcc21aea41
commit 6236b29fde

View File

@@ -474,14 +474,23 @@ namespace OpenRA.Mods.Common.Widgets.Logic
else
flag.GetImageName = () => player.Faction.InternalName;
var playerName = template.Get<LabelWidget>("PLAYER");
var client = player.World.LobbyInfo.ClientWithIndex(player.ClientIndex);
var playerName = template.Get<LabelWidget>("PLAYER");
var playerNameFont = Game.Renderer.Fonts[playerName.Font];
var suffixLength = new CachedTransform<string, int>(s => playerNameFont.Measure(s).X);
var name = new CachedTransform<Pair<string, int>, string>(c =>
WidgetUtils.TruncateText(c.First, playerName.Bounds.Width - c.Second, playerNameFont));
playerName.GetText = () =>
{
var suffix = player.WinState == WinState.Undefined ? "" : " (" + player.WinState + ")";
if (client != null && client.State == Network.Session.ClientState.Disconnected)
return player.PlayerName + " (Gone)";
return player.PlayerName + (player.WinState == WinState.Undefined ? "" : " (" + player.WinState + ")");
suffix = " (Gone)";
var sl = suffixLength.Update(suffix);
return name.Update(Pair.New(player.PlayerName, sl)) + suffix;
};
playerName.GetColor = () => player.Color.RGB;
}