Truncate player name in ingame menu stats.

This commit is contained in:
Paul Chote
2015-11-09 18:35:16 +00:00
parent d2c94adc55
commit dcc21aea41

View File

@@ -10,7 +10,10 @@
using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Network;
using OpenRA.Primitives;
using OpenRA.Traits;
using OpenRA.Widgets;
@@ -50,11 +53,20 @@ namespace OpenRA.Mods.Common.Widgets.Logic
var client = world.LobbyInfo.ClientWithIndex(pp.ClientIndex);
var item = playerTemplate.Clone();
var nameLabel = item.Get<LabelWidget>("NAME");
var nameFont = Game.Renderer.Fonts[nameLabel.Font];
var suffixLength = new CachedTransform<string, int>(s => nameFont.Measure(s).X);
var name = new CachedTransform<Pair<string, int>, string>(c =>
WidgetUtils.TruncateText(c.First, nameLabel.Bounds.Width - c.Second, nameFont));
nameLabel.GetText = () =>
{
var suffix = pp.WinState == WinState.Undefined ? "" : " (" + pp.WinState + ")";
if (client != null && client.State == Network.Session.ClientState.Disconnected)
return pp.PlayerName + " (Gone)";
return pp.PlayerName + (pp.WinState == WinState.Undefined ? "" : " (" + pp.WinState + ")");
suffix = " (Gone)";
var sl = suffixLength.Update(suffix);
return name.Update(Pair.New(pp.PlayerName, sl)) + suffix;
};
nameLabel.GetColor = () => pp.Color.RGB;