Merge pull request #9974 from reaperrr/fix-d2k-bloom-editor

Fix spice bloom editor visibility
This commit is contained in:
Paul Chote
2015-11-14 12:08:19 +00:00

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@@ -14,6 +14,7 @@ using System.Linq;
using OpenRA.Effects;
using OpenRA.GameRules;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;
@@ -21,7 +22,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.D2k.Traits
{
[Desc("Seeds resources by explosive eruptions after accumulation times.")]
public class SpiceBloomInfo : ITraitInfo, Requires<RenderSpritesInfo>
public class SpiceBloomInfo : ITraitInfo, IRenderActorPreviewSpritesInfo, Requires<RenderSpritesInfo>
{
[SequenceReference]
public readonly string[] GrowthSequences = { "grow1", "grow2", "grow3" };
@@ -45,6 +46,14 @@ namespace OpenRA.Mods.D2k.Traits
public readonly int Range = 5;
public object Create(ActorInitializer init) { return new SpiceBloom(init, this); }
public IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
{
var anim = new Animation(init.World, image);
anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), GrowthSequences[0]));
yield return new SpriteActorPreview(anim, WVec.Zero, 0, p, rs.Scale);
}
}
public class SpiceBloom : ITick, INotifyKilled