Fix GPS refreshing for incorrect player.

GpsWatcher.RefreshGps was wrongly using the render player in simulation code.
This commit is contained in:
RoosterDragon
2015-12-06 01:26:09 +00:00
parent f96d02a794
commit 62a932272c

View File

@@ -63,7 +63,7 @@ namespace OpenRA.Mods.RA.Traits
foreach (var i in atek.World.ActorsWithTrait<GpsWatcher>()) foreach (var i in atek.World.ActorsWithTrait<GpsWatcher>())
i.Trait.RefreshGranted(); i.Trait.RefreshGranted();
if ((Granted || GrantedAllies) && atek.Owner.IsAlliedWith(atek.World.RenderPlayer)) if ((Granted || GrantedAllies) && atek.Owner.IsAlliedWith(Owner))
atek.Owner.Shroud.ExploreAll(atek.World); atek.Owner.Shroud.ExploreAll(atek.World);
} }