git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1333 993157c7-ee19-0410-b2c4-bb4e9862e678
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@@ -74,7 +74,7 @@ float4 Palette_fp(FragmentIn f) : COLOR0 {
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technique low_quality {
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pass p0 {
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AlphaBlendEnable = false;
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ZWriteEnable = true;
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ZWriteEnable = false;
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ZEnable = false;
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CullMode = None;
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VertexShader = compile vs_2_0 Simple_vp();
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@@ -85,7 +85,7 @@ technique low_quality {
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technique high_quality {
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pass p0 {
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AlphaBlendEnable = true;
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ZWriteEnable = true;
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ZWriteEnable = false;
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ZEnable = false;
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CullMode = None;
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VertexShader = compile vs_2_0 Simple_vp();
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@@ -40,9 +40,6 @@ OpenRA
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[ ] Palette hax for selection outlines. Basically, just hijack a palette entry that's not
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getting used, and draw the selection borders into the SHP images using that color.
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Then we double up the hardware palettes, and we can draw selection with no extra cost.
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(Except maybe losing any alpha=0 optimization the backend of the shader hardware does)
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[ ] Time-to-build overlay on sidebar
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[ ] Console
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