N64 Special Ops - GDI 1

This commit is contained in:
clemty
2015-09-27 22:41:15 +02:00
parent 7fa7ebe657
commit 62bad226e5
6 changed files with 1045 additions and 7 deletions

View File

@@ -39,29 +39,30 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Tiberian Dawn Lua scripts",
mods\cnc\maps\nod04a\nod04a.lua = mods\cnc\maps\nod04a\nod04a.lua
mods\cnc\maps\nod04b\nod04b.lua = mods\cnc\maps\nod04b\nod04b.lua
mods\cnc\maps\nod05\nod05.lua = mods\cnc\maps\nod05\nod05.lua
mods\cnc\maps\funpark01\scj01ea.lua = mods\cnc\maps\funpark01\scj01ea.lua
mods\cnc\maps\nod06a\nod06a.lua = mods\cnc\maps\nod06a\nod06a.lua
mods\cnc\maps\nod06b\nod06b.lua = mods\cnc\maps\nod06b\nod06b.lua
mods\cnc\maps\nod06c\nod06c.lua = mods\cnc\maps\nod06c\nod06c.lua
mods\cnc\maps\funpark01\scj01ea.lua = mods\cnc\maps\funpark01\scj01ea.lua
mods\cnc\maps\cnc64gdi01\cnc64gdi01.lua = mods\cnc\maps\cnc64gdi01\cnc64gdi01.lua
mods\cnc\maps\shellmap\shellmap.lua = mods\cnc\maps\shellmap\shellmap.lua
EndProjectSection
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Red Alert Lua scripts", "Red Alert Lua scripts", "{B35D533F-BEB6-4674-A466-324EEFD97259}"
ProjectSection(SolutionItems) = preProject
mods\ra\maps\allies-05a\AI.lua = mods\ra\maps\allies-05a\AI.lua
mods\ra\maps\allies-01\allies01.lua = mods\ra\maps\allies-01\allies01.lua
mods\ra\maps\allies-02\allies02.lua = mods\ra\maps\allies-02\allies02.lua
mods\ra\maps\allies-03a\allies03a.lua = mods\ra\maps\allies-03a\allies03a.lua
mods\ra\maps\allies-03b\allies03b.lua = mods\ra\maps\allies-03b\allies03b.lua
mods\ra\maps\allies-05a\allies05a.lua = mods\ra\maps\allies-05a\allies05a.lua
mods\ra\maps\desert-shellmap\desert-shellmap.lua = mods\ra\maps\desert-shellmap\desert-shellmap.lua
mods\ra\maps\allies-05a\AI.lua = mods\ra\maps\allies-05a\AI.lua
mods\ra\maps\soviet-01\soviet01.lua = mods\ra\maps\soviet-01\soviet01.lua
mods\ra\maps\soviet-02a\soviet02a.lua = mods\ra\maps\soviet-02a\soviet02a.lua
mods\ra\maps\survival01\survival01.lua = mods\ra\maps\survival01\survival01.lua
mods\ra\maps\survival02\survival02.lua = mods\ra\maps\survival02\survival02.lua
mods\ra\maps\fort-lonestar\fort-lonestar.lua = mods\ra\maps\fort-lonestar\fort-lonestar.lua
mods\ra\maps\intervention\intervention.lua = mods\ra\maps\intervention\intervention.lua
mods\ra\maps\monster-tank-madness\monster-tank-madness.lua = mods\ra\maps\monster-tank-madness\monster-tank-madness.lua
mods\ra\maps\soviet-01\soviet01.lua = mods\ra\maps\soviet-01\soviet01.lua
mods\ra\maps\survival01\survival01.lua = mods\ra\maps\survival01\survival01.lua
mods\ra\maps\survival02\survival02.lua = mods\ra\maps\survival02\survival02.lua
mods\ra\maps\soviet-02a\soviet02a.lua = mods\ra\maps\soviet-02a\soviet02a.lua
mods\ra\maps\desert-shellmap\desert-shellmap.lua = mods\ra\maps\desert-shellmap\desert-shellmap.lua
EndProjectSection
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Dune 2000 Lua scripts", "Dune 2000 Lua scripts", "{06B1AE07-DDB0-4287-8700-A8CD9A0E652E}"

View File

@@ -0,0 +1,211 @@
CommandoReinforcements = { "rmbo" }
MCVReinforcements = { "mcv" }
inf1 = { "e4" }
AutocreateSquads =
{
{ "stnk", "stnk" },
{ "ftnk", "ftnk" },
{ "ltnk", "ltnk", "bike" },
{ "arty", "arty", "bike", "bike" },
{ "ltnk", "ltnk" },
{ "stnk", "stnk" },
{ "ltnk", "ltnk" },
{ "arty", "arty" }
}
AttackTriggers = { AttackTrigger1, AttackTrigger2, AttackTrigger3, AttackTrigger4 }
harvester = { "harv" }
SamSites = { SAM01, SAM02 }
WorldLoaded = function()
player = Player.GetPlayer("GDI")
enemy = Player.GetPlayer("Nod")
Trigger.OnObjectiveAdded(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
end)
Trigger.OnObjectiveCompleted(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
end)
Trigger.OnObjectiveFailed(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
end)
Trigger.OnPlayerWon(player, function()
Media.PlaySpeechNotification(player, "Win")
end)
Trigger.OnPlayerLost(player, function()
Media.PlaySpeechNotification(player, "Lose")
end)
destroySAMsCenterObjective = player.AddPrimaryObjective("Destroy the SAM sites protecting the Obelisk.")
destroyObeliskObjective = player.AddPrimaryObjective("Destroy the Obelisk.")
destroyBiotechCenterObjective = player.AddPrimaryObjective("Destroy the biotech facility.")
Trigger.OnAllKilled(SamSites, function()
AirSupport = Actor.Create("airstrike.proxy", true, { Owner = player })
AirSupportEnabled = true
player.MarkCompletedObjective(destroySAMsCenterObjective)
end)
Trigger.OnDamaged(Obelisk01, function()
Trigger.AfterDelay(DateTime.Seconds(1), Obelisk01.Kill)
end)
Trigger.OnKilled(Obelisk01, function()
player.MarkCompletedObjective(destroyObeliskObjective)
Trigger.AfterDelay(DateTime.Seconds(5), function() Reinforce(MCVReinforcements) end)
ObeliskFlare.Destroy()
if AirSupportEnabled then AirSupport.Destroy() end
end)
Trigger.OnKilled(Biolab, function()
player.MarkCompletedObjective(destroyBiotechCenterObjective)
end)
Trigger.OnCapture(Biolab, function()
Biolab.Kill()
end)
Trigger.OnDamaged(Biolab, HuntTriggerFunction)
AIRepairBuildings(enemy)
AIRebuildHarvesters(enemy)
Utils.Do(AttackTriggers, function(a)
Trigger.OnKilledOrCaptured(a, function()
NodVehicleProduction(Utils.Random(AutocreateSquads))
end)
end)
Trigger.AfterDelay(DateTime.Seconds(150), AutoCreateTeam)
Trigger.AfterDelay(DateTime.Minutes(5), HeliHunt)
NodInfantryProduction()
Camera.Position = UnitsRally.CenterPosition
ObeliskFlare = Actor.Create('flare', true, { Owner = player, Location = Flare.Location })
Reinforce(CommandoReinforcements)
end
Tick = function()
if DateTime.GameTime > DateTime.Seconds(5) and player.HasNoRequiredUnits() then
player.MarkFailedObjective(destroyBiotechCenterObjective)
end
end
Reinforce = function(units)
Media.PlaySpeechNotification(player, "Reinforce")
ReinforceWithLandingCraft(units, lstStart.Location, lstEnd.Location, UnitsRally.Location)
end
ReinforceWithLandingCraft = function(units, transportStart, transportUnload, rallypoint)
local transport = Actor.Create("oldlst", true, { Owner = player, Facing = 0, Location = transportStart })
local subcell = 0
Utils.Do(units, function(a)
transport.LoadPassenger(Actor.Create(a, false, { Owner = transport.Owner, Facing = transport.Facing, Location = transportUnload, SubCell = subcell }))
subcell = subcell + 1
end)
transport.ScriptedMove(transportUnload)
transport.CallFunc(function()
Utils.Do(units, function()
local a = transport.UnloadPassenger()
a.IsInWorld = true
a.MoveIntoWorld(transport.Location - CVec.New(0, 1))
if rallypoint ~= nil then
a.Move(rallypoint)
end
end)
end)
transport.Wait(5)
transport.ScriptedMove(transportStart)
transport.Destroy()
end
HuntTriggerFunction = function()
local list = enemy.GetGroundAttackers()
Utils.Do(list, function(unit)
IdleHunt(unit)
end)
end
IdleHunt = function(unit)
if not unit.IsDead then
Trigger.OnIdle(unit, function()
unit.AttackMove(UnitsRally.Location, 50)
unit.Hunt()
end)
end
end
NodInfantryProduction = function()
if HandOfNod.IsDead or HandOfNod.Owner == player then
return
end
HandOfNod.Build(inf1, SquadHunt)
Trigger.AfterDelay(DateTime.Seconds(15), NodInfantryProduction)
end
NodVehicleProduction = function(Squad)
if Airfield.IsDead or not Airfield.Owner == enemy then
return
end
Airfield.Build(Squad, SquadHunt)
end
AIRepairBuildings = function(ai)
Utils.Do(Map.NamedActors, function(actor)
if actor.Owner == ai and actor.HasProperty("StartBuildingRepairs") then
Trigger.OnDamaged(actor, function(building)
if building.Owner == ai and building.Health < 0.9 * building.MaxHealth then
building.StartBuildingRepairs()
end
end)
end
end)
end
HeliHunt = function()
local helicopters = enemy.GetActorsByType("heli")
SquadHunt(helicopters)
end
SquadHunt = function(actors)
Utils.Do(actors, function(actor)
Trigger.OnIdle(actor, function()
actor.AttackMove(UnitsRally.Location, 50)
actor.Hunt()
end)
end)
end
AIRebuildHarvesters = function(ai)
if AIHarvesterCount == NIL or AIHarvesterCount == 0 then
AIHarvesterCount = #ai.GetActorsByType("harv")
IsBuildingHarvester = false
end
local CurrentHarvesterCount = #ai.GetActorsByType("harv")
if CurrentHarvesterCount < AIHarvesterCount and Airfield.Owner == enemy and not IsBuildingHarvester and not Airfield.IsDead then
IsBuildingHarvester = true
Airfield.Build(harvester, function()
IsBuildingHarvester = false
end)
end
Trigger.AfterDelay(DateTime.Seconds(5), function() AIRebuildHarvesters(ai) end)
end
AutoCreateTeam = function()
NodVehicleProduction(Utils.Random(AutocreateSquads))
Trigger.AfterDelay(DateTime.Seconds(150), AutoCreateTeam)
end

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After

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@@ -0,0 +1,823 @@
MapFormat: 7
RequiresMod: cnc
Title: C&C64 Special Ops - GDI 1
Description: Nod is experimenting on civilians with Tiberium. Use the commando to take out the SAM sites surrounding the dropoff area. With the SAMs gone you will then get an airstrike. Take out the Obelisk and an MCV will be delivered to help you to locate and destroy the biochem facility.
Author: Westwood Studios
Tileset: TEMPERAT
MapSize: 64,64
Bounds: 2,9,48,53
Visibility: MissionSelector
Type: Campaign
Videos:
GameStart: obel.vqa
GameWon: orcabomb.vqa
GameLost: cutout.vqa
Options:
Crates: False
Creeps: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 10000
ConfigurableStartingUnits: False
ShortGame: False
Players:
PlayerReference@Nod:
Name: Nod
Faction: nod
ColorRamp: 3,255,127
Allies: Nod
Enemies: GDI
PlayerReference@GDI:
Name: GDI
AllowBots: False
Playable: True
Required: True
LockFaction: True
Faction: gdi
LockColor: True
ColorRamp: 31,222,183
LockSpawn: True
LockTeam: True
Allies: GDI
Enemies: Nod
PlayerReference@Neutral:
Name: Neutral
OwnsWorld: True
NonCombatant: True
Faction: gdi
Actors:
Actor0: cycl
Location: 16,54
Owner: Nod
Actor1: cycl
Location: 15,54
Owner: Nod
Actor2: cycl
Location: 16,53
Owner: Nod
Actor3: cycl
Location: 14,53
Owner: Nod
Actor4: cycl
Location: 16,52
Owner: Nod
Actor5: cycl
Location: 15,52
Owner: Nod
Actor6: cycl
Location: 14,52
Owner: Nod
Actor7: cycl
Location: 49,49
Owner: Nod
Actor8: cycl
Location: 48,49
Owner: Nod
Actor9: cycl
Location: 47,49
Owner: Nod
Actor10: cycl
Location: 46,49
Owner: Nod
Actor11: cycl
Location: 45,49
Owner: Nod
Actor12: cycl
Location: 42,49
Owner: Nod
Actor13: cycl
Location: 41,49
Owner: Nod
Actor14: cycl
Location: 40,49
Owner: Nod
Actor15: cycl
Location: 39,49
Owner: Nod
Actor16: cycl
Location: 49,48
Owner: Nod
Actor17: cycl
Location: 39,48
Owner: Nod
Actor18: cycl
Location: 49,47
Owner: Nod
Actor19: cycl
Location: 39,47
Owner: Nod
Actor20: cycl
Location: 49,46
Owner: Nod
Actor21: cycl
Location: 39,46
Owner: Nod
Actor22: cycl
Location: 49,45
Owner: Nod
Actor23: cycl
Location: 39,45
Owner: Nod
Actor24: cycl
Location: 49,44
Owner: Nod
Actor25: cycl
Location: 39,44
Owner: Nod
Actor26: cycl
Location: 49,43
Owner: Nod
Actor27: cycl
Location: 39,43
Owner: Nod
Actor28: cycl
Location: 49,42
Owner: Nod
Actor29: cycl
Location: 39,42
Owner: Nod
Actor30: cycl
Location: 49,41
Owner: Nod
Actor31: cycl
Location: 48,41
Owner: Nod
Actor32: cycl
Location: 47,41
Owner: Nod
Actor33: cycl
Location: 46,41
Owner: Nod
Actor34: cycl
Location: 41,41
Owner: Nod
Actor35: cycl
Location: 40,41
Owner: Nod
Actor36: cycl
Location: 39,41
Owner: Nod
Actor37: cycl
Location: 42,16
Owner: Nod
Actor38: cycl
Location: 41,16
Owner: Nod
Actor39: cycl
Location: 40,16
Owner: Nod
Actor40: cycl
Location: 39,16
Owner: Nod
Actor41: cycl
Location: 38,16
Owner: Nod
Actor42: cycl
Location: 37,16
Owner: Nod
Actor43: cycl
Location: 36,16
Owner: Nod
Actor44: cycl
Location: 35,16
Owner: Nod
Actor45: cycl
Location: 34,16
Owner: Nod
Actor46: cycl
Location: 33,16
Owner: Nod
Actor47: cycl
Location: 42,15
Owner: Nod
Actor48: cycl
Location: 39,15
Owner: Nod
Actor49: cycl
Location: 36,15
Owner: Nod
Actor50: cycl
Location: 33,15
Owner: Nod
Actor51: cycl
Location: 42,14
Owner: Nod
Actor52: cycl
Location: 39,14
Owner: Nod
Actor53: cycl
Location: 36,14
Owner: Nod
Actor54: cycl
Location: 33,14
Owner: Nod
Actor55: cycl
Location: 42,13
Owner: Nod
Actor56: cycl
Location: 41,13
Owner: Nod
Actor57: cycl
Location: 40,13
Owner: Nod
Actor58: cycl
Location: 39,13
Owner: Nod
Actor59: cycl
Location: 38,13
Owner: Nod
Actor60: cycl
Location: 37,13
Owner: Nod
Actor61: cycl
Location: 36,13
Owner: Nod
Actor62: cycl
Location: 35,13
Owner: Nod
Actor63: cycl
Location: 34,13
Owner: Nod
Actor64: cycl
Location: 33,13
Owner: Nod
Actor65: t08
Location: 11,35
Owner: Neutral
Actor66: t11
Location: 18,31
Owner: Neutral
Actor67: tc03
Location: 17,33
Owner: Neutral
Actor68: tc01
Location: 44,33
Owner: Neutral
Actor69: tc01
Location: 46,37
Owner: Neutral
Actor70: tc05
Location: 23,37
Owner: Neutral
Actor71: tc04
Location: 31,36
Owner: Neutral
Actor72: tc02
Location: 32,35
Owner: Neutral
Actor73: t12
Location: 34,36
Owner: Neutral
Actor74: tc04
Location: 41,28
Owner: Neutral
Actor75: tc03
Location: 40,27
Owner: Neutral
Actor76: tc02
Location: 38,27
Owner: Neutral
Actor77: split3
Location: 31,27
Owner: Neutral
Actor78: tc01
Location: 29,27
Owner: Neutral
Actor79: t17
Location: 44,9
Owner: Neutral
Actor80: tc01
Location: 46,9
Owner: Neutral
Actor81: tc05
Location: 47,11
Owner: Neutral
Actor82: tc02
Location: 48,9
Owner: Neutral
Actor83: tc01
Location: 35,44
Owner: Neutral
Actor84: tc05
Location: 36,42
Owner: Neutral
Actor85: tc01
Location: 40,47
Owner: Neutral
Actor86: t11
Location: 36,50
Owner: Neutral
Actor87: tc03
Location: 25,9
Owner: Neutral
Actor88: tc02
Location: 31,14
Owner: Neutral
Actor89: t03
Location: 21,9
Owner: Neutral
Actor90: split2
Location: 19,59
Owner: Neutral
Actor91: split3
Location: 22,58
Owner: Neutral
Actor92: split3
Location: 42,56
Owner: Neutral
Actor93: tc05
Location: 44,59
Owner: Neutral
Actor94: tc03
Location: 42,60
Owner: Neutral
Actor95: tc04
Location: 33,50
Owner: Neutral
Actor96: t08
Location: 26,61
Owner: Neutral
Actor97: t06
Location: 25,60
Owner: Neutral
Actor98: t07
Location: 21,56
Owner: Neutral
Actor99: t08
Location: 19,58
Owner: Neutral
Actor100: tc05
Location: 6,47
Owner: Neutral
Actor101: tc02
Location: 14,58
Owner: Neutral
Actor102: t15
Location: 2,42
Owner: Neutral
Actor103: t14
Location: 11,44
Owner: Neutral
Actor104: t12
Location: 10,41
Owner: Neutral
Actor105: t11
Location: 19,39
Owner: Neutral
Actor106: t03
Location: 20,42
Owner: Neutral
Actor107: t01
Location: 27,10
Owner: Neutral
Actor108: tc05
Location: 30,28
Owner: Neutral
Actor109: tc03
Location: 26,28
Owner: Neutral
Actor110: t08
Location: 37,22
Owner: Neutral
Actor111: t12
Location: 30,22
Owner: Neutral
Actor112: tc02
Location: 27,19
Owner: Neutral
Actor113: tc02
Location: 46,20
Owner: Neutral
Actor114: tc03
Location: 42,18
Owner: Neutral
Actor115: tc03
Location: 2,21
Owner: Neutral
Actor116: tc01
Location: 2,24
Owner: Neutral
Actor117: tc01
Location: 5,36
Owner: Neutral
Actor118: tc02
Location: 11,33
Owner: Neutral
Actor119: tc05
Location: 9,22
Owner: Neutral
Actor120: t11
Location: 2,14
Owner: Neutral
Actor121: t12
Location: 4,14
Owner: Neutral
Actor122: split3
Location: 7,28
Owner: Neutral
Actor123: split3
Location: 7,32
Owner: Neutral
Actor124: split3
Location: 3,33
Owner: Neutral
Actor125: split3
Location: 22,41
Owner: Neutral
AttackTrigger1: proc
Location: 46,42
Owner: Nod
Actor127: sam
Location: 37,23
Owner: Nod
Actor128: sam
Location: 32,23
Owner: Nod
Actor129: gun
Location: 19,16
Owner: Nod
Facing: 96
Actor130: gun
Location: 14,18
Owner: Nod
Facing: 96
Actor131: nuk2
Location: 39,21
Owner: Nod
AttackTrigger2: nuke
Location: 42,42
Owner: Nod
AttackTrigger3: nuke
Location: 40,42
Owner: Nod
Actor134: sam
Location: 34,43
Owner: Nod
Actor135: sam
Location: 35,41
Owner: Nod
Actor136: sam
Location: 20,33
Owner: Nod
Actor137: sam
Location: 28,29
Owner: Nod
Actor138: sam
Location: 18,30
Owner: Nod
Actor139: sam
Location: 27,32
Owner: Nod
Powerplant1: nuk2
Location: 18,48
Owner: Nod
Powerplant2: nuk2
Location: 20,49
Owner: Nod
Actor142: obli
Location: 20,30
Owner: Nod
AttackTrigger4: obli
Location: 24,29
Owner: Nod
NodHQ: hq
Location: 47,46
Owner: Nod
Actor145: gun
Location: 45,50
Owner: Nod
Facing: 128
Actor146: gun
Location: 42,50
Owner: Nod
Facing: 128
Actor147: fact
Location: 34,22
Owner: Nod
Actor148: proc
Location: 6,12
Owner: Nod
Actor149: silo
Location: 8,11
Owner: Nod
Actor150: silo
Location: 8,9
Owner: Nod
Actor151: hpad
Location: 22,10
Owner: Nod
Actor152: hpad
Location: 29,10
Owner: Nod
Actor153: sam
Location: 30,13
Owner: Nod
Actor154: sam
Location: 20,9
Owner: Nod
Actor155: sam
Location: 30,9
Owner: Nod
Actor156: sam
Location: 20,13
Owner: Nod
Airfield: afld
Location: 14,12
Owner: Nod
Biolab: bio
Location: 25,11
Owner: Nod
SAM01: sam
Location: 2,44
Owner: Nod
SAM02: sam
Location: 18,42
Owner: Nod
Obelisk01: obli
Location: 15,52
Owner: Nod
HandOfNod: hand
Location: 42,44
Owner: Nod
Actor163: obli
Location: 16,16
Owner: Nod
Actor164: nuk2
Location: 4,9
Owner: Nod
Actor165: nuk2
Location: 6,9
Owner: Nod
Actor166: nuk2
Location: 2,9
Owner: Nod
Actor167: nuk2
Location: 2,12
Owner: Nod
Actor168: nuk2
Location: 4,12
Owner: Nod
Actor169: sam
Location: 2,16
Owner: Nod
Actor170: sam
Location: 4,16
Owner: Nod
Actor171: ltnk
Location: 16,19
Owner: Nod
Facing: 96
Actor172: ltnk
Location: 19,18
Owner: Nod
Facing: 96
Actor173: arty
Location: 41,22
Owner: Nod
Facing: 128
Actor174: arty
Location: 38,22
Owner: Nod
Facing: 128
Actor175: arty
Location: 33,22
Owner: Nod
Facing: 128
Actor176: stnk
Location: 30,19
Owner: Nod
Actor177: stnk
Location: 32,17
Owner: Nod
Actor178: stnk
Location: 24,12
Owner: Nod
Facing: 128
Actor179: stnk
Location: 27,12
Owner: Nod
Facing: 128
Actor180: ftnk
Location: 6,16
Owner: Nod
Facing: 96
Actor181: e4
Location: 23,32
Owner: Nod
Facing: 128
SubCell: 0
Actor182: e4
Location: 22,31
Owner: Nod
Facing: 128
SubCell: 1
Actor183: e4
Location: 23,31
Owner: Nod
Facing: 128
SubCell: 2
Actor184: e4
Location: 36,50
Owner: Nod
Facing: 96
SubCell: 4
Actor185: c6
Location: 41,15
Owner: Neutral
SubCell: 1
Actor186: c5
Location: 41,14
Owner: Neutral
SubCell: 0
Actor187: c4
Location: 34,14
Owner: Neutral
SubCell: 2
Actor188: c3
Location: 40,14
Owner: Neutral
SubCell: 0
Actor189: c3
Location: 35,15
Owner: Neutral
SubCell: 0
Actor190: c2
Location: 34,15
Owner: Neutral
SubCell: 1
Actor191: c1
Location: 35,14
Owner: Neutral
SubCell: 4
Actor192: e4
Location: 20,42
Owner: Nod
Facing: 192
SubCell: 4
Actor193: e4
Location: 3,45
Owner: Nod
Facing: 128
SubCell: 4
Actor194: e4
Location: 2,45
Owner: Nod
Facing: 128
SubCell: 4
Actor195: e1
Location: 18,40
Owner: Nod
Facing: 192
SubCell: 3
Actor196: e1
Location: 16,43
Owner: Nod
Facing: 128
SubCell: 4
Flare: waypoint
Location: 17,51
Owner: Neutral
UnitsRally: waypoint
Owner: GDI
Location: 7,56
lstEnd: waypoint
Owner: GDI
Location: 7,58
lstStart: waypoint
Owner: GDI
Location: 7,61
Apache1: heli
Owner: Nod
Location: 21,11
Facing: 92
Apache2: heli
Owner: Nod
Location: 28,11
Facing: 92
Smudges:
Rules:
World:
-SpawnMPUnits:
-MPStartLocations:
-CrateSpawner:
LuaScript:
Scripts: cnc64gdi01.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MusicPlaylist:
StartingMusic: aoi
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
^Vehicle:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Tank:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Helicopter:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Infantry:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Plane:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Ship:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Building:
Tooltip:
GenericVisibility: Enemy
ShowOwnerRow: false
^Wall:
Tooltip:
ShowOwnerRow: false
^Husk:
Tooltip:
GenericVisibility: Enemy, Ally, Neutral
GenericStancePrefix: false
ShowOwnerRow: false
EYE:
IonCannonPower:
Prerequisites: ~disabled
FLARE:
RevealsShroud:
Range: 5c0
STNK:
Buildable:
Prerequisites: ~techlevel.high
TRAN:
Buildable:
Prerequisites: ~disabled
RMBO:
Buildable:
Prerequisites: ~disabled
OLDLST:
Inherits: LST
-WithRoof:
-Selectable:
RejectsOrders:
airstrike.proxy:
AlwaysVisible:
AirstrikePower:
Icon: airstrike
StartFullyCharged: True
ChargeTime: 120
SquadSize: 3
QuantizedFacings: 8
Description: Air Strike
LongDesc: Deploy an aerial napalm strike.\nBurns buildings and infantry along a line.
EndChargeSound: airredy1.aud
SelectTargetSound: select1.aud
InsufficientPowerSound: nopower1.aud
IncomingSound: enemya.aud
UnitType: a10
DisplayBeacon: True
BeaconPoster: airstrike
DisplayRadarPing: True
CameraActor: camera
Sequences:
oldlst:
idle: lst
Start: 0
Facings: 1
ZOffset: -1024
icon: lsticnh.tem
AddExtension: False
VoxelSequences:
Weapons:
Voices:
Notifications:
Translations:

View File

@@ -23,3 +23,6 @@ Nod Campaign:
Funpark Campaign:
./mods/cnc/maps/funpark01
Bonus Missions:
./mods/cnc/maps/cnc64gdi01