N64 Special Ops - GDI 1
This commit is contained in:
15
OpenRA.sln
15
OpenRA.sln
@@ -39,29 +39,30 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Tiberian Dawn Lua scripts",
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mods\cnc\maps\nod04a\nod04a.lua = mods\cnc\maps\nod04a\nod04a.lua
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mods\cnc\maps\nod04b\nod04b.lua = mods\cnc\maps\nod04b\nod04b.lua
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mods\cnc\maps\nod05\nod05.lua = mods\cnc\maps\nod05\nod05.lua
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mods\cnc\maps\funpark01\scj01ea.lua = mods\cnc\maps\funpark01\scj01ea.lua
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mods\cnc\maps\nod06a\nod06a.lua = mods\cnc\maps\nod06a\nod06a.lua
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mods\cnc\maps\nod06b\nod06b.lua = mods\cnc\maps\nod06b\nod06b.lua
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mods\cnc\maps\nod06c\nod06c.lua = mods\cnc\maps\nod06c\nod06c.lua
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mods\cnc\maps\funpark01\scj01ea.lua = mods\cnc\maps\funpark01\scj01ea.lua
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mods\cnc\maps\cnc64gdi01\cnc64gdi01.lua = mods\cnc\maps\cnc64gdi01\cnc64gdi01.lua
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mods\cnc\maps\shellmap\shellmap.lua = mods\cnc\maps\shellmap\shellmap.lua
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EndProjectSection
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EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Red Alert Lua scripts", "Red Alert Lua scripts", "{B35D533F-BEB6-4674-A466-324EEFD97259}"
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ProjectSection(SolutionItems) = preProject
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mods\ra\maps\allies-05a\AI.lua = mods\ra\maps\allies-05a\AI.lua
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mods\ra\maps\allies-01\allies01.lua = mods\ra\maps\allies-01\allies01.lua
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mods\ra\maps\allies-02\allies02.lua = mods\ra\maps\allies-02\allies02.lua
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mods\ra\maps\allies-03a\allies03a.lua = mods\ra\maps\allies-03a\allies03a.lua
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mods\ra\maps\allies-03b\allies03b.lua = mods\ra\maps\allies-03b\allies03b.lua
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mods\ra\maps\allies-05a\allies05a.lua = mods\ra\maps\allies-05a\allies05a.lua
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mods\ra\maps\desert-shellmap\desert-shellmap.lua = mods\ra\maps\desert-shellmap\desert-shellmap.lua
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mods\ra\maps\allies-05a\AI.lua = mods\ra\maps\allies-05a\AI.lua
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mods\ra\maps\soviet-01\soviet01.lua = mods\ra\maps\soviet-01\soviet01.lua
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mods\ra\maps\soviet-02a\soviet02a.lua = mods\ra\maps\soviet-02a\soviet02a.lua
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mods\ra\maps\survival01\survival01.lua = mods\ra\maps\survival01\survival01.lua
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mods\ra\maps\survival02\survival02.lua = mods\ra\maps\survival02\survival02.lua
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mods\ra\maps\fort-lonestar\fort-lonestar.lua = mods\ra\maps\fort-lonestar\fort-lonestar.lua
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mods\ra\maps\intervention\intervention.lua = mods\ra\maps\intervention\intervention.lua
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mods\ra\maps\monster-tank-madness\monster-tank-madness.lua = mods\ra\maps\monster-tank-madness\monster-tank-madness.lua
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mods\ra\maps\soviet-01\soviet01.lua = mods\ra\maps\soviet-01\soviet01.lua
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mods\ra\maps\survival01\survival01.lua = mods\ra\maps\survival01\survival01.lua
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mods\ra\maps\survival02\survival02.lua = mods\ra\maps\survival02\survival02.lua
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mods\ra\maps\soviet-02a\soviet02a.lua = mods\ra\maps\soviet-02a\soviet02a.lua
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mods\ra\maps\desert-shellmap\desert-shellmap.lua = mods\ra\maps\desert-shellmap\desert-shellmap.lua
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EndProjectSection
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EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Dune 2000 Lua scripts", "Dune 2000 Lua scripts", "{06B1AE07-DDB0-4287-8700-A8CD9A0E652E}"
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211
mods/cnc/maps/cnc64gdi01/cnc64gdi01.lua
Normal file
211
mods/cnc/maps/cnc64gdi01/cnc64gdi01.lua
Normal file
@@ -0,0 +1,211 @@
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CommandoReinforcements = { "rmbo" }
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MCVReinforcements = { "mcv" }
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inf1 = { "e4" }
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AutocreateSquads =
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{
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{ "stnk", "stnk" },
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{ "ftnk", "ftnk" },
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{ "ltnk", "ltnk", "bike" },
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{ "arty", "arty", "bike", "bike" },
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{ "ltnk", "ltnk" },
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{ "stnk", "stnk" },
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{ "ltnk", "ltnk" },
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{ "arty", "arty" }
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}
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AttackTriggers = { AttackTrigger1, AttackTrigger2, AttackTrigger3, AttackTrigger4 }
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harvester = { "harv" }
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SamSites = { SAM01, SAM02 }
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WorldLoaded = function()
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player = Player.GetPlayer("GDI")
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enemy = Player.GetPlayer("Nod")
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Trigger.OnObjectiveAdded(player, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
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end)
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Trigger.OnObjectiveCompleted(player, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
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end)
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Trigger.OnObjectiveFailed(player, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
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end)
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Trigger.OnPlayerWon(player, function()
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Media.PlaySpeechNotification(player, "Win")
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end)
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Trigger.OnPlayerLost(player, function()
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Media.PlaySpeechNotification(player, "Lose")
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end)
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destroySAMsCenterObjective = player.AddPrimaryObjective("Destroy the SAM sites protecting the Obelisk.")
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destroyObeliskObjective = player.AddPrimaryObjective("Destroy the Obelisk.")
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destroyBiotechCenterObjective = player.AddPrimaryObjective("Destroy the biotech facility.")
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Trigger.OnAllKilled(SamSites, function()
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AirSupport = Actor.Create("airstrike.proxy", true, { Owner = player })
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AirSupportEnabled = true
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player.MarkCompletedObjective(destroySAMsCenterObjective)
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end)
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Trigger.OnDamaged(Obelisk01, function()
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Trigger.AfterDelay(DateTime.Seconds(1), Obelisk01.Kill)
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end)
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Trigger.OnKilled(Obelisk01, function()
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player.MarkCompletedObjective(destroyObeliskObjective)
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Trigger.AfterDelay(DateTime.Seconds(5), function() Reinforce(MCVReinforcements) end)
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ObeliskFlare.Destroy()
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if AirSupportEnabled then AirSupport.Destroy() end
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end)
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Trigger.OnKilled(Biolab, function()
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player.MarkCompletedObjective(destroyBiotechCenterObjective)
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end)
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Trigger.OnCapture(Biolab, function()
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Biolab.Kill()
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end)
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Trigger.OnDamaged(Biolab, HuntTriggerFunction)
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AIRepairBuildings(enemy)
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AIRebuildHarvesters(enemy)
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Utils.Do(AttackTriggers, function(a)
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Trigger.OnKilledOrCaptured(a, function()
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NodVehicleProduction(Utils.Random(AutocreateSquads))
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end)
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end)
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Trigger.AfterDelay(DateTime.Seconds(150), AutoCreateTeam)
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Trigger.AfterDelay(DateTime.Minutes(5), HeliHunt)
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NodInfantryProduction()
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Camera.Position = UnitsRally.CenterPosition
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ObeliskFlare = Actor.Create('flare', true, { Owner = player, Location = Flare.Location })
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Reinforce(CommandoReinforcements)
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end
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Tick = function()
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if DateTime.GameTime > DateTime.Seconds(5) and player.HasNoRequiredUnits() then
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player.MarkFailedObjective(destroyBiotechCenterObjective)
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end
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end
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Reinforce = function(units)
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Media.PlaySpeechNotification(player, "Reinforce")
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ReinforceWithLandingCraft(units, lstStart.Location, lstEnd.Location, UnitsRally.Location)
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end
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ReinforceWithLandingCraft = function(units, transportStart, transportUnload, rallypoint)
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local transport = Actor.Create("oldlst", true, { Owner = player, Facing = 0, Location = transportStart })
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local subcell = 0
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Utils.Do(units, function(a)
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transport.LoadPassenger(Actor.Create(a, false, { Owner = transport.Owner, Facing = transport.Facing, Location = transportUnload, SubCell = subcell }))
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subcell = subcell + 1
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end)
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transport.ScriptedMove(transportUnload)
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transport.CallFunc(function()
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Utils.Do(units, function()
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local a = transport.UnloadPassenger()
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a.IsInWorld = true
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a.MoveIntoWorld(transport.Location - CVec.New(0, 1))
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if rallypoint ~= nil then
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a.Move(rallypoint)
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end
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end)
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end)
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transport.Wait(5)
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transport.ScriptedMove(transportStart)
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transport.Destroy()
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end
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HuntTriggerFunction = function()
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local list = enemy.GetGroundAttackers()
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Utils.Do(list, function(unit)
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IdleHunt(unit)
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end)
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end
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IdleHunt = function(unit)
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if not unit.IsDead then
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Trigger.OnIdle(unit, function()
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unit.AttackMove(UnitsRally.Location, 50)
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unit.Hunt()
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end)
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end
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end
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NodInfantryProduction = function()
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if HandOfNod.IsDead or HandOfNod.Owner == player then
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return
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end
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HandOfNod.Build(inf1, SquadHunt)
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Trigger.AfterDelay(DateTime.Seconds(15), NodInfantryProduction)
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end
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NodVehicleProduction = function(Squad)
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if Airfield.IsDead or not Airfield.Owner == enemy then
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return
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end
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Airfield.Build(Squad, SquadHunt)
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end
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AIRepairBuildings = function(ai)
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Utils.Do(Map.NamedActors, function(actor)
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if actor.Owner == ai and actor.HasProperty("StartBuildingRepairs") then
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Trigger.OnDamaged(actor, function(building)
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if building.Owner == ai and building.Health < 0.9 * building.MaxHealth then
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building.StartBuildingRepairs()
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end
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end)
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end
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end)
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end
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HeliHunt = function()
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local helicopters = enemy.GetActorsByType("heli")
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SquadHunt(helicopters)
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end
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SquadHunt = function(actors)
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Utils.Do(actors, function(actor)
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Trigger.OnIdle(actor, function()
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actor.AttackMove(UnitsRally.Location, 50)
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actor.Hunt()
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end)
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end)
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end
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AIRebuildHarvesters = function(ai)
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if AIHarvesterCount == NIL or AIHarvesterCount == 0 then
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AIHarvesterCount = #ai.GetActorsByType("harv")
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IsBuildingHarvester = false
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end
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local CurrentHarvesterCount = #ai.GetActorsByType("harv")
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if CurrentHarvesterCount < AIHarvesterCount and Airfield.Owner == enemy and not IsBuildingHarvester and not Airfield.IsDead then
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IsBuildingHarvester = true
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Airfield.Build(harvester, function()
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IsBuildingHarvester = false
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end)
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end
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Trigger.AfterDelay(DateTime.Seconds(5), function() AIRebuildHarvesters(ai) end)
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end
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AutoCreateTeam = function()
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NodVehicleProduction(Utils.Random(AutocreateSquads))
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Trigger.AfterDelay(DateTime.Seconds(150), AutoCreateTeam)
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end
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BIN
mods/cnc/maps/cnc64gdi01/map.bin
Normal file
BIN
mods/cnc/maps/cnc64gdi01/map.bin
Normal file
Binary file not shown.
BIN
mods/cnc/maps/cnc64gdi01/map.png
Normal file
BIN
mods/cnc/maps/cnc64gdi01/map.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 16 KiB |
823
mods/cnc/maps/cnc64gdi01/map.yaml
Normal file
823
mods/cnc/maps/cnc64gdi01/map.yaml
Normal file
@@ -0,0 +1,823 @@
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MapFormat: 7
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RequiresMod: cnc
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Title: C&C64 Special Ops - GDI 1
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Description: Nod is experimenting on civilians with Tiberium. Use the commando to take out the SAM sites surrounding the dropoff area. With the SAMs gone you will then get an airstrike. Take out the Obelisk and an MCV will be delivered to help you to locate and destroy the biochem facility.
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Author: Westwood Studios
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Tileset: TEMPERAT
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MapSize: 64,64
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Bounds: 2,9,48,53
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Visibility: MissionSelector
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Type: Campaign
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Videos:
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GameStart: obel.vqa
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GameWon: orcabomb.vqa
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GameLost: cutout.vqa
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Options:
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Crates: False
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Creeps: False
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Fog: True
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Shroud: True
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AllyBuildRadius: False
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FragileAlliances: False
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StartingCash: 10000
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ConfigurableStartingUnits: False
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ShortGame: False
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Players:
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PlayerReference@Nod:
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Name: Nod
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Faction: nod
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ColorRamp: 3,255,127
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Allies: Nod
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Enemies: GDI
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PlayerReference@GDI:
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Name: GDI
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AllowBots: False
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Playable: True
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Required: True
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LockFaction: True
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Faction: gdi
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LockColor: True
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ColorRamp: 31,222,183
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LockSpawn: True
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LockTeam: True
|
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Allies: GDI
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Enemies: Nod
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PlayerReference@Neutral:
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Name: Neutral
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OwnsWorld: True
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NonCombatant: True
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Faction: gdi
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|
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Actors:
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Actor0: cycl
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Location: 16,54
|
||||
Owner: Nod
|
||||
Actor1: cycl
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||||
Location: 15,54
|
||||
Owner: Nod
|
||||
Actor2: cycl
|
||||
Location: 16,53
|
||||
Owner: Nod
|
||||
Actor3: cycl
|
||||
Location: 14,53
|
||||
Owner: Nod
|
||||
Actor4: cycl
|
||||
Location: 16,52
|
||||
Owner: Nod
|
||||
Actor5: cycl
|
||||
Location: 15,52
|
||||
Owner: Nod
|
||||
Actor6: cycl
|
||||
Location: 14,52
|
||||
Owner: Nod
|
||||
Actor7: cycl
|
||||
Location: 49,49
|
||||
Owner: Nod
|
||||
Actor8: cycl
|
||||
Location: 48,49
|
||||
Owner: Nod
|
||||
Actor9: cycl
|
||||
Location: 47,49
|
||||
Owner: Nod
|
||||
Actor10: cycl
|
||||
Location: 46,49
|
||||
Owner: Nod
|
||||
Actor11: cycl
|
||||
Location: 45,49
|
||||
Owner: Nod
|
||||
Actor12: cycl
|
||||
Location: 42,49
|
||||
Owner: Nod
|
||||
Actor13: cycl
|
||||
Location: 41,49
|
||||
Owner: Nod
|
||||
Actor14: cycl
|
||||
Location: 40,49
|
||||
Owner: Nod
|
||||
Actor15: cycl
|
||||
Location: 39,49
|
||||
Owner: Nod
|
||||
Actor16: cycl
|
||||
Location: 49,48
|
||||
Owner: Nod
|
||||
Actor17: cycl
|
||||
Location: 39,48
|
||||
Owner: Nod
|
||||
Actor18: cycl
|
||||
Location: 49,47
|
||||
Owner: Nod
|
||||
Actor19: cycl
|
||||
Location: 39,47
|
||||
Owner: Nod
|
||||
Actor20: cycl
|
||||
Location: 49,46
|
||||
Owner: Nod
|
||||
Actor21: cycl
|
||||
Location: 39,46
|
||||
Owner: Nod
|
||||
Actor22: cycl
|
||||
Location: 49,45
|
||||
Owner: Nod
|
||||
Actor23: cycl
|
||||
Location: 39,45
|
||||
Owner: Nod
|
||||
Actor24: cycl
|
||||
Location: 49,44
|
||||
Owner: Nod
|
||||
Actor25: cycl
|
||||
Location: 39,44
|
||||
Owner: Nod
|
||||
Actor26: cycl
|
||||
Location: 49,43
|
||||
Owner: Nod
|
||||
Actor27: cycl
|
||||
Location: 39,43
|
||||
Owner: Nod
|
||||
Actor28: cycl
|
||||
Location: 49,42
|
||||
Owner: Nod
|
||||
Actor29: cycl
|
||||
Location: 39,42
|
||||
Owner: Nod
|
||||
Actor30: cycl
|
||||
Location: 49,41
|
||||
Owner: Nod
|
||||
Actor31: cycl
|
||||
Location: 48,41
|
||||
Owner: Nod
|
||||
Actor32: cycl
|
||||
Location: 47,41
|
||||
Owner: Nod
|
||||
Actor33: cycl
|
||||
Location: 46,41
|
||||
Owner: Nod
|
||||
Actor34: cycl
|
||||
Location: 41,41
|
||||
Owner: Nod
|
||||
Actor35: cycl
|
||||
Location: 40,41
|
||||
Owner: Nod
|
||||
Actor36: cycl
|
||||
Location: 39,41
|
||||
Owner: Nod
|
||||
Actor37: cycl
|
||||
Location: 42,16
|
||||
Owner: Nod
|
||||
Actor38: cycl
|
||||
Location: 41,16
|
||||
Owner: Nod
|
||||
Actor39: cycl
|
||||
Location: 40,16
|
||||
Owner: Nod
|
||||
Actor40: cycl
|
||||
Location: 39,16
|
||||
Owner: Nod
|
||||
Actor41: cycl
|
||||
Location: 38,16
|
||||
Owner: Nod
|
||||
Actor42: cycl
|
||||
Location: 37,16
|
||||
Owner: Nod
|
||||
Actor43: cycl
|
||||
Location: 36,16
|
||||
Owner: Nod
|
||||
Actor44: cycl
|
||||
Location: 35,16
|
||||
Owner: Nod
|
||||
Actor45: cycl
|
||||
Location: 34,16
|
||||
Owner: Nod
|
||||
Actor46: cycl
|
||||
Location: 33,16
|
||||
Owner: Nod
|
||||
Actor47: cycl
|
||||
Location: 42,15
|
||||
Owner: Nod
|
||||
Actor48: cycl
|
||||
Location: 39,15
|
||||
Owner: Nod
|
||||
Actor49: cycl
|
||||
Location: 36,15
|
||||
Owner: Nod
|
||||
Actor50: cycl
|
||||
Location: 33,15
|
||||
Owner: Nod
|
||||
Actor51: cycl
|
||||
Location: 42,14
|
||||
Owner: Nod
|
||||
Actor52: cycl
|
||||
Location: 39,14
|
||||
Owner: Nod
|
||||
Actor53: cycl
|
||||
Location: 36,14
|
||||
Owner: Nod
|
||||
Actor54: cycl
|
||||
Location: 33,14
|
||||
Owner: Nod
|
||||
Actor55: cycl
|
||||
Location: 42,13
|
||||
Owner: Nod
|
||||
Actor56: cycl
|
||||
Location: 41,13
|
||||
Owner: Nod
|
||||
Actor57: cycl
|
||||
Location: 40,13
|
||||
Owner: Nod
|
||||
Actor58: cycl
|
||||
Location: 39,13
|
||||
Owner: Nod
|
||||
Actor59: cycl
|
||||
Location: 38,13
|
||||
Owner: Nod
|
||||
Actor60: cycl
|
||||
Location: 37,13
|
||||
Owner: Nod
|
||||
Actor61: cycl
|
||||
Location: 36,13
|
||||
Owner: Nod
|
||||
Actor62: cycl
|
||||
Location: 35,13
|
||||
Owner: Nod
|
||||
Actor63: cycl
|
||||
Location: 34,13
|
||||
Owner: Nod
|
||||
Actor64: cycl
|
||||
Location: 33,13
|
||||
Owner: Nod
|
||||
Actor65: t08
|
||||
Location: 11,35
|
||||
Owner: Neutral
|
||||
Actor66: t11
|
||||
Location: 18,31
|
||||
Owner: Neutral
|
||||
Actor67: tc03
|
||||
Location: 17,33
|
||||
Owner: Neutral
|
||||
Actor68: tc01
|
||||
Location: 44,33
|
||||
Owner: Neutral
|
||||
Actor69: tc01
|
||||
Location: 46,37
|
||||
Owner: Neutral
|
||||
Actor70: tc05
|
||||
Location: 23,37
|
||||
Owner: Neutral
|
||||
Actor71: tc04
|
||||
Location: 31,36
|
||||
Owner: Neutral
|
||||
Actor72: tc02
|
||||
Location: 32,35
|
||||
Owner: Neutral
|
||||
Actor73: t12
|
||||
Location: 34,36
|
||||
Owner: Neutral
|
||||
Actor74: tc04
|
||||
Location: 41,28
|
||||
Owner: Neutral
|
||||
Actor75: tc03
|
||||
Location: 40,27
|
||||
Owner: Neutral
|
||||
Actor76: tc02
|
||||
Location: 38,27
|
||||
Owner: Neutral
|
||||
Actor77: split3
|
||||
Location: 31,27
|
||||
Owner: Neutral
|
||||
Actor78: tc01
|
||||
Location: 29,27
|
||||
Owner: Neutral
|
||||
Actor79: t17
|
||||
Location: 44,9
|
||||
Owner: Neutral
|
||||
Actor80: tc01
|
||||
Location: 46,9
|
||||
Owner: Neutral
|
||||
Actor81: tc05
|
||||
Location: 47,11
|
||||
Owner: Neutral
|
||||
Actor82: tc02
|
||||
Location: 48,9
|
||||
Owner: Neutral
|
||||
Actor83: tc01
|
||||
Location: 35,44
|
||||
Owner: Neutral
|
||||
Actor84: tc05
|
||||
Location: 36,42
|
||||
Owner: Neutral
|
||||
Actor85: tc01
|
||||
Location: 40,47
|
||||
Owner: Neutral
|
||||
Actor86: t11
|
||||
Location: 36,50
|
||||
Owner: Neutral
|
||||
Actor87: tc03
|
||||
Location: 25,9
|
||||
Owner: Neutral
|
||||
Actor88: tc02
|
||||
Location: 31,14
|
||||
Owner: Neutral
|
||||
Actor89: t03
|
||||
Location: 21,9
|
||||
Owner: Neutral
|
||||
Actor90: split2
|
||||
Location: 19,59
|
||||
Owner: Neutral
|
||||
Actor91: split3
|
||||
Location: 22,58
|
||||
Owner: Neutral
|
||||
Actor92: split3
|
||||
Location: 42,56
|
||||
Owner: Neutral
|
||||
Actor93: tc05
|
||||
Location: 44,59
|
||||
Owner: Neutral
|
||||
Actor94: tc03
|
||||
Location: 42,60
|
||||
Owner: Neutral
|
||||
Actor95: tc04
|
||||
Location: 33,50
|
||||
Owner: Neutral
|
||||
Actor96: t08
|
||||
Location: 26,61
|
||||
Owner: Neutral
|
||||
Actor97: t06
|
||||
Location: 25,60
|
||||
Owner: Neutral
|
||||
Actor98: t07
|
||||
Location: 21,56
|
||||
Owner: Neutral
|
||||
Actor99: t08
|
||||
Location: 19,58
|
||||
Owner: Neutral
|
||||
Actor100: tc05
|
||||
Location: 6,47
|
||||
Owner: Neutral
|
||||
Actor101: tc02
|
||||
Location: 14,58
|
||||
Owner: Neutral
|
||||
Actor102: t15
|
||||
Location: 2,42
|
||||
Owner: Neutral
|
||||
Actor103: t14
|
||||
Location: 11,44
|
||||
Owner: Neutral
|
||||
Actor104: t12
|
||||
Location: 10,41
|
||||
Owner: Neutral
|
||||
Actor105: t11
|
||||
Location: 19,39
|
||||
Owner: Neutral
|
||||
Actor106: t03
|
||||
Location: 20,42
|
||||
Owner: Neutral
|
||||
Actor107: t01
|
||||
Location: 27,10
|
||||
Owner: Neutral
|
||||
Actor108: tc05
|
||||
Location: 30,28
|
||||
Owner: Neutral
|
||||
Actor109: tc03
|
||||
Location: 26,28
|
||||
Owner: Neutral
|
||||
Actor110: t08
|
||||
Location: 37,22
|
||||
Owner: Neutral
|
||||
Actor111: t12
|
||||
Location: 30,22
|
||||
Owner: Neutral
|
||||
Actor112: tc02
|
||||
Location: 27,19
|
||||
Owner: Neutral
|
||||
Actor113: tc02
|
||||
Location: 46,20
|
||||
Owner: Neutral
|
||||
Actor114: tc03
|
||||
Location: 42,18
|
||||
Owner: Neutral
|
||||
Actor115: tc03
|
||||
Location: 2,21
|
||||
Owner: Neutral
|
||||
Actor116: tc01
|
||||
Location: 2,24
|
||||
Owner: Neutral
|
||||
Actor117: tc01
|
||||
Location: 5,36
|
||||
Owner: Neutral
|
||||
Actor118: tc02
|
||||
Location: 11,33
|
||||
Owner: Neutral
|
||||
Actor119: tc05
|
||||
Location: 9,22
|
||||
Owner: Neutral
|
||||
Actor120: t11
|
||||
Location: 2,14
|
||||
Owner: Neutral
|
||||
Actor121: t12
|
||||
Location: 4,14
|
||||
Owner: Neutral
|
||||
Actor122: split3
|
||||
Location: 7,28
|
||||
Owner: Neutral
|
||||
Actor123: split3
|
||||
Location: 7,32
|
||||
Owner: Neutral
|
||||
Actor124: split3
|
||||
Location: 3,33
|
||||
Owner: Neutral
|
||||
Actor125: split3
|
||||
Location: 22,41
|
||||
Owner: Neutral
|
||||
AttackTrigger1: proc
|
||||
Location: 46,42
|
||||
Owner: Nod
|
||||
Actor127: sam
|
||||
Location: 37,23
|
||||
Owner: Nod
|
||||
Actor128: sam
|
||||
Location: 32,23
|
||||
Owner: Nod
|
||||
Actor129: gun
|
||||
Location: 19,16
|
||||
Owner: Nod
|
||||
Facing: 96
|
||||
Actor130: gun
|
||||
Location: 14,18
|
||||
Owner: Nod
|
||||
Facing: 96
|
||||
Actor131: nuk2
|
||||
Location: 39,21
|
||||
Owner: Nod
|
||||
AttackTrigger2: nuke
|
||||
Location: 42,42
|
||||
Owner: Nod
|
||||
AttackTrigger3: nuke
|
||||
Location: 40,42
|
||||
Owner: Nod
|
||||
Actor134: sam
|
||||
Location: 34,43
|
||||
Owner: Nod
|
||||
Actor135: sam
|
||||
Location: 35,41
|
||||
Owner: Nod
|
||||
Actor136: sam
|
||||
Location: 20,33
|
||||
Owner: Nod
|
||||
Actor137: sam
|
||||
Location: 28,29
|
||||
Owner: Nod
|
||||
Actor138: sam
|
||||
Location: 18,30
|
||||
Owner: Nod
|
||||
Actor139: sam
|
||||
Location: 27,32
|
||||
Owner: Nod
|
||||
Powerplant1: nuk2
|
||||
Location: 18,48
|
||||
Owner: Nod
|
||||
Powerplant2: nuk2
|
||||
Location: 20,49
|
||||
Owner: Nod
|
||||
Actor142: obli
|
||||
Location: 20,30
|
||||
Owner: Nod
|
||||
AttackTrigger4: obli
|
||||
Location: 24,29
|
||||
Owner: Nod
|
||||
NodHQ: hq
|
||||
Location: 47,46
|
||||
Owner: Nod
|
||||
Actor145: gun
|
||||
Location: 45,50
|
||||
Owner: Nod
|
||||
Facing: 128
|
||||
Actor146: gun
|
||||
Location: 42,50
|
||||
Owner: Nod
|
||||
Facing: 128
|
||||
Actor147: fact
|
||||
Location: 34,22
|
||||
Owner: Nod
|
||||
Actor148: proc
|
||||
Location: 6,12
|
||||
Owner: Nod
|
||||
Actor149: silo
|
||||
Location: 8,11
|
||||
Owner: Nod
|
||||
Actor150: silo
|
||||
Location: 8,9
|
||||
Owner: Nod
|
||||
Actor151: hpad
|
||||
Location: 22,10
|
||||
Owner: Nod
|
||||
Actor152: hpad
|
||||
Location: 29,10
|
||||
Owner: Nod
|
||||
Actor153: sam
|
||||
Location: 30,13
|
||||
Owner: Nod
|
||||
Actor154: sam
|
||||
Location: 20,9
|
||||
Owner: Nod
|
||||
Actor155: sam
|
||||
Location: 30,9
|
||||
Owner: Nod
|
||||
Actor156: sam
|
||||
Location: 20,13
|
||||
Owner: Nod
|
||||
Airfield: afld
|
||||
Location: 14,12
|
||||
Owner: Nod
|
||||
Biolab: bio
|
||||
Location: 25,11
|
||||
Owner: Nod
|
||||
SAM01: sam
|
||||
Location: 2,44
|
||||
Owner: Nod
|
||||
SAM02: sam
|
||||
Location: 18,42
|
||||
Owner: Nod
|
||||
Obelisk01: obli
|
||||
Location: 15,52
|
||||
Owner: Nod
|
||||
HandOfNod: hand
|
||||
Location: 42,44
|
||||
Owner: Nod
|
||||
Actor163: obli
|
||||
Location: 16,16
|
||||
Owner: Nod
|
||||
Actor164: nuk2
|
||||
Location: 4,9
|
||||
Owner: Nod
|
||||
Actor165: nuk2
|
||||
Location: 6,9
|
||||
Owner: Nod
|
||||
Actor166: nuk2
|
||||
Location: 2,9
|
||||
Owner: Nod
|
||||
Actor167: nuk2
|
||||
Location: 2,12
|
||||
Owner: Nod
|
||||
Actor168: nuk2
|
||||
Location: 4,12
|
||||
Owner: Nod
|
||||
Actor169: sam
|
||||
Location: 2,16
|
||||
Owner: Nod
|
||||
Actor170: sam
|
||||
Location: 4,16
|
||||
Owner: Nod
|
||||
Actor171: ltnk
|
||||
Location: 16,19
|
||||
Owner: Nod
|
||||
Facing: 96
|
||||
Actor172: ltnk
|
||||
Location: 19,18
|
||||
Owner: Nod
|
||||
Facing: 96
|
||||
Actor173: arty
|
||||
Location: 41,22
|
||||
Owner: Nod
|
||||
Facing: 128
|
||||
Actor174: arty
|
||||
Location: 38,22
|
||||
Owner: Nod
|
||||
Facing: 128
|
||||
Actor175: arty
|
||||
Location: 33,22
|
||||
Owner: Nod
|
||||
Facing: 128
|
||||
Actor176: stnk
|
||||
Location: 30,19
|
||||
Owner: Nod
|
||||
Actor177: stnk
|
||||
Location: 32,17
|
||||
Owner: Nod
|
||||
Actor178: stnk
|
||||
Location: 24,12
|
||||
Owner: Nod
|
||||
Facing: 128
|
||||
Actor179: stnk
|
||||
Location: 27,12
|
||||
Owner: Nod
|
||||
Facing: 128
|
||||
Actor180: ftnk
|
||||
Location: 6,16
|
||||
Owner: Nod
|
||||
Facing: 96
|
||||
Actor181: e4
|
||||
Location: 23,32
|
||||
Owner: Nod
|
||||
Facing: 128
|
||||
SubCell: 0
|
||||
Actor182: e4
|
||||
Location: 22,31
|
||||
Owner: Nod
|
||||
Facing: 128
|
||||
SubCell: 1
|
||||
Actor183: e4
|
||||
Location: 23,31
|
||||
Owner: Nod
|
||||
Facing: 128
|
||||
SubCell: 2
|
||||
Actor184: e4
|
||||
Location: 36,50
|
||||
Owner: Nod
|
||||
Facing: 96
|
||||
SubCell: 4
|
||||
Actor185: c6
|
||||
Location: 41,15
|
||||
Owner: Neutral
|
||||
SubCell: 1
|
||||
Actor186: c5
|
||||
Location: 41,14
|
||||
Owner: Neutral
|
||||
SubCell: 0
|
||||
Actor187: c4
|
||||
Location: 34,14
|
||||
Owner: Neutral
|
||||
SubCell: 2
|
||||
Actor188: c3
|
||||
Location: 40,14
|
||||
Owner: Neutral
|
||||
SubCell: 0
|
||||
Actor189: c3
|
||||
Location: 35,15
|
||||
Owner: Neutral
|
||||
SubCell: 0
|
||||
Actor190: c2
|
||||
Location: 34,15
|
||||
Owner: Neutral
|
||||
SubCell: 1
|
||||
Actor191: c1
|
||||
Location: 35,14
|
||||
Owner: Neutral
|
||||
SubCell: 4
|
||||
Actor192: e4
|
||||
Location: 20,42
|
||||
Owner: Nod
|
||||
Facing: 192
|
||||
SubCell: 4
|
||||
Actor193: e4
|
||||
Location: 3,45
|
||||
Owner: Nod
|
||||
Facing: 128
|
||||
SubCell: 4
|
||||
Actor194: e4
|
||||
Location: 2,45
|
||||
Owner: Nod
|
||||
Facing: 128
|
||||
SubCell: 4
|
||||
Actor195: e1
|
||||
Location: 18,40
|
||||
Owner: Nod
|
||||
Facing: 192
|
||||
SubCell: 3
|
||||
Actor196: e1
|
||||
Location: 16,43
|
||||
Owner: Nod
|
||||
Facing: 128
|
||||
SubCell: 4
|
||||
Flare: waypoint
|
||||
Location: 17,51
|
||||
Owner: Neutral
|
||||
UnitsRally: waypoint
|
||||
Owner: GDI
|
||||
Location: 7,56
|
||||
lstEnd: waypoint
|
||||
Owner: GDI
|
||||
Location: 7,58
|
||||
lstStart: waypoint
|
||||
Owner: GDI
|
||||
Location: 7,61
|
||||
Apache1: heli
|
||||
Owner: Nod
|
||||
Location: 21,11
|
||||
Facing: 92
|
||||
Apache2: heli
|
||||
Owner: Nod
|
||||
Location: 28,11
|
||||
Facing: 92
|
||||
|
||||
Smudges:
|
||||
|
||||
Rules:
|
||||
World:
|
||||
-SpawnMPUnits:
|
||||
-MPStartLocations:
|
||||
-CrateSpawner:
|
||||
LuaScript:
|
||||
Scripts: cnc64gdi01.lua
|
||||
ObjectivesPanel:
|
||||
PanelName: MISSION_OBJECTIVES
|
||||
MusicPlaylist:
|
||||
StartingMusic: aoi
|
||||
Player:
|
||||
-ConquestVictoryConditions:
|
||||
MissionObjectives:
|
||||
EarlyGameOver: true
|
||||
^Vehicle:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
ShowOwnerRow: false
|
||||
^Tank:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
ShowOwnerRow: false
|
||||
^Helicopter:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
ShowOwnerRow: false
|
||||
^Infantry:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
ShowOwnerRow: false
|
||||
^Plane:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
ShowOwnerRow: false
|
||||
^Ship:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
ShowOwnerRow: false
|
||||
^Building:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
ShowOwnerRow: false
|
||||
^Wall:
|
||||
Tooltip:
|
||||
ShowOwnerRow: false
|
||||
^Husk:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy, Ally, Neutral
|
||||
GenericStancePrefix: false
|
||||
ShowOwnerRow: false
|
||||
EYE:
|
||||
IonCannonPower:
|
||||
Prerequisites: ~disabled
|
||||
FLARE:
|
||||
RevealsShroud:
|
||||
Range: 5c0
|
||||
STNK:
|
||||
Buildable:
|
||||
Prerequisites: ~techlevel.high
|
||||
TRAN:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
RMBO:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
OLDLST:
|
||||
Inherits: LST
|
||||
-WithRoof:
|
||||
-Selectable:
|
||||
RejectsOrders:
|
||||
airstrike.proxy:
|
||||
AlwaysVisible:
|
||||
AirstrikePower:
|
||||
Icon: airstrike
|
||||
StartFullyCharged: True
|
||||
ChargeTime: 120
|
||||
SquadSize: 3
|
||||
QuantizedFacings: 8
|
||||
Description: Air Strike
|
||||
LongDesc: Deploy an aerial napalm strike.\nBurns buildings and infantry along a line.
|
||||
EndChargeSound: airredy1.aud
|
||||
SelectTargetSound: select1.aud
|
||||
InsufficientPowerSound: nopower1.aud
|
||||
IncomingSound: enemya.aud
|
||||
UnitType: a10
|
||||
DisplayBeacon: True
|
||||
BeaconPoster: airstrike
|
||||
DisplayRadarPing: True
|
||||
CameraActor: camera
|
||||
|
||||
Sequences:
|
||||
oldlst:
|
||||
idle: lst
|
||||
Start: 0
|
||||
Facings: 1
|
||||
ZOffset: -1024
|
||||
icon: lsticnh.tem
|
||||
AddExtension: False
|
||||
|
||||
VoxelSequences:
|
||||
|
||||
Weapons:
|
||||
|
||||
Voices:
|
||||
|
||||
Notifications:
|
||||
|
||||
Translations:
|
||||
@@ -23,3 +23,6 @@ Nod Campaign:
|
||||
|
||||
Funpark Campaign:
|
||||
./mods/cnc/maps/funpark01
|
||||
|
||||
Bonus Missions:
|
||||
./mods/cnc/maps/cnc64gdi01
|
||||
|
||||
Reference in New Issue
Block a user