Rename SpriteFrameType enums.
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@@ -26,20 +26,20 @@ namespace OpenRA.Graphics
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public enum SpriteFrameType
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{
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// 8 bit index into an external palette
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Indexed,
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Indexed8,
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// 32 bit color such as returned by Color.ToArgb() or the bmp file format
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// (remember that little-endian systems place the little bits in the first byte!)
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BGRA,
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Bgra32,
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// Like BGRA, but without an alpha channel
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BGR,
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Bgr24,
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// 32 bit color in big-endian format, like png
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RGBA,
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Rgba32,
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// Like RGBA, but without an alpha channel
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RGB
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Rgb24
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}
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public interface ISpriteLoader
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