Rename SpriteFrameType enums.
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@@ -138,9 +138,9 @@ namespace OpenRA.Graphics
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// 1x1px transparent tile
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if (sheetBuilder.Type == SheetType.BGRA)
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missingTile = sheetBuilder.Add(new byte[4], SpriteFrameType.BGRA, new Size(1, 1));
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missingTile = sheetBuilder.Add(new byte[4], SpriteFrameType.Bgra32, new Size(1, 1));
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else
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missingTile = sheetBuilder.Add(new byte[1], SpriteFrameType.Indexed, new Size(1, 1));
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missingTile = sheetBuilder.Add(new byte[1], SpriteFrameType.Indexed8, new Size(1, 1));
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Sheet.ReleaseBuffer();
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}
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