Killed that fail TechTree, and added a new one to Rules.

This commit is contained in:
Bob
2009-10-30 09:04:33 +13:00
parent 7b28ab7979
commit 6306690730
16 changed files with 133 additions and 272 deletions

View File

@@ -29,7 +29,7 @@ namespace OpenRa.Game.GameRules
return x;
else if (fieldType.IsEnum)
return Enum.Parse(fieldType, x);
return Enum.Parse(fieldType, x, true);
else if (fieldType == typeof(bool))
return ParseYesNo(x);

View File

@@ -16,6 +16,7 @@ namespace OpenRa.Game
public static InfoLoader<WeaponInfo> WeaponInfo;
public static InfoLoader<WarheadInfo> WarheadInfo;
public static InfoLoader<ProjectileInfo> ProjectileInfo;
public static TechTree TechTree;
public static void LoadRules( string mapFileName )
{
@@ -52,6 +53,8 @@ namespace OpenRa.Game
ProjectileInfo = new InfoLoader<ProjectileInfo>(
Pair.New<string, Func<string, ProjectileInfo>>("Projectile", _ => new ProjectileInfo()));
TechTree = new TechTree();
}
static void LoadCategories( params string[] types )

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@@ -0,0 +1,65 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using IjwFramework.Collections;
namespace OpenRa.Game.GameRules
{
class TechTree
{
readonly Cache<string, List<UnitInfo.BuildingInfo>> producesIndex = new Cache<string, List<UnitInfo.BuildingInfo>>( x => new List<UnitInfo.BuildingInfo>() );
public TechTree()
{
foreach( var b in Rules.Categories[ "Building" ] )
{
var info = (UnitInfo.BuildingInfo)Rules.UnitInfo[ b ];
foreach( var p in info.Produces )
producesIndex[ p ].Add( info );
}
}
public Cache<string, List<Actor>> GatherBuildings( Player player )
{
var ret = new Cache<string, List<Actor>>( x => new List<Actor>() );
foreach( var b in Game.world.Actors.Where( x => x.Owner == player && Rules.UnitCategory[ x.unitInfo.Name ] == "Building" ) )
ret[ b.unitInfo.Name ].Add( b );
return ret;
}
public bool CanBuild( UnitInfo unit, Player player, Cache<string, List<Actor>> playerBuildings )
{
if( unit.TechLevel == -1 )
return false;
if( !unit.Owner.Any( x => x == player.Race ) )
return false;
foreach( var p in unit.Prerequisite )
if( playerBuildings[ p ].Count == 0 )
return false;
if( producesIndex[ Rules.UnitCategory[ unit.Name ] ].All( x => playerBuildings[ x.Name ].Count == 0 ) )
return false;
return true;
}
public IEnumerable<string> BuildableItems( Player player, params string[] categories )
{
var playerBuildings = GatherBuildings( player );
foreach( var unit in categories.SelectMany( x => Rules.Categories[ x ] ).Select( x => Rules.UnitInfo[ x ] ) )
if( CanBuild( unit, player, playerBuildings ) )
yield return unit.Name;
}
public IEnumerable<string> UnitBuiltAt( UnitInfo info )
{
if( info.BuiltAt.Length != 0 )
return info.BuiltAt;
else
return producesIndex[ Rules.UnitCategory[ info.Name ] ].Select( x => x.Name );
}
}
}

View File

@@ -33,7 +33,7 @@ namespace OpenRa.Game.GameRules
public readonly int GuardRange = -1; // -1 = use weapon's range
public readonly string Image = null; // sprite-set to use when rendering
public readonly bool Invisible = false;
public readonly string[] Owner = { "allies", "soviet" };
public readonly Race[] Owner = { Race.Allies, Race.Soviet };
public readonly int Points = 0;
public readonly string[] Prerequisite = { };
public readonly string Primary = null;
@@ -81,6 +81,7 @@ namespace OpenRa.Game.GameRules
{
public readonly int2 Dimensions = new int2( 1, 1 );
public readonly string Footprint = "x";
public readonly string[] Produces = { };
public readonly bool BaseNormal = true;
public readonly int Adjacent = 1;