Rules.Categories

This commit is contained in:
Bob
2009-10-30 07:32:19 +13:00
parent accb391c6c
commit 7b28ab7979
4 changed files with 30 additions and 33 deletions

View File

@@ -10,7 +10,8 @@ namespace OpenRa.Game
static class Rules
{
public static IniFile AllRules;
public static Dictionary<string, List<String>> Categories;
public static Dictionary<string, List<string>> Categories = new Dictionary<string,List<string>>();
public static Dictionary<string, string> UnitCategory;
public static InfoLoader<UnitInfo> UnitInfo;
public static InfoLoader<WeaponInfo> WeaponInfo;
public static InfoLoader<WarheadInfo> WarheadInfo;
@@ -24,39 +25,39 @@ namespace OpenRa.Game
FileSystem.Open( "units.ini" ),
FileSystem.Open( "campaignUnits.ini" ) );
Categories = LoadCategories(
"BuildingTypes",
"InfantryTypes",
"VehicleTypes",
"ShipTypes",
"PlaneTypes",
"WeaponTypes",
"WarheadTypes",
"ProjectileTypes" );
LoadCategories(
"Building",
"Infantry",
"Vehicle",
"Ship",
"Plane" );
UnitCategory = Categories.SelectMany( x => x.Value.Select( y => new KeyValuePair<string, string>( y, x.Key ) ) ).ToDictionary( x => x.Key, x => x.Value );
UnitInfo = new InfoLoader<UnitInfo>(
Pair.New<string,Func<string,UnitInfo>>( "BuildingTypes", s => new UnitInfo.BuildingInfo(s)),
Pair.New<string,Func<string,UnitInfo>>( "InfantryTypes", s => new UnitInfo.InfantryInfo(s)),
Pair.New<string,Func<string,UnitInfo>>( "VehicleTypes", s => new UnitInfo.VehicleInfo(s)),
Pair.New<string,Func<string,UnitInfo>>( "ShipTypes", s => new UnitInfo.VehicleInfo(s)),
Pair.New<string,Func<string,UnitInfo>>( "PlaneTypes", s => new UnitInfo.VehicleInfo(s)));
Pair.New<string,Func<string,UnitInfo>>( "Building", s => new UnitInfo.BuildingInfo(s)),
Pair.New<string,Func<string,UnitInfo>>( "Infantry", s => new UnitInfo.InfantryInfo(s)),
Pair.New<string,Func<string,UnitInfo>>( "Vehicle", s => new UnitInfo.VehicleInfo(s)),
Pair.New<string,Func<string,UnitInfo>>( "Ship", s => new UnitInfo.VehicleInfo(s)),
Pair.New<string,Func<string,UnitInfo>>( "Plane", s => new UnitInfo.VehicleInfo(s)));
LoadCategories(
"Weapon",
"Warhead",
"Projectile" );
WeaponInfo = new InfoLoader<WeaponInfo>(
Pair.New<string,Func<string,WeaponInfo>>("WeaponTypes", _ => new WeaponInfo()));
Pair.New<string,Func<string,WeaponInfo>>("Weapon", _ => new WeaponInfo()));
WarheadInfo = new InfoLoader<WarheadInfo>(
Pair.New<string,Func<string,WarheadInfo>>("WarheadTypes", _ => new WarheadInfo()));
Pair.New<string,Func<string,WarheadInfo>>("Warhead", _ => new WarheadInfo()));
ProjectileInfo = new InfoLoader<ProjectileInfo>(
Pair.New<string, Func<string, ProjectileInfo>>("ProjectileTypes", _ => new ProjectileInfo()));
Pair.New<string, Func<string, ProjectileInfo>>("Projectile", _ => new ProjectileInfo()));
}
static Dictionary<string, List<string>> LoadCategories( params string[] types )
static void LoadCategories( params string[] types )
{
var ret = new Dictionary<string, List<string>>();
foreach( var t in types )
ret[ t ] = AllRules.GetSection( t ).Select( x => x.Key.ToLowerInvariant() ).ToList();
return ret;
Categories[ t ] = AllRules.GetSection( t + "Types" ).Select( x => x.Key.ToLowerInvariant() ).ToList();
}
}
}

View File

@@ -27,7 +27,6 @@ namespace OpenRa.Game
static string[] groups = new string[] { "Building", "Vehicle", "Ship", "Infantry", "Plane" };
Dictionary<string, string> itemGroups = new Dictionary<string,string>(); //item->group
Dictionary<string, Animation> clockAnimations = new Dictionary<string,Animation>(); //group->clockAnimation
List<SidebarItem> items = new List<SidebarItem>();
@@ -78,13 +77,12 @@ namespace OpenRa.Game
void LoadSprites( string group )
{
foreach( var u in Rules.Categories[ group + "Types" ] )
foreach( var u in Rules.Categories[ group ] )
{
var unit = Rules.UnitInfo[ u ];
if( unit.TechLevel != -1 )
sprites.Add( unit.Name, SpriteSheetBuilder.LoadSprite( unit.Name + "icon", ".shp" ) );
itemGroups.Add( unit.Name, group );
}
}
@@ -129,7 +127,7 @@ namespace OpenRa.Game
{
foreach( SidebarItem i in items )
{
var group = itemGroups[ i.techTreeItem.tag ];
var group = Rules.UnitCategory[ i.techTreeItem.tag ];
var producing = player.Producing( group );
if( producing != null && producing.Item == i.techTreeItem.tag )
{
@@ -163,7 +161,7 @@ namespace OpenRa.Game
var item = GetItem(point);
if (item != null)
{
string group = itemGroups[item.techTreeItem.tag];
string group = Rules.UnitCategory[ item.techTreeItem.tag ];
if (player.Producing(group) == null)
{
player.BeginProduction( group, new ProductionItem( item.techTreeItem.tag, 25, 0 ) );
@@ -177,7 +175,7 @@ namespace OpenRa.Game
var item = GetItem(point);
if( item != null )
{
string group = itemGroups[ item.techTreeItem.tag ];
string group = Rules.UnitCategory[ item.techTreeItem.tag ];
player.CancelProduction( group );
}
}

View File

@@ -50,7 +50,7 @@ namespace OpenRa.TechTree
if (soviet.Remove("tent")) soviet.Add("barr");
if (allied.Remove("barr")) allied.Add("tent");
if( Rules.Categories[ "InfantryTypes" ].Contains( tag ) )
if( Rules.UnitCategory[ tag ] == "Infantry" )
{
if( !allied.Contains( "tent" ) ) allied.Add( "tent" );
if( !soviet.Contains( "barr" ) ) soviet.Add( "barr" );

View File

@@ -34,10 +34,8 @@ namespace OpenRa.TechTree
void LoadRules()
{
var allBuildings = Rules.Categories["BuildingTypes"];
foreach( var unit in Rules.UnitInfo )
objects.Add( unit.Key, new Item( unit.Key, unit.Value, allBuildings.Contains( unit.Key ) ) );
objects.Add( unit.Key, new Item( unit.Key, unit.Value, Rules.UnitCategory[ unit.Key ] == "Building" ) );
}
public bool Build(string key, bool force)