Killed that fail TechTree, and added a new one to Rules.
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@@ -33,7 +33,7 @@ namespace OpenRa.Game.GameRules
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public readonly int GuardRange = -1; // -1 = use weapon's range
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public readonly string Image = null; // sprite-set to use when rendering
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public readonly bool Invisible = false;
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public readonly string[] Owner = { "allies", "soviet" };
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public readonly Race[] Owner = { Race.Allies, Race.Soviet };
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public readonly int Points = 0;
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public readonly string[] Prerequisite = { };
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public readonly string Primary = null;
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@@ -81,6 +81,7 @@ namespace OpenRa.Game.GameRules
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{
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public readonly int2 Dimensions = new int2( 1, 1 );
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public readonly string Footprint = "x";
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public readonly string[] Produces = { };
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public readonly bool BaseNormal = true;
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public readonly int Adjacent = 1;
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