Killed that fail TechTree, and added a new one to Rules.

This commit is contained in:
Bob
2009-10-30 09:04:33 +13:00
parent 7b28ab7979
commit 6306690730
16 changed files with 133 additions and 272 deletions

View File

@@ -4,7 +4,6 @@ using System.Drawing;
using System.Windows.Forms;
using OpenRa.FileFormats;
using OpenRa.Game.Graphics;
using OpenRa.TechTree;
using System.Linq;
namespace OpenRa.Game
@@ -34,7 +33,6 @@ namespace OpenRa.Game
public Sidebar( Renderer renderer, Player player )
{
this.player = player;
this.player.TechTree.BuildableItemsChanged += PopulateItemList;
region = GRegion.Create(Game.viewport, DockStyle.Right, 128, Paint, MouseHandler);
Game.viewport.AddRegion( region );
spriteRenderer = new SpriteRenderer(renderer, false);
@@ -68,11 +66,11 @@ namespace OpenRa.Game
{
if (item == null) return;
if (item.techTreeItem.IsStructure)
if (item.IsStructure)
Game.controller.orderGenerator = new PlaceBuilding(player,
item.techTreeItem.tag.ToLowerInvariant());
item.Tag.ToLowerInvariant());
else
Game.controller.AddOrder(Order.BuildUnit(player, item.techTreeItem.tag.ToLowerInvariant()));
Game.controller.AddOrder(Order.BuildUnit(player, item.Tag.ToLowerInvariant()));
}
void LoadSprites( string group )
@@ -107,17 +105,20 @@ namespace OpenRa.Game
items.Clear();
foreach (Item i in player.TechTree.BuildableItems)
foreach (var i in Rules.TechTree.BuildableItems(player, "Building"))
{
Sprite sprite;
if (!sprites.TryGetValue(i.tag, out sprite)) continue;
if (!sprites.TryGetValue(i, out sprite)) continue;
items.Add(new SidebarItem(sprite, i, true, buildPos));
buildPos += spriteHeight;
}
items.Add(new SidebarItem(sprite, i, i.IsStructure ? buildPos : unitPos));
if (i.IsStructure)
buildPos += spriteHeight;
else
unitPos += spriteHeight;
foreach( var i in Rules.TechTree.BuildableItems( player, "Vehicle", "Infantry", "Ship", "Plane" ) )
{
Sprite sprite;
if( !sprites.TryGetValue( i, out sprite ) ) continue;
items.Add( new SidebarItem( sprite, i, false, unitPos ) );
unitPos += spriteHeight;
}
foreach( string g in groups ) player.CancelProduction( g );
@@ -125,11 +126,12 @@ namespace OpenRa.Game
void Paint()
{
PopulateItemList();
foreach( SidebarItem i in items )
{
var group = Rules.UnitCategory[ i.techTreeItem.tag ];
var group = Rules.UnitCategory[ i.Tag ];
var producing = player.Producing( group );
if( producing != null && producing.Item == i.techTreeItem.tag )
if( producing != null && producing.Item == i.Tag )
{
clockAnimations[ group ].Tick();
clockRenderer.DrawSprite( clockAnimations[ group ].Image, region.Location.ToFloat2() + i.location, 0 );
@@ -155,30 +157,22 @@ namespace OpenRa.Game
void MouseHandler(MouseInput mi)
{
if (mi.Button == MouseButtons.Left && mi.Event == MouseInputEvent.Down)
var point = mi.Location.ToFloat2();
var item = GetItem( point );
if( item == null )
return;
if( mi.Button == MouseButtons.Left && mi.Event == MouseInputEvent.Down )
{
var point = mi.Location.ToFloat2();
var item = GetItem(point);
if (item != null)
{
string group = Rules.UnitCategory[ item.techTreeItem.tag ];
string group = Rules.UnitCategory[ item.Tag ];
if (player.Producing(group) == null)
{
player.BeginProduction( group, new ProductionItem( item.techTreeItem.tag, 25, 0 ) );
player.BeginProduction( group, new ProductionItem( item.Tag, 25, 0 ) );
Build(item);
}
}
}
else if( mi.Button == MouseButtons.Right && mi.Event == MouseInputEvent.Down )
{
var point = mi.Location.ToFloat2();
var item = GetItem(point);
if( item != null )
{
string group = Rules.UnitCategory[ item.techTreeItem.tag ];
player.CancelProduction( group );
}
}
player.CancelProduction( Rules.UnitCategory[ item.Tag ] );
}
}
}