Killed that fail TechTree, and added a new one to Rules.
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@@ -15,10 +15,8 @@ namespace OpenRa.Game.Traits
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public void Tick(Actor self)
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{
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if (first && self.Owner == Game.LocalPlayer)
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{
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self.Owner.TechTree.Build(self.unitInfo.Name, true);
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self.CenterLocation = Game.CellSize * (float2)self.Location + 0.5f * self.SelectedSize;
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}
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first = false;
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}
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}
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