Allow setting separate close sequence for landing crafts

This commit is contained in:
reaperrr
2015-07-05 00:09:15 +02:00
parent 8ee26738a9
commit 632d8cd898
2 changed files with 8 additions and 3 deletions

View File

@@ -18,6 +18,7 @@ namespace OpenRA.Mods.RA.Traits
{
public readonly string[] OpenTerrainTypes = { "Clear" };
[SequenceReference] public readonly string OpenSequence = "open";
[SequenceReference] public readonly string CloseSequence = "close";
[SequenceReference] public readonly string UnloadSequence = "unload";
public object Create(ActorInitializer init) { return new WithLandingCraftAnimation(init, this); }
@@ -43,7 +44,7 @@ namespace OpenRA.Mods.RA.Traits
public bool ShouldBeOpen()
{
if (self.CenterPosition.Z > 0 || move.IsMoving)
if (move.IsMoving || self.CenterPosition.Z > 0)
return false;
return cargo.CurrentAdjacentCells.Any(c => self.World.Map.Contains(c)
@@ -65,11 +66,11 @@ namespace OpenRA.Mods.RA.Traits
void Close()
{
if (!open || !wsb.DefaultAnimation.HasSequence(info.OpenSequence))
if (!open || !wsb.DefaultAnimation.HasSequence(info.CloseSequence))
return;
open = false;
wsb.PlayCustomAnimationBackwards(self, info.OpenSequence, null);
wsb.PlayCustomAnimation(self, info.CloseSequence);
}
public void Tick(Actor self)

View File

@@ -34,6 +34,10 @@ lst:
Start: 1
Length: 4
Tick: 150
close:
Frames: 4, 3, 2, 1
Length: 4
Tick: 150
unload:
Start: 4
ZOffset: -511