Allow setting separate close sequence for landing crafts
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@@ -18,6 +18,7 @@ namespace OpenRA.Mods.RA.Traits
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{
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{
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public readonly string[] OpenTerrainTypes = { "Clear" };
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public readonly string[] OpenTerrainTypes = { "Clear" };
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[SequenceReference] public readonly string OpenSequence = "open";
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[SequenceReference] public readonly string OpenSequence = "open";
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[SequenceReference] public readonly string CloseSequence = "close";
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[SequenceReference] public readonly string UnloadSequence = "unload";
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[SequenceReference] public readonly string UnloadSequence = "unload";
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public object Create(ActorInitializer init) { return new WithLandingCraftAnimation(init, this); }
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public object Create(ActorInitializer init) { return new WithLandingCraftAnimation(init, this); }
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@@ -43,7 +44,7 @@ namespace OpenRA.Mods.RA.Traits
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public bool ShouldBeOpen()
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public bool ShouldBeOpen()
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{
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{
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if (self.CenterPosition.Z > 0 || move.IsMoving)
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if (move.IsMoving || self.CenterPosition.Z > 0)
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return false;
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return false;
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return cargo.CurrentAdjacentCells.Any(c => self.World.Map.Contains(c)
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return cargo.CurrentAdjacentCells.Any(c => self.World.Map.Contains(c)
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@@ -65,11 +66,11 @@ namespace OpenRA.Mods.RA.Traits
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void Close()
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void Close()
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{
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{
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if (!open || !wsb.DefaultAnimation.HasSequence(info.OpenSequence))
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if (!open || !wsb.DefaultAnimation.HasSequence(info.CloseSequence))
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return;
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return;
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open = false;
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open = false;
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wsb.PlayCustomAnimationBackwards(self, info.OpenSequence, null);
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wsb.PlayCustomAnimation(self, info.CloseSequence);
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}
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}
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public void Tick(Actor self)
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public void Tick(Actor self)
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@@ -34,6 +34,10 @@ lst:
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Start: 1
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Start: 1
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Length: 4
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Length: 4
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Tick: 150
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Tick: 150
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close:
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Frames: 4, 3, 2, 1
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Length: 4
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Tick: 150
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unload:
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unload:
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Start: 4
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Start: 4
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ZOffset: -511
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ZOffset: -511
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