spawn bridges with correct HP
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@@ -52,6 +52,8 @@ namespace OpenRa.Traits
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TileSprites = replacedTiles.ToDictionary(
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a => a.Key,
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a => sprites[new TileReference { tile = (ushort)template.Index, image = (byte)a.Value }]);
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self.Health = (int)(self.GetMaxHP() * template.HP);
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}
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public float GetCost(int2 p, UnitMovementType umt)
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