Add Graphics.UIScale setting to modify UI size.
This commit is contained in:
@@ -193,14 +193,13 @@ namespace OpenRA.Graphics
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// Cursor is rendered in native window coordinates
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// Apply same scaling rules as hardware cursors
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var ws = Game.Renderer.WindowScale;
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if (ws > 1.5f)
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if (Game.Renderer.NativeWindowScale > 1.5f)
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cursorSize = 2 * cursorSize;
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var mousePos = isLocked ? lockedPosition : Viewport.LastMousePos;
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renderer.RgbaSpriteRenderer.DrawSprite(cursorSprite,
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mousePos,
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cursorSize / ws);
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cursorSize / Game.Renderer.WindowScale);
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}
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public void Lock()
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@@ -17,7 +17,7 @@ namespace OpenRA
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{
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public interface IPlatform
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{
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IPlatformWindow CreateWindow(Size size, WindowMode windowMode, int batchSize);
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IPlatformWindow CreateWindow(Size size, WindowMode windowMode, float scaleModifier, int batchSize);
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ISoundEngine CreateSound(string device);
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IFont CreateFont(byte[] data);
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}
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@@ -39,11 +39,13 @@ namespace OpenRA
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{
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IGraphicsContext Context { get; }
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Size WindowSize { get; }
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float WindowScale { get; }
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Size NativeWindowSize { get; }
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Size EffectiveWindowSize { get; }
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float NativeWindowScale { get; }
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float EffectiveWindowScale { get; }
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Size SurfaceSize { get; }
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event Action<float, float> OnWindowScaleChanged;
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event Action<float, float, float, float> OnWindowScaleChanged;
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void PumpInput(IInputHandler inputHandler);
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string GetClipboardText();
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@@ -78,7 +78,7 @@ namespace OpenRA.Graphics
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private set
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{
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zoom = value;
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viewportSize = (1f / zoom * new float2(Game.Renderer.Resolution)).ToInt2();
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viewportSize = (1f / zoom * new float2(Game.Renderer.NativeResolution)).ToInt2();
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cellsDirty = true;
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allCellsDirty = true;
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}
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@@ -181,7 +181,7 @@ namespace OpenRA.Graphics
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float CalculateMinimumZoom(float minHeight, float maxHeight)
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{
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var h = Game.Renderer.Resolution.Height;
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var h = Game.Renderer.NativeResolution.Height;
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// Check the easy case: the native resolution is within the maximum limit
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// Also catches the case where the user may force a resolution smaller than the minimum window size
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@@ -222,7 +222,7 @@ namespace OpenRA.Graphics
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minZoom = CalculateMinimumZoom(range.X, range.Y);
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}
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maxZoom = Math.Min(minZoom * viewportSizes.MaxZoomScale, Game.Renderer.Resolution.Height * 1f / viewportSizes.MaxZoomWindowHeight);
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maxZoom = Math.Min(minZoom * viewportSizes.MaxZoomScale, Game.Renderer.NativeResolution.Height * 1f / viewportSizes.MaxZoomWindowHeight);
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if (unlockMinZoom)
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{
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@@ -304,9 +304,9 @@ namespace OpenRA.Graphics
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yield return new MPos(u, v);
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}
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public int2 ViewToWorldPx(int2 view) { return (1f / Zoom * view.ToFloat2()).ToInt2() + TopLeft; }
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public int2 WorldToViewPx(int2 world) { return (Zoom * (world - TopLeft).ToFloat2()).ToInt2(); }
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public int2 WorldToViewPx(float3 world) { return (Zoom * (world - TopLeft).XY).ToInt2(); }
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public int2 ViewToWorldPx(int2 view) { return (graphicSettings.UIScale / Zoom * view.ToFloat2()).ToInt2() + TopLeft; }
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public int2 WorldToViewPx(int2 world) { return ((Zoom / graphicSettings.UIScale) * (world - TopLeft).ToFloat2()).ToInt2(); }
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public int2 WorldToViewPx(float3 world) { return ((Zoom / graphicSettings.UIScale) * (world - TopLeft).XY).ToInt2(); }
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public void Center(IEnumerable<Actor> actors)
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{
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@@ -66,7 +66,7 @@ namespace OpenRA
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this.platform = platform;
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var resolution = GetResolution(graphicSettings);
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Window = platform.CreateWindow(new Size(resolution.Width, resolution.Height), graphicSettings.Mode, graphicSettings.BatchSize);
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Window = platform.CreateWindow(new Size(resolution.Width, resolution.Height), graphicSettings.Mode, graphicSettings.UIScale, graphicSettings.BatchSize);
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Context = Window.Context;
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TempBufferSize = graphicSettings.BatchSize;
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@@ -103,17 +103,17 @@ namespace OpenRA
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fontSheetBuilder = new SheetBuilder(SheetType.BGRA, 512);
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Fonts = modData.Manifest.Get<Fonts>().FontList.ToDictionary(x => x.Key,
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x => new SpriteFont(x.Value.Font, modData.DefaultFileSystem.Open(x.Value.Font).ReadAllBytes(),
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x.Value.Size, x.Value.Ascender, Window.WindowScale, fontSheetBuilder)).AsReadOnly();
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x.Value.Size, x.Value.Ascender, Window.EffectiveWindowScale, fontSheetBuilder)).AsReadOnly();
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}
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Window.OnWindowScaleChanged += (before, after) =>
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Window.OnWindowScaleChanged += (oldNative, oldEffective, newNative, newEffective) =>
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{
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Game.RunAfterTick(() =>
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{
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ChromeProvider.SetDPIScale(after);
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ChromeProvider.SetDPIScale(newEffective);
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foreach (var f in Fonts)
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f.Value.SetScale(after);
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f.Value.SetScale(newEffective);
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});
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};
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}
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@@ -159,7 +159,7 @@ namespace OpenRA
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// but to have a higher resolution backing surface with more than 1 texture pixel per viewport pixel.
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// We must convert the surface buffer size to a viewport size - in general this is NOT just the window size
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// rounded to the next power of two, as the NextPowerOf2 calculation is done in the surface pixel coordinates
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var scale = Window.WindowScale;
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var scale = Window.EffectiveWindowScale;
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var bufferSize = new Size((int)(surfaceBufferSize.Width / scale), (int)(surfaceBufferSize.Height / scale));
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if (lastBufferSize != bufferSize)
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{
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@@ -220,7 +220,7 @@ namespace OpenRA
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// Render the world buffer into the UI buffer
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screenBuffer.Bind();
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var scale = Window.WindowScale;
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var scale = Window.EffectiveWindowScale;
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var bufferSize = new Size((int)(screenSprite.Bounds.Width / scale), (int)(-screenSprite.Bounds.Height / scale));
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SpriteRenderer.SetAntialiasingPixelsPerTexel(Window.SurfaceSize.Height * 1f / worldSprite.Bounds.Height);
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@@ -292,8 +292,10 @@ namespace OpenRA
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CurrentBatchRenderer = null;
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}
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public Size Resolution { get { return Window.WindowSize; } }
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public float WindowScale { get { return Window.WindowScale; } }
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public Size Resolution { get { return Window.EffectiveWindowSize; } }
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public Size NativeResolution { get { return Window.NativeWindowSize; } }
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public float WindowScale { get { return Window.EffectiveWindowScale; } }
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public float NativeWindowScale { get { return Window.NativeWindowScale; } }
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public interface IBatchRenderer { void Flush(); }
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@@ -385,7 +387,7 @@ namespace OpenRA
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throw new InvalidOperationException("EndFrame called with renderType = {0}, expected RenderType.UI.".F(renderType));
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Flush();
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SpriteRenderer.SetAntialiasingPixelsPerTexel(Window.WindowScale);
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SpriteRenderer.SetAntialiasingPixelsPerTexel(Window.EffectiveWindowScale);
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}
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public void DisableAntialiasingFilter()
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@@ -156,6 +156,7 @@ namespace OpenRA
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public bool CursorDouble = false;
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public WorldViewport ViewportDistance = WorldViewport.Medium;
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public float UIScale = 1;
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[Desc("Add a frame rate limiter.")]
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public bool CapFramerate = false;
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@@ -44,7 +44,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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bool newsOpen;
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// Increment the version number when adding new stats
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const int SystemInformationVersion = 3;
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const int SystemInformationVersion = 4;
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Dictionary<string, Pair<string, string>> GetSystemInformation()
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{
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var lang = System.Globalization.CultureInfo.InstalledUICulture.TwoLetterISOLanguageName;
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@@ -57,8 +57,9 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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{ "x64process", Pair.New("Process is 64 bit", Environment.Is64BitProcess.ToString()) },
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{ "runtime", Pair.New(".NET Runtime", Platform.RuntimeVersion) },
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{ "gl", Pair.New("OpenGL Version", Game.Renderer.GLVersion) },
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{ "windowsize", Pair.New("Window Size", "{0}x{1}".F(Game.Renderer.Resolution.Width, Game.Renderer.Resolution.Height)) },
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{ "windowscale", Pair.New("Window Scale", Game.Renderer.WindowScale.ToString("F2", CultureInfo.InvariantCulture)) },
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{ "windowsize", Pair.New("Window Size", "{0}x{1}".F(Game.Renderer.NativeResolution.Width, Game.Renderer.NativeResolution.Height)) },
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{ "windowscale", Pair.New("Window Scale", Game.Renderer.NativeWindowScale.ToString("F2", CultureInfo.InvariantCulture)) },
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{ "uiscale", Pair.New("UI Scale", Game.Settings.Graphics.UIScale.ToString("F2", CultureInfo.InvariantCulture)) },
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{ "lang", Pair.New("System Language", lang) }
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};
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}
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@@ -841,7 +841,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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};
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var viewportSizes = Game.ModData.Manifest.Get<WorldViewportSizes>();
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var windowHeight = Game.Renderer.Resolution.Height;
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var windowHeight = Game.Renderer.NativeResolution.Height;
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var validSizes = new List<WorldViewport>() { WorldViewport.Close };
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if (viewportSizes.GetSizeRange(WorldViewport.Medium).X < windowHeight)
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@@ -39,9 +39,8 @@ namespace OpenRA.Mods.Common.Widgets
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// Cursor is rendered in native window coordinates
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// Apply same scaling rules as hardware cursors
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var ws = Game.Renderer.WindowScale;
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var scale = (graphicSettings.CursorDouble ? 2 : 1) * (ws > 1.5f ? 2 : 1);
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WidgetUtils.DrawSHPCentered(sprite, ChildOrigin, directionPalette, scale / ws);
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var scale = (graphicSettings.CursorDouble ? 2 : 1) * (Game.Renderer.NativeWindowScale > 1.5f ? 2 : 1);
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WidgetUtils.DrawSHPCentered(sprite, ChildOrigin, directionPalette, scale / Game.Renderer.WindowScale);
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}
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}
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@@ -16,9 +16,9 @@ namespace OpenRA.Platforms.Default
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{
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public class DefaultPlatform : IPlatform
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{
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public IPlatformWindow CreateWindow(Size size, WindowMode windowMode, int batchSize)
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public IPlatformWindow CreateWindow(Size size, WindowMode windowMode, float scaleModifier, int batchSize)
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{
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return new Sdl2PlatformWindow(size, windowMode, batchSize);
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return new Sdl2PlatformWindow(size, windowMode, scaleModifier, batchSize);
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}
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public ISoundEngine CreateSound(string device)
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@@ -98,8 +98,8 @@ namespace OpenRA.Platforms.Default
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if (height < 0)
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height = 0;
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var windowSize = window.WindowSize;
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var windowScale = window.WindowScale;
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var windowSize = window.EffectiveWindowSize;
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var windowScale = window.EffectiveWindowScale;
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var surfaceSize = window.SurfaceSize;
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if (windowSize != surfaceSize)
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@@ -44,8 +44,19 @@ namespace OpenRA.Platforms.Default
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{
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// On Windows and Linux (X11) events are given in surface coordinates
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// These must be scaled to our effective window coordinates
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if (Platform.CurrentPlatform != PlatformType.OSX && device.WindowSize != device.SurfaceSize)
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return new int2((int)(x / device.WindowScale), (int)(y / device.WindowScale));
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// Round fractional components up to avoid rounding small deltas to 0
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if (Platform.CurrentPlatform != PlatformType.OSX && device.EffectiveWindowSize != device.SurfaceSize)
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{
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var s = 1 / device.EffectiveWindowScale;
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return new int2((int)(Math.Sign(x) / 2f + x * s), (int)(Math.Sign(x) / 2f + y * s));
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}
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// On macOS we must still account for the user-requested scale modifier
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if (Platform.CurrentPlatform == PlatformType.OSX && device.EffectiveWindowScale != device.NativeWindowScale)
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{
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var s = device.NativeWindowScale / device.EffectiveWindowScale;
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return new int2((int)(Math.Sign(x) / 2f + x * s), (int)(Math.Sign(x) / 2f + y * s));
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}
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return new int2(x, y);
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}
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@@ -31,6 +31,7 @@ namespace OpenRA.Platforms.Default
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Size surfaceSize;
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float windowScale = 1f;
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int2? lockedMousePosition;
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float scaleModifier;
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internal IntPtr Window
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{
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@@ -41,7 +42,7 @@ namespace OpenRA.Platforms.Default
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}
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}
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public Size WindowSize
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public Size NativeWindowSize
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{
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get
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{
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@@ -50,7 +51,16 @@ namespace OpenRA.Platforms.Default
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}
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}
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public float WindowScale
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public Size EffectiveWindowSize
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{
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get
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{
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lock (syncObject)
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return new Size((int)(windowSize.Width / scaleModifier), (int)(windowSize.Height / scaleModifier));
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}
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}
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public float NativeWindowScale
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{
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get
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{
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@@ -59,6 +69,15 @@ namespace OpenRA.Platforms.Default
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}
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}
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public float EffectiveWindowScale
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{
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get
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{
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lock (syncObject)
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return windowScale * scaleModifier;
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}
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}
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public Size SurfaceSize
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{
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get
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@@ -68,16 +87,18 @@ namespace OpenRA.Platforms.Default
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}
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}
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public event Action<float, float> OnWindowScaleChanged = (before, after) => { };
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public event Action<float, float, float, float> OnWindowScaleChanged = (oldNative, oldEffective, newNative, newEffective) => { };
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[DllImport("user32.dll")]
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static extern bool SetProcessDPIAware();
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public Sdl2PlatformWindow(Size requestEffectiveWindowSize, WindowMode windowMode, int batchSize)
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public Sdl2PlatformWindow(Size requestEffectiveWindowSize, WindowMode windowMode, float scaleModifier, int batchSize)
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{
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// Lock the Window/Surface properties until initialization is complete
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lock (syncObject)
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{
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this.scaleModifier = scaleModifier;
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// Disable legacy scaling on Windows
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if (Platform.CurrentPlatform == PlatformType.Windows)
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SetProcessDPIAware();
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@@ -269,7 +290,7 @@ namespace OpenRA.Platforms.Default
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{
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// Pixel double the cursor on non-OSX if the window scale is large enough
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// OSX does this for us automatically
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if (Platform.CurrentPlatform != PlatformType.OSX && WindowScale > 1.5)
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if (Platform.CurrentPlatform != PlatformType.OSX && NativeWindowScale > 1.5f)
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{
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data = DoublePixelData(data, size);
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size = new Size(2 * size.Width, 2 * size.Height);
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@@ -341,7 +362,7 @@ namespace OpenRA.Platforms.Default
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windowScale = width * 1f / windowSize.Width;
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}
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OnWindowScaleChanged(oldScale, windowScale);
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OnWindowScaleChanged(oldScale, oldScale * scaleModifier, windowScale, windowScale * scaleModifier);
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}
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}
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}
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