Add Graphics.UIScale setting to modify UI size.
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@@ -44,7 +44,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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bool newsOpen;
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// Increment the version number when adding new stats
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const int SystemInformationVersion = 3;
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const int SystemInformationVersion = 4;
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Dictionary<string, Pair<string, string>> GetSystemInformation()
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{
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var lang = System.Globalization.CultureInfo.InstalledUICulture.TwoLetterISOLanguageName;
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@@ -57,8 +57,9 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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{ "x64process", Pair.New("Process is 64 bit", Environment.Is64BitProcess.ToString()) },
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{ "runtime", Pair.New(".NET Runtime", Platform.RuntimeVersion) },
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{ "gl", Pair.New("OpenGL Version", Game.Renderer.GLVersion) },
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{ "windowsize", Pair.New("Window Size", "{0}x{1}".F(Game.Renderer.Resolution.Width, Game.Renderer.Resolution.Height)) },
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{ "windowscale", Pair.New("Window Scale", Game.Renderer.WindowScale.ToString("F2", CultureInfo.InvariantCulture)) },
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{ "windowsize", Pair.New("Window Size", "{0}x{1}".F(Game.Renderer.NativeResolution.Width, Game.Renderer.NativeResolution.Height)) },
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{ "windowscale", Pair.New("Window Scale", Game.Renderer.NativeWindowScale.ToString("F2", CultureInfo.InvariantCulture)) },
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{ "uiscale", Pair.New("UI Scale", Game.Settings.Graphics.UIScale.ToString("F2", CultureInfo.InvariantCulture)) },
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{ "lang", Pair.New("System Language", lang) }
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};
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}
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@@ -841,7 +841,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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};
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var viewportSizes = Game.ModData.Manifest.Get<WorldViewportSizes>();
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var windowHeight = Game.Renderer.Resolution.Height;
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var windowHeight = Game.Renderer.NativeResolution.Height;
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var validSizes = new List<WorldViewport>() { WorldViewport.Close };
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if (viewportSizes.GetSizeRange(WorldViewport.Medium).X < windowHeight)
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@@ -39,9 +39,8 @@ namespace OpenRA.Mods.Common.Widgets
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// Cursor is rendered in native window coordinates
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// Apply same scaling rules as hardware cursors
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var ws = Game.Renderer.WindowScale;
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var scale = (graphicSettings.CursorDouble ? 2 : 1) * (ws > 1.5f ? 2 : 1);
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WidgetUtils.DrawSHPCentered(sprite, ChildOrigin, directionPalette, scale / ws);
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var scale = (graphicSettings.CursorDouble ? 2 : 1) * (Game.Renderer.NativeWindowScale > 1.5f ? 2 : 1);
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WidgetUtils.DrawSHPCentered(sprite, ChildOrigin, directionPalette, scale / Game.Renderer.WindowScale);
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}
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}
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