Add Graphics.UIScale setting to modify UI size.
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@@ -39,9 +39,8 @@ namespace OpenRA.Mods.Common.Widgets
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// Cursor is rendered in native window coordinates
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// Apply same scaling rules as hardware cursors
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var ws = Game.Renderer.WindowScale;
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var scale = (graphicSettings.CursorDouble ? 2 : 1) * (ws > 1.5f ? 2 : 1);
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WidgetUtils.DrawSHPCentered(sprite, ChildOrigin, directionPalette, scale / ws);
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var scale = (graphicSettings.CursorDouble ? 2 : 1) * (Game.Renderer.NativeWindowScale > 1.5f ? 2 : 1);
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WidgetUtils.DrawSHPCentered(sprite, ChildOrigin, directionPalette, scale / Game.Renderer.WindowScale);
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}
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}
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