Fix menu effects ignoring annotations
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@@ -51,7 +51,7 @@ namespace OpenRA.Mods.Common.Traits
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long endTime;
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public MenuPostProcessEffect(MenuPostProcessEffectInfo info)
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: base("menufade", PostProcessPassType.AfterShroud)
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: base("menufade", PostProcessPassType.AfterAnnotations)
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{
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Info = info;
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to = info.GameStartEffect;
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