Make sure trimmed frames never have floating point offset frames
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@@ -113,11 +113,27 @@ namespace OpenRA.Mods.Cnc.SpriteLoaders
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var trimmedWidth = right - left + 1;
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var trimmedHeight = bottom - top + 1;
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// Pad the dimensions to an even number to avoid issues with half-integer offsets.
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var widthFudge = trimmedWidth % 2;
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var heightFudge = trimmedHeight % 2;
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var destWidth = trimmedWidth + widthFudge;
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var destHeight = trimmedHeight + heightFudge;
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// We must be careful to subract an even number
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// of rows/columns to avoid sub-pixel offsets.
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if ((trimmedWidth - origSize.Width) % 2 != 0)
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{
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if (left > 0)
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left--;
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else
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right++;
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trimmedWidth++;
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}
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if ((trimmedHeight - origSize.Height) % 2 != 0)
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{
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if (top > 0)
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top--;
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else
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bottom++;
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trimmedHeight++;
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}
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if (trimmedWidth == origSize.Width && trimmedHeight == origSize.Height)
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{
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@@ -130,15 +146,18 @@ namespace OpenRA.Mods.Cnc.SpriteLoaders
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else if (trimmedWidth > 0 && trimmedHeight > 0)
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{
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// Trim frame.
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Data = new byte[destWidth * destHeight];
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Data = new byte[trimmedWidth * trimmedHeight];
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for (var y = 0; y < trimmedHeight; y++)
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Array.Copy(origData, (y + top) * origSize.Width + left, Data, y * destWidth, trimmedWidth);
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Array.Copy(origData, (y + top) * origSize.Width + left, Data, y * trimmedWidth, trimmedWidth);
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Size = new Size(destWidth, destHeight);
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Size = new Size(trimmedWidth, trimmedHeight);
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FrameSize = origSize;
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Offset = 0.5f * new float2(
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left + right + widthFudge - origSize.Width + 1,
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top + bottom + heightFudge - origSize.Height + 1);
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left + right - origSize.Width + 1,
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top + bottom - origSize.Height + 1);
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if (Offset.X % 1 != 0 || Offset.Y % 1 != 0)
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throw new InvalidDataException("Trimmed frame has non-integer offset.");
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}
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}
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}
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