Fix menu effects ignoring annotations

This commit is contained in:
Gustas
2025-12-30 21:49:19 +02:00
committed by Paul Chote
parent 6e98d7f73e
commit 638c0d7db1
13 changed files with 27 additions and 24 deletions

View File

@@ -4,12 +4,12 @@ precision mediump float;
#endif
uniform float Blend;
uniform sampler2D WorldTexture;
uniform sampler2D SourceTexture;
out vec4 fragColor;
void main()
{
vec4 c = texelFetch(WorldTexture, ivec2(gl_FragCoord.xy), 0);
vec4 c = texelFetch(SourceTexture, ivec2(gl_FragCoord.xy), 0);
float lum = 0.5 * (min(c.r, min(c.g, c.b)) + max(c.r, max(c.g, c.b)));
fragColor = mix(c, vec4(lum, lum, lum, c.a), Blend);
}