Fix menu effects ignoring annotations
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@@ -5,11 +5,11 @@ precision mediump float;
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uniform float Blend;
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uniform vec3 Color;
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uniform sampler2D WorldTexture;
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uniform sampler2D SourceTexture;
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out vec4 fragColor;
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void main()
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{
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vec4 c = texelFetch(WorldTexture, ivec2(gl_FragCoord.xy), 0);
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vec4 c = texelFetch(SourceTexture, ivec2(gl_FragCoord.xy), 0);
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fragColor = mix(c, vec4(Color, c.a), Blend);
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}
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