Refactoring to remove static Rules & SequenceProvider
This commit is contained in:
@@ -1,6 +1,6 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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@@ -28,6 +28,9 @@ namespace OpenRA.Graphics
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public string Name { get { return name; } }
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readonly SequenceProvider sequenceProvider;
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static SequenceProvider lastSequenceProvider;
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public Animation(string name)
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: this(name, () => 0) {}
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@@ -36,6 +39,17 @@ namespace OpenRA.Graphics
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this.name = name.ToLowerInvariant();
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this.tickFunc = () => {};
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this.facingFunc = facingFunc;
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// TODO: This is wrong, don't use the static
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if (Game.orderManager != null && Game.orderManager.world != null && Game.orderManager.world.Map != null)
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sequenceProvider = Game.orderManager.world.Map.SequenceProvider;
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// HACK: This just makes sure we have a sequence provider in between map changes for delayed actions
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// It sucks but it can only be removed when we don't use the statics above but replace them with
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// a possible parameter on this constructor.
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if (sequenceProvider == null)
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sequenceProvider = lastSequenceProvider;
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else
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lastSequenceProvider = sequenceProvider;
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}
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int CurrentFrame { get { return backwards ? CurrentSequence.Start + CurrentSequence.Length - frame - 1 : frame; } }
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@@ -66,7 +80,7 @@ namespace OpenRA.Graphics
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{
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backwards = false;
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tickAlways = false;
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CurrentSequence = SequenceProvider.GetSequence(name, sequenceName);
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CurrentSequence = sequenceProvider.GetSequence(name, sequenceName);
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frame = 0;
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tickFunc = () =>
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{
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@@ -81,7 +95,7 @@ namespace OpenRA.Graphics
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if (!HasSequence(sequenceName))
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return false;
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CurrentSequence = SequenceProvider.GetSequence(name, sequenceName);
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CurrentSequence = sequenceProvider.GetSequence(name, sequenceName);
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frame %= CurrentSequence.Length;
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return true;
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}
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@@ -90,7 +104,7 @@ namespace OpenRA.Graphics
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{
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backwards = false;
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tickAlways = false;
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CurrentSequence = SequenceProvider.GetSequence(name, sequenceName);
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CurrentSequence = sequenceProvider.GetSequence(name, sequenceName);
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frame = 0;
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tickFunc = () =>
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{
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@@ -114,7 +128,7 @@ namespace OpenRA.Graphics
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{
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backwards = false;
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tickAlways = true;
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CurrentSequence = SequenceProvider.GetSequence(name, sequenceName);
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CurrentSequence = sequenceProvider.GetSequence(name, sequenceName);
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frame = func();
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tickFunc = () => frame = func();
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}
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@@ -128,7 +142,7 @@ namespace OpenRA.Graphics
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Tick(40); // tick one frame
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}
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public bool HasSequence(string seq) { return SequenceProvider.HasSequence(name, seq); }
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public bool HasSequence(string seq) { return sequenceProvider.HasSequence(name, seq); }
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public void Tick(int t)
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{
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@@ -159,7 +173,7 @@ namespace OpenRA.Graphics
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public Sequence GetSequence(string sequenceName)
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{
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return SequenceProvider.GetSequence(name, sequenceName);
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return sequenceProvider.GetSequence(name, sequenceName);
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}
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}
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}
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@@ -16,23 +16,18 @@ using OpenRA.Primitives;
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namespace OpenRA.Graphics
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{
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public static class CursorProvider
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public class CursorProvider
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{
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static HardwarePalette palette;
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static Dictionary<string, CursorSequence> cursors;
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static Cache<string, PaletteReference> palettes;
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HardwarePalette palette;
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Dictionary<string, CursorSequence> cursors;
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Cache<string, PaletteReference> palettes;
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static PaletteReference CreatePaletteReference(string name)
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public Action OnProgress = () => { if (Game.modData != null && Game.modData.LoadScreen != null) Game.modData.LoadScreen.Display(); };
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public CursorProvider(ModData modData)
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{
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var pal = palette.GetPalette(name);
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if (pal == null)
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throw new InvalidOperationException("Palette `{0}` does not exist".F(name));
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var sequenceFiles = modData.Manifest.Cursors;
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return new PaletteReference(name, palette.GetPaletteIndex(name), pal);
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}
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public static void Initialize(string[] sequenceFiles)
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{
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cursors = new Dictionary<string, CursorSequence>();
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palettes = new Cache<string, PaletteReference>(CreatePaletteReference);
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var sequences = new MiniYaml(null, sequenceFiles.Select(s => MiniYaml.FromFile(s)).Aggregate(MiniYaml.MergeLiberal));
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@@ -49,26 +44,37 @@ namespace OpenRA.Graphics
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foreach (var p in sequences.NodesDict["Palettes"].Nodes)
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palette.AddPalette(p.Key, new Palette(GlobalFileSystem.Open(p.Value.Value), shadowIndex), false);
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var spriteLoader = new SpriteLoader(new string[0], new SheetBuilder(SheetType.Indexed));
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foreach (var s in sequences.NodesDict["Cursors"].Nodes)
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LoadSequencesForCursor(s.Key, s.Value);
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LoadSequencesForCursor(spriteLoader, s.Key, s.Value);
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palette.Initialize();
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}
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static void LoadSequencesForCursor(string cursorSrc, MiniYaml cursor)
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PaletteReference CreatePaletteReference(string name)
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{
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Game.modData.LoadScreen.Display();
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var pal = palette.GetPalette(name);
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if (pal == null)
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throw new InvalidOperationException("Palette `{0}` does not exist".F(name));
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foreach (var sequence in cursor.Nodes)
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cursors.Add(sequence.Key, new CursorSequence(cursorSrc, cursor.Value, sequence.Value));
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return new PaletteReference(name, palette.GetPaletteIndex(name), pal);
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}
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public static bool HasCursorSequence(string cursor)
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void LoadSequencesForCursor(SpriteLoader loader, string cursorSrc, MiniYaml cursor)
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{
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OnProgress();
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foreach (var sequence in cursor.Nodes)
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cursors.Add(sequence.Key, new CursorSequence(loader, cursorSrc, cursor.Value, sequence.Value));
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}
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public bool HasCursorSequence(string cursor)
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{
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return cursors.ContainsKey(cursor);
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}
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public static void DrawCursor(Renderer renderer, string cursorName, int2 lastMousePos, int cursorFrame)
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public void DrawCursor(Renderer renderer, string cursorName, int2 lastMousePos, int cursorFrame)
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{
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var cursorSequence = GetCursorSequence(cursorName);
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var cursorSprite = cursorSequence.GetSprite(cursorFrame);
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@@ -80,13 +86,12 @@ namespace OpenRA.Graphics
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cursorSprite.size);
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}
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public static CursorSequence GetCursorSequence(string cursor)
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public CursorSequence GetCursorSequence(string cursor)
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{
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try { return cursors[cursor]; }
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catch (KeyNotFoundException)
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{
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throw new InvalidOperationException(
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"Cursor does not have a sequence `{0}`".F(cursor));
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throw new InvalidOperationException("Cursor does not have a sequence `{0}`".F(cursor));
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}
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}
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}
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@@ -25,9 +25,9 @@ namespace OpenRA.Graphics
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Sprite[] sprites;
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public CursorSequence(string cursorSrc, string palette, MiniYaml info)
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public CursorSequence(SpriteLoader loader, string cursorSrc, string palette, MiniYaml info)
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{
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sprites = Game.modData.SpriteLoader.LoadAllSprites(cursorSrc);
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sprites = loader.LoadAllSprites(cursorSrc);
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var d = info.NodesDict;
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start = Exts.ParseIntegerInvariant(d["start"].Value);
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@@ -1,6 +1,6 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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@@ -19,14 +19,8 @@ namespace OpenRA.Graphics
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{
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public class Minimap
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{
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public static Bitmap TerrainBitmap(Map map)
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public static Bitmap TerrainBitmap(TileSet tileset, Map map, bool actualSize = false)
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{
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return TerrainBitmap(map, false);
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}
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public static Bitmap TerrainBitmap(Map map, bool actualSize)
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{
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var tileset = Rules.TileSets[map.Tileset];
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var width = map.Bounds.Width;
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var height = map.Bounds.Height;
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@@ -61,10 +55,9 @@ namespace OpenRA.Graphics
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// Add the static resources defined in the map; if the map lives
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// in a world use AddCustomTerrain instead
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public static Bitmap AddStaticResources(Map map, Bitmap terrainBitmap)
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public static Bitmap AddStaticResources(TileSet tileset, Map map, Bitmap terrainBitmap)
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{
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Bitmap terrain = new Bitmap(terrainBitmap);
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var tileset = Rules.TileSets[map.Tileset];
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var bitmapData = terrain.LockBits(terrain.Bounds(),
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ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
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@@ -81,7 +74,7 @@ namespace OpenRA.Graphics
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if (map.MapResources.Value[mapX, mapY].Type == 0)
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continue;
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var res = Rules.Info["world"].Traits.WithInterface<ResourceTypeInfo>()
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var res = map.Rules.Actors["world"].Traits.WithInterface<ResourceTypeInfo>()
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.Where(t => t.ResourceType == map.MapResources.Value[mapX, mapY].Type)
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.Select(t => t.TerrainType).FirstOrDefault();
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if (res == null)
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@@ -185,10 +178,10 @@ namespace OpenRA.Graphics
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return bitmap;
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}
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public static Bitmap RenderMapPreview(Map map, bool actualSize)
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public static Bitmap RenderMapPreview(TileSet tileset, Map map, bool actualSize)
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{
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Bitmap terrain = TerrainBitmap(map, actualSize);
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return AddStaticResources(map, terrain);
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Bitmap terrain = TerrainBitmap(tileset, map, actualSize);
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return AddStaticResources(tileset, map, terrain);
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}
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}
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}
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@@ -29,7 +29,7 @@ namespace OpenRA.Graphics
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public readonly int ShadowZOffset;
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public readonly int[] Frames;
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public Sequence(string unit, string name, MiniYaml info)
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public Sequence(SpriteLoader loader, string unit, string name, MiniYaml info)
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{
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var srcOverride = info.Value;
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Name = name;
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@@ -50,7 +50,7 @@ namespace OpenRA.Graphics
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// Apply offset to each sprite in the sequence
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// Different sequences may apply different offsets to the same frame
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sprites = Game.modData.SpriteLoader.LoadAllSprites(srcOverride ?? unit).Select(
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sprites = loader.LoadAllSprites(srcOverride ?? unit).Select(
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s => new Sprite(s.sheet, s.bounds, s.offset + offset, s.channel, blendMode)).ToArray();
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if (!d.ContainsKey("Length"))
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@@ -17,102 +17,101 @@ using OpenRA.Primitives;
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namespace OpenRA.Graphics
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{
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public static class SequenceProvider
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public class SequenceProvider
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{
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public static Sequence GetSequence(string unitName, string sequenceName)
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readonly Lazy<IReadOnlyDictionary<string, Lazy<IReadOnlyDictionary<string, Sequence>>>> sequences;
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public SequenceProvider(Map map)
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{
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return Game.modData.SequenceProvider.GetSequence(unitName, sequenceName);
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this.sequences = Exts.Lazy(() => map.Rules.TileSets[map.Tileset].Data.SequenceCache.LoadSequences(map));
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}
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public static bool HasSequence(string unitName, string sequenceName)
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public Sequence GetSequence(string unitName, string sequenceName)
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{
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return Game.modData.SequenceProvider.HasSequence(unitName, sequenceName);
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try
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{
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return sequences.Value[unitName].Value[sequenceName];
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}
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catch (KeyNotFoundException)
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{
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if (sequences.Value.ContainsKey(unitName))
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throw new InvalidOperationException("Unit `{0}` does not have a sequence `{1}`".F(unitName, sequenceName));
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else
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throw new InvalidOperationException("Unit `{0}` does not have all sequences defined.".F(unitName));
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}
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}
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public static IEnumerable<string> Sequences(string unitName)
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public bool HasSequence(string unitName, string sequenceName)
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{
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return Game.modData.SequenceProvider.Sequences(unitName);
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if (!sequences.Value.ContainsKey(unitName))
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throw new InvalidOperationException("Unit `{0}` does not have sequence `{1}` defined.".F(unitName, sequenceName));
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return sequences.Value[unitName].Value.ContainsKey(sequenceName);
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}
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public IEnumerable<string> Sequences(string unitName)
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{
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if (!sequences.Value.ContainsKey(unitName))
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throw new InvalidOperationException("Unit `{0}` does not have all sequences defined.".F(unitName));
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return sequences.Value[unitName].Value.Keys;
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}
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}
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public class ModSequenceProvider
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public class SequenceCache
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{
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readonly ModData modData;
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readonly TileSet tileSet;
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readonly Dictionary<string, Lazy<Dictionary<string, Sequence>>> sequenceCache = new Dictionary<string, Lazy<Dictionary<string, Sequence>>>();
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Dictionary<string, Lazy<Dictionary<string, Sequence>>> sequences;
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readonly Dictionary<string, Lazy<IReadOnlyDictionary<string, Sequence>>> sequenceCache = new Dictionary<string, Lazy<IReadOnlyDictionary<string, Sequence>>>();
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public ModSequenceProvider(ModData modData)
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public Action OnProgress = () => { if (Game.modData != null && Game.modData.LoadScreen != null) Game.modData.LoadScreen.Display(); };
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public SequenceCache(ModData modData, TileSet tileSet)
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{
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this.modData = modData;
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this.tileSet = tileSet;
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}
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public void ActivateMap(Map map)
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public IReadOnlyDictionary<string, Lazy<IReadOnlyDictionary<string, Sequence>>> LoadSequences(Map map)
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{
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sequences = Load(modData.Manifest.Sequences, map.Tileset, map.Sequences);
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using (new Support.PerfTimer("LoadSequences"))
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return Load(map.SequenceDefinitions);
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}
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public Dictionary<string, Lazy<Dictionary<string, Sequence>>> Load(string[] sequenceFiles, string tileset, List<MiniYamlNode> sequenceNodes)
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IReadOnlyDictionary<string, Lazy<IReadOnlyDictionary<string, Sequence>>> Load(List<MiniYamlNode> sequenceNodes)
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{
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Game.modData.LoadScreen.Display();
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OnProgress();
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var sequenceFiles = modData.Manifest.Sequences;
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var nodes = sequenceFiles
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.Select(s => MiniYaml.FromFile(s))
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.Aggregate(sequenceNodes, MiniYaml.MergeLiberal);
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var items = new Dictionary<string, Lazy<Dictionary<string, Sequence>>>();
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var items = new Dictionary<string, Lazy<IReadOnlyDictionary<string, Sequence>>>();
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foreach (var node in nodes)
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{
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// Sequence loading uses the active SpriteLoader that depends on the current map's tileset
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var key = node.Value.ToLines(node.Key).JoinWith("|");
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var key = tileset + node.Value.ToLines(node.Key).JoinWith("|");
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Lazy<Dictionary<string, Sequence>> t;
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Lazy<IReadOnlyDictionary<string, Sequence>> t;
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if (sequenceCache.TryGetValue(key, out t))
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{
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items.Add(node.Key, t);
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}
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else
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{
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t = Exts.Lazy(() => node.Value.NodesDict.ToDictionary(x => x.Key, x => new Sequence(node.Key, x.Key, x.Value)));
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t = Exts.Lazy(() => (IReadOnlyDictionary<string, Sequence>)new ReadOnlyDictionary<string, Sequence>(
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node.Value.NodesDict.ToDictionary(x => x.Key, x =>
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new Sequence(tileSet.Data.SpriteLoader, node.Key, x.Key, x.Value))));
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sequenceCache.Add(key, t);
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items.Add(node.Key, t);
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}
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OnProgress();
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}
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return items;
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}
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public Sequence GetSequence(string unitName, string sequenceName)
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{
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try { return sequences[unitName].Value[sequenceName]; }
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catch (KeyNotFoundException)
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{
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if (sequences.ContainsKey(unitName))
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throw new InvalidOperationException(
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"Unit `{0}` does not have a sequence `{1}`".F(unitName, sequenceName));
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else
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throw new InvalidOperationException(
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"Unit `{0}` does not have all sequences defined.".F(unitName));
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}
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}
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public bool HasSequence(string unitName, string sequenceName)
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{
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if (!sequences.ContainsKey(unitName))
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throw new InvalidOperationException(
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"Unit `{0}` does not have sequence `{1}` defined.".F(unitName, sequenceName));
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return sequences[unitName].Value.ContainsKey(sequenceName);
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}
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public IEnumerable<string> Sequences(string unitName)
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{
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if (!sequences.ContainsKey(unitName))
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throw new InvalidOperationException(
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"Unit `{0}` does not have all sequences defined.".F(unitName));
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return sequences[unitName].Value.Keys;
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return new ReadOnlyDictionary<string, Lazy<IReadOnlyDictionary<string, Sequence>>>(items);
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}
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}
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}
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@@ -1,6 +1,6 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
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* This file is part of OpenRA, which is free software. It is made
|
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* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
@@ -18,7 +18,7 @@ namespace OpenRA.Graphics
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{
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public class SpriteLoader
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{
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readonly SheetBuilder SheetBuilder;
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public readonly SheetBuilder SheetBuilder;
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readonly Cache<string, Sprite[]> sprites;
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readonly string[] exts;
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Block a user