Trial a new resource model in cnc

This commit is contained in:
Paul Chote
2010-06-13 13:22:37 +12:00
parent 19ed7428c4
commit 640ac9b8e6
8 changed files with 112 additions and 54 deletions

View File

@@ -200,7 +200,6 @@
<Compile Include="Traits\RallyPoint.cs" />
<Compile Include="Traits\Render\RenderSimple.cs" />
<Compile Include="Traits\Render\RenderUnit.cs" />
<Compile Include="Traits\StoresOre.cs" />
<Compile Include="Traits\Cloak.cs" />
<Compile Include="Traits\TraitsInterfaces.cs" />
<Compile Include="Traits\Turreted.cs" />
@@ -239,6 +238,7 @@
<Compile Include="GameRules\MusicInfo.cs" />
<Compile Include="Widgets\PowerBinWidget.cs" />
<Compile Include="Widgets\ImageWidget.cs" />
<Compile Include="Traits\StoresCash.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">

View File

@@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
@@ -8,29 +8,28 @@ namespace OpenRA.Traits
class PlayerResourcesInfo : ITraitInfo
{
public readonly int InitialCash = 10000;
public readonly int InitialOre = 0;
public readonly int AdviceInterval = 250;
public object Create(Actor self) { return new PlayerResources(self); }
}
public class PlayerResources : ITick
{
Player Owner;
int AdviceInterval;
int nextSiloAdviceTime = 0;
int nextPowerAdviceTime = 0;
public PlayerResources(Actor self)
{
var p = self.Owner;
Owner = p;
Cash = self.Info.Traits.Get<PlayerResourcesInfo>().InitialCash;
Ore = self.Info.Traits.Get<PlayerResourcesInfo>().InitialOre;
AdviceInterval = self.Info.Traits.Get<PlayerResourcesInfo>().AdviceInterval;
}
[Sync]
public int Cash;
[Sync]
public int Ore;
[Sync]
public int OreCapacity;
public int CashCapacity;
[Sync]
public int DisplayCash;
[Sync]
@@ -58,7 +57,7 @@ namespace OpenRA.Traits
if (PowerProvided - PowerDrained < 0)
if (PowerProvided - PowerDrained != oldBalance)
Owner.GiveAdvice(Rules.Info["world"].Traits.Get<EvaAlertsInfo>().LowPower);
nextPowerAdviceTime = 0;
}
public PowerState GetPowerState()
@@ -68,32 +67,23 @@ namespace OpenRA.Traits
return PowerState.Critical;
}
public float GetSiloFullness() { return (float)Ore / OreCapacity; }
public float GetSiloFullness() { return (float)Cash / CashCapacity; }
public void GiveCash(int num) { Cash += num; }
public void GiveOre(int num)
public void GiveCash(int num)
{
Ore += num;
if (Ore > OreCapacity)
Ore = OreCapacity; // trim off the overflow.
if (Ore > .8 * OreCapacity)
Owner.GiveAdvice(Owner.World.WorldActor.Info.Traits.Get<EvaAlertsInfo>().SilosNeeded);
}
public bool TakeCash(int num)
{
if (Cash + Ore < num) return false;
if (Ore <= num)
Cash += num;
if (Cash > CashCapacity)
{
num -= Ore;
Ore = 0;
Cash -= num;
nextSiloAdviceTime = 0;
Cash = CashCapacity;
}
else
Ore -= num;
}
public bool TakeCash(int num)
{
if (Cash < num) return false;
Cash -= num;
return true;
}
@@ -104,21 +94,36 @@ namespace OpenRA.Traits
{
UpdatePower();
OreCapacity = self.World.Queries.OwnedBy[Owner].WithTrait<StoresOre>()
.Sum(a => a.Actor.Info.Traits.Get<StoresOreInfo>().Capacity);
if (--nextPowerAdviceTime <= 0)
{
if (PowerProvided - PowerDrained < 0)
Owner.GiveAdvice(Rules.Info["world"].Traits.Get<EvaAlertsInfo>().LowPower);
nextPowerAdviceTime = AdviceInterval;
}
CashCapacity = self.World.Queries.OwnedBy[Owner].WithTrait<StoresCash>()
.Sum(a => a.Actor.Info.Traits.Get<StoresCashInfo>().Capacity);
var totalMoney = Cash + Ore;
var diff = Math.Abs(totalMoney - DisplayCash);
if (--nextSiloAdviceTime <= 0)
{
if (Cash > 0.8*CashCapacity)
Owner.GiveAdvice(Owner.World.WorldActor.Info.Traits.Get<EvaAlertsInfo>().SilosNeeded);
nextSiloAdviceTime = AdviceInterval;
}
var diff = Math.Abs(Cash - DisplayCash);
var move = Math.Min(Math.Max((int)(diff * displayCashFracPerFrame),
displayCashDeltaPerFrame), diff);
var eva = self.World.WorldActor.Info.Traits.Get<EvaAlertsInfo>();
if (DisplayCash < totalMoney)
if (DisplayCash < Cash)
{
DisplayCash += move;
Sound.PlayToPlayer(self.Owner, eva.CashTickUp);
}
else if (DisplayCash > totalMoney)
else if (DisplayCash > Cash)
{
DisplayCash -= move;
Sound.PlayToPlayer(self.Owner, eva.CashTickDown);

View File

@@ -22,18 +22,18 @@ using System.Collections.Generic;
namespace OpenRA.Traits
{
class StoresOreInfo : TraitInfo<StoresOre>
class StoresCashInfo : TraitInfo<StoresCash>
{
public readonly int Pips = 0;
public readonly int Capacity = 0;
}
class StoresOre : IPips, IAcceptThief
class StoresCash : IPips, IAcceptThief
{
public void OnSteal(Actor self, Actor thief)
{
// Steal half the ore the building holds
var toSteal = self.Info.Traits.Get<StoresOreInfo>().Capacity / 2;
// Steal half the cash the building holds
var toSteal = self.Info.Traits.Get<StoresCashInfo>().Capacity / 2;
self.Owner.PlayerActor.traits.Get<PlayerResources>().TakeCash(toSteal);
thief.Owner.PlayerActor.traits.Get<PlayerResources>().GiveCash(toSteal);
@@ -43,7 +43,7 @@ namespace OpenRA.Traits
public IEnumerable<PipType> GetPips(Actor self)
{
var numPips = self.Info.Traits.Get<StoresOreInfo>().Pips;
var numPips = self.Info.Traits.Get<StoresCashInfo>().Pips;
return Graphics.Util.MakeArray( numPips,
i => (self.World.LocalPlayer.PlayerActor.traits.Get<PlayerResources>().GetSiloFullness() > i * 1.0f / numPips)

View File

@@ -18,6 +18,9 @@
*/
#endregion
using System;
using System.Linq;
using System.Collections.Generic;
using OpenRA.Mods.RA;
using OpenRA.Mods.RA.Activities;
using OpenRA.Traits;
@@ -27,17 +30,53 @@ namespace OpenRA.Mods.Cnc
{
class TiberiumRefineryInfo : ITraitInfo
{
public readonly int Pips = 0;
public readonly int Capacity = 0;
public readonly int ProcessTick = 25;
public readonly int ProcessAmount = 50;
public object Create(Actor self) { return new TiberiumRefinery(self); }
}
class TiberiumRefinery : IAcceptOre
class TiberiumRefinery : ITick, IAcceptOre, IPips
{
Actor self;
TiberiumRefineryInfo Info;
[Sync]
int nextProcessTime = 0;
[Sync]
public int Tiberium = 0;
public TiberiumRefinery(Actor self)
{
this.self = self;
Info = self.Info.Traits.Get<TiberiumRefineryInfo>();
}
public void GiveOre(int amount)
{
Tiberium += amount;
if (Tiberium > Info.Capacity)
Tiberium = Info.Capacity;
}
public void Tick(Actor self)
{
if (--nextProcessTime <= 0)
{
// Convert resources to cash
var pr = self.Owner.PlayerActor.traits.Get<PlayerResources>();
int amount = Math.Min(Tiberium, Info.ProcessAmount);
amount = Math.Min(amount, pr.CashCapacity - pr.Cash);
if (amount > 0)
{
Tiberium -=amount;
pr.GiveCash(amount);
}
nextProcessTime = Info.ProcessTick;
}
}
public int2 DeliverOffset { get { return new int2(0, 2); } }
public void OnDock(Actor harv, DeliverResources dockOrder)
{
@@ -51,5 +90,12 @@ namespace OpenRA.Mods.Cnc
harv.QueueActivity(new Harvest());
})));
}
public IEnumerable<PipType> GetPips(Actor self)
{
return Graphics.Util.MakeArray( Info.Pips,
i => (Tiberium * 1.0f / Info.Capacity > i * 1.0f / Info.Pips)
? PipType.Green : PipType.Transparent );
}
}
}

View File

@@ -56,7 +56,7 @@ namespace OpenRA.Mods.RA
public void Deliver(Actor self, Actor proc)
{
proc.Owner.PlayerActor.traits.Get<PlayerResources>().GiveOre(contents.Sum(kv => kv.Key.ValuePerUnit * kv.Value));
proc.traits.Get<IAcceptOre>().GiveOre(contents.Sum(kv => kv.Key.ValuePerUnit * kv.Value));
contents.Clear();
}

View File

@@ -36,6 +36,11 @@ namespace OpenRA.Mods.RA
{
this.self = self;
}
public void GiveOre(int amount)
{
// TODO: Unbreak this
}
public int2 DeliverOffset { get { return new int2(1, 2); } }
public void OnDock(Actor harv, DeliverResources dockOrder)
{

View File

@@ -1,4 +1,4 @@
#region Copyright & License Information
#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
@@ -25,6 +25,7 @@ namespace OpenRA.Mods.RA
public interface IAcceptOre
{
void OnDock(Actor harv, DeliverResources dockOrder);
void GiveOre(int amount);
int2 DeliverOffset { get; }
}
}

View File

@@ -42,7 +42,7 @@ PROC:
Buildable:
Icon: procicnh
BuildPaletteOrder: 30
Prerequisites: nuke
Prerequisites: silo
Owner: gdi,nod
Cost: 2000
Description: Tiberium Refinery
@@ -58,9 +58,10 @@ PROC:
Sight: 6
Bib:
TiberiumRefinery:
StoresOre:
Pips: 17
Pips: 10
Capacity: 1000
ProcessTick: 25
ProcessAmount: 50
CustomSellValue:
Value: 600
HasUnitOnBuild:
@@ -74,11 +75,11 @@ SILO:
Buildable:
Icon: siloicnh
BuildPaletteOrder: 20
Prerequisites: proc
Prerequisites: nuke
Owner: gdi,nod
Cost: 150
Description: Tiberium Silo
LongDesc: Stores excess Tiberium until it can be processed
LongDesc: Stores processed Tiberium
Building:
Power: -10
Footprint: xx
@@ -88,9 +89,9 @@ SILO:
Armor: wood
Sight: 4
RenderBuildingOre:
StoresOre:
StoresCash:
Pips: 5
Capacity: 1500
Capacity: 5000
-RenderBuilding:
PYLE: