Trial a new resource model in cnc

This commit is contained in:
Paul Chote
2010-06-13 13:22:37 +12:00
parent 19ed7428c4
commit 640ac9b8e6
8 changed files with 112 additions and 54 deletions

View File

@@ -18,6 +18,9 @@
*/
#endregion
using System;
using System.Linq;
using System.Collections.Generic;
using OpenRA.Mods.RA;
using OpenRA.Mods.RA.Activities;
using OpenRA.Traits;
@@ -27,17 +30,53 @@ namespace OpenRA.Mods.Cnc
{
class TiberiumRefineryInfo : ITraitInfo
{
public readonly int Pips = 0;
public readonly int Capacity = 0;
public readonly int ProcessTick = 25;
public readonly int ProcessAmount = 50;
public object Create(Actor self) { return new TiberiumRefinery(self); }
}
class TiberiumRefinery : IAcceptOre
class TiberiumRefinery : ITick, IAcceptOre, IPips
{
Actor self;
TiberiumRefineryInfo Info;
[Sync]
int nextProcessTime = 0;
[Sync]
public int Tiberium = 0;
public TiberiumRefinery(Actor self)
{
this.self = self;
Info = self.Info.Traits.Get<TiberiumRefineryInfo>();
}
public void GiveOre(int amount)
{
Tiberium += amount;
if (Tiberium > Info.Capacity)
Tiberium = Info.Capacity;
}
public void Tick(Actor self)
{
if (--nextProcessTime <= 0)
{
// Convert resources to cash
var pr = self.Owner.PlayerActor.traits.Get<PlayerResources>();
int amount = Math.Min(Tiberium, Info.ProcessAmount);
amount = Math.Min(amount, pr.CashCapacity - pr.Cash);
if (amount > 0)
{
Tiberium -=amount;
pr.GiveCash(amount);
}
nextProcessTime = Info.ProcessTick;
}
}
public int2 DeliverOffset { get { return new int2(0, 2); } }
public void OnDock(Actor harv, DeliverResources dockOrder)
{
@@ -51,5 +90,12 @@ namespace OpenRA.Mods.Cnc
harv.QueueActivity(new Harvest());
})));
}
public IEnumerable<PipType> GetPips(Actor self)
{
return Graphics.Util.MakeArray( Info.Pips,
i => (Tiberium * 1.0f / Info.Capacity > i * 1.0f / Info.Pips)
? PipType.Green : PipType.Transparent );
}
}
}