Allow force-attacking things with the Lua API's Attack() method
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@@ -77,7 +77,7 @@ namespace OpenRA.Mods.Common.Scripting
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}
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[Desc("Attack the target actor. The target actor needs to be visible.")]
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public void Attack(Actor targetActor, bool allowMove = true)
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public void Attack(Actor targetActor, bool allowMove = true, bool forceAttack = false)
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{
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var target = Target.FromActor(targetActor);
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if (!target.IsValidFor(Self) || target.Type == TargetType.FrozenActor)
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@@ -86,7 +86,7 @@ namespace OpenRA.Mods.Common.Scripting
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if (!targetActor.Info.HasTraitInfo<FrozenUnderFogInfo>() && !Self.Owner.CanTargetActor(targetActor))
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Log.Write("lua", "{1} is not revealed for player {0}!", Self.Owner, targetActor);
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attackBase.AttackTarget(target, true, allowMove);
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attackBase.AttackTarget(target, true, allowMove, forceAttack);
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}
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}
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}
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