Allow force-attacking things with the Lua API's Attack() method
This commit is contained in:
@@ -77,7 +77,7 @@ namespace OpenRA.Mods.Common.Scripting
|
|||||||
}
|
}
|
||||||
|
|
||||||
[Desc("Attack the target actor. The target actor needs to be visible.")]
|
[Desc("Attack the target actor. The target actor needs to be visible.")]
|
||||||
public void Attack(Actor targetActor, bool allowMove = true)
|
public void Attack(Actor targetActor, bool allowMove = true, bool forceAttack = false)
|
||||||
{
|
{
|
||||||
var target = Target.FromActor(targetActor);
|
var target = Target.FromActor(targetActor);
|
||||||
if (!target.IsValidFor(Self) || target.Type == TargetType.FrozenActor)
|
if (!target.IsValidFor(Self) || target.Type == TargetType.FrozenActor)
|
||||||
@@ -86,7 +86,7 @@ namespace OpenRA.Mods.Common.Scripting
|
|||||||
if (!targetActor.Info.HasTraitInfo<FrozenUnderFogInfo>() && !Self.Owner.CanTargetActor(targetActor))
|
if (!targetActor.Info.HasTraitInfo<FrozenUnderFogInfo>() && !Self.Owner.CanTargetActor(targetActor))
|
||||||
Log.Write("lua", "{1} is not revealed for player {0}!", Self.Owner, targetActor);
|
Log.Write("lua", "{1} is not revealed for player {0}!", Self.Owner, targetActor);
|
||||||
|
|
||||||
attackBase.AttackTarget(target, true, allowMove);
|
attackBase.AttackTarget(target, true, allowMove, forceAttack);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user