Refactor DemoTruck/Chronoshiftable inheritance

This commit is contained in:
Paul Chote
2010-01-07 00:48:50 +13:00
parent bac4db504c
commit 64214fd97b
4 changed files with 12 additions and 21 deletions

View File

@@ -24,7 +24,7 @@ namespace OpenRa.Game.Orders
var loc = mi.Location + Game.viewport.Location;
var underCursor = Game.FindUnits(loc, loc)
.Where(a => a.Owner == Game.LocalPlayer
&& a.traits.WithInterface<IChronoshiftable>().Any()
&& a.traits.WithInterface<Chronoshiftable>().Any()
&& a.Info.Selectable).FirstOrDefault();
var unit = underCursor != null ? underCursor.Info as UnitInfo : null;

View File

@@ -6,7 +6,7 @@ using System.Drawing;
namespace OpenRa.Game.Traits
{
class Chronoshiftable : IOrder, ISpeedModifier, ITick, IChronoshiftable
class Chronoshiftable : IOrder, ISpeedModifier, ITick
{
// Return-to-sender logic
int2 chronoshiftOrigin;

View File

@@ -6,29 +6,27 @@ using OpenRa.Game.Orders;
namespace OpenRa.Game.Traits
{
class DemoTruck : IOrder, ISpeedModifier, INotifyDamage, IChronoshiftable
class DemoTruck : Chronoshiftable, IOrder, INotifyDamage
{
readonly Actor self;
public DemoTruck(Actor self)
: base(self)
{
this.self = self;
}
// Fire primary on Chronoshift
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
public new void ResolveOrder(Actor self, Order order)
{
return null; // Chronoshift order is issued through Chrome.
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "ChronosphereSelect")
Game.controller.orderGenerator = new ChronoshiftDestinationOrderGenerator(self);
// Override chronoshifting action to detonate vehicle
var movement = self.traits.WithInterface<IMovement>().FirstOrDefault();
var chronosphere = Game.world.Actors.Where(a => a.Owner == order.Subject.Owner && a.traits.Contains<Chronosphere>()).FirstOrDefault();
if (order.OrderString == "Chronoshift" && movement.CanEnterCell(order.TargetLocation))
{
self.InflictDamage(chronosphere, self.Health, Rules.WarheadInfo["Super"]);
return;
}
base.ResolveOrder(self, order);
}
// Fire primary on death
@@ -49,11 +47,5 @@ namespace OpenRa.Game.Traits
w => w.Add(new Bullet(self.Info.Primary, detonatedBy.Owner, detonatedBy,
detonateLocation, detonateLocation, altitude, altitude)));
}
public float GetSpeedModifier()
{
// ARGH! You must not do this, it will desync!
return (Game.controller.orderGenerator is ChronoshiftDestinationOrderGenerator) ? 0f : 1f;
}
}
}

View File

@@ -43,7 +43,6 @@ namespace OpenRa.Game.Traits
bool IsCrushableBy(UnitMovementType umt, Player player);
bool IsPathableCrush(UnitMovementType umt, Player player);
}
interface IChronoshiftable{}
struct Renderable
{
public readonly Sprite Sprite;