Refactor DemoTruck/Chronoshiftable inheritance

This commit is contained in:
Paul Chote
2010-01-07 00:48:50 +13:00
parent bac4db504c
commit 64214fd97b
4 changed files with 12 additions and 21 deletions

View File

@@ -24,7 +24,7 @@ namespace OpenRa.Game.Orders
var loc = mi.Location + Game.viewport.Location; var loc = mi.Location + Game.viewport.Location;
var underCursor = Game.FindUnits(loc, loc) var underCursor = Game.FindUnits(loc, loc)
.Where(a => a.Owner == Game.LocalPlayer .Where(a => a.Owner == Game.LocalPlayer
&& a.traits.WithInterface<IChronoshiftable>().Any() && a.traits.WithInterface<Chronoshiftable>().Any()
&& a.Info.Selectable).FirstOrDefault(); && a.Info.Selectable).FirstOrDefault();
var unit = underCursor != null ? underCursor.Info as UnitInfo : null; var unit = underCursor != null ? underCursor.Info as UnitInfo : null;

View File

@@ -6,7 +6,7 @@ using System.Drawing;
namespace OpenRa.Game.Traits namespace OpenRa.Game.Traits
{ {
class Chronoshiftable : IOrder, ISpeedModifier, ITick, IChronoshiftable class Chronoshiftable : IOrder, ISpeedModifier, ITick
{ {
// Return-to-sender logic // Return-to-sender logic
int2 chronoshiftOrigin; int2 chronoshiftOrigin;

View File

@@ -6,29 +6,27 @@ using OpenRa.Game.Orders;
namespace OpenRa.Game.Traits namespace OpenRa.Game.Traits
{ {
class DemoTruck : IOrder, ISpeedModifier, INotifyDamage, IChronoshiftable class DemoTruck : Chronoshiftable, IOrder, INotifyDamage
{ {
readonly Actor self; readonly Actor self;
public DemoTruck(Actor self) public DemoTruck(Actor self)
: base(self)
{ {
this.self = self; this.self = self;
} }
// Fire primary on Chronoshift public new void ResolveOrder(Actor self, Order order)
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{ {
return null; // Chronoshift order is issued through Chrome. // Override chronoshifting action to detonate vehicle
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "ChronosphereSelect")
Game.controller.orderGenerator = new ChronoshiftDestinationOrderGenerator(self);
var movement = self.traits.WithInterface<IMovement>().FirstOrDefault(); var movement = self.traits.WithInterface<IMovement>().FirstOrDefault();
var chronosphere = Game.world.Actors.Where(a => a.Owner == order.Subject.Owner && a.traits.Contains<Chronosphere>()).FirstOrDefault(); var chronosphere = Game.world.Actors.Where(a => a.Owner == order.Subject.Owner && a.traits.Contains<Chronosphere>()).FirstOrDefault();
if (order.OrderString == "Chronoshift" && movement.CanEnterCell(order.TargetLocation)) if (order.OrderString == "Chronoshift" && movement.CanEnterCell(order.TargetLocation))
{
self.InflictDamage(chronosphere, self.Health, Rules.WarheadInfo["Super"]); self.InflictDamage(chronosphere, self.Health, Rules.WarheadInfo["Super"]);
return;
}
base.ResolveOrder(self, order);
} }
// Fire primary on death // Fire primary on death
@@ -49,11 +47,5 @@ namespace OpenRa.Game.Traits
w => w.Add(new Bullet(self.Info.Primary, detonatedBy.Owner, detonatedBy, w => w.Add(new Bullet(self.Info.Primary, detonatedBy.Owner, detonatedBy,
detonateLocation, detonateLocation, altitude, altitude))); detonateLocation, detonateLocation, altitude, altitude)));
} }
public float GetSpeedModifier()
{
// ARGH! You must not do this, it will desync!
return (Game.controller.orderGenerator is ChronoshiftDestinationOrderGenerator) ? 0f : 1f;
}
} }
} }

View File

@@ -43,7 +43,6 @@ namespace OpenRa.Game.Traits
bool IsCrushableBy(UnitMovementType umt, Player player); bool IsCrushableBy(UnitMovementType umt, Player player);
bool IsPathableCrush(UnitMovementType umt, Player player); bool IsPathableCrush(UnitMovementType umt, Player player);
} }
interface IChronoshiftable{}
struct Renderable struct Renderable
{ {
public readonly Sprite Sprite; public readonly Sprite Sprite;