Rework IConnection implementations:
* EchoConnection is now a trivial buffer that stores and repeats orders directly without serialization. * NetworkConnection no longer subclasses EchoConnection, and now also caches local orders without serialization. * Replay recording was moved to NetworkConnection (it is never used on EchoConnection).
This commit is contained in:
@@ -13,6 +13,7 @@ using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Net;
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using System.Net.Sockets;
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using System.Threading;
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@@ -37,101 +38,63 @@ namespace OpenRA.Network
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void Receive(OrderManager orderManager);
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}
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public class EchoConnection : IConnection
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public sealed class EchoConnection : IConnection
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{
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protected struct ReceivedPacket
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const int LocalClientId = 1;
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readonly Queue<(int Frame, int SyncHash, ulong DefeatState)> sync = new Queue<(int, int, ulong)>();
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readonly Queue<(int Frame, OrderPacket Orders)> orders = new Queue<(int, OrderPacket)>();
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readonly Queue<OrderPacket> immediateOrders = new Queue<OrderPacket>();
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int IConnection.LocalClientId => LocalClientId;
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void IConnection.Send(int frame, IEnumerable<Order> o)
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{
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public int FromClient;
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public byte[] Data;
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orders.Enqueue((frame, new OrderPacket(o.ToArray())));
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}
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readonly ConcurrentQueue<ReceivedPacket> receivedPackets = new ConcurrentQueue<ReceivedPacket>();
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public ReplayRecorder Recorder { get; private set; }
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public virtual int LocalClientId => 1;
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public virtual void Send(int frame, IEnumerable<Order> orders)
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void IConnection.SendImmediate(IEnumerable<Order> o)
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{
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Send(OrderIO.SerializeOrders(frame, orders));
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immediateOrders.Enqueue(new OrderPacket(o.ToArray()));
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}
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public virtual void SendImmediate(IEnumerable<Order> orders)
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void IConnection.SendSync(int frame, int syncHash, ulong defeatState)
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{
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Send(OrderIO.SerializeOrders(0, orders));
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sync.Enqueue((frame, syncHash, defeatState));
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}
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public virtual void SendSync(int frame, int syncHash, ulong defeatState)
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void IConnection.Receive(OrderManager orderManager)
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{
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Send(OrderIO.SerializeSync(frame, syncHash, defeatState));
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while (immediateOrders.TryDequeue(out var i))
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orderManager.ReceiveImmediateOrders(LocalClientId, i);
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while (orders.TryDequeue(out var o))
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orderManager.ReceiveOrders(LocalClientId, o);
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while (sync.TryDequeue(out var s))
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orderManager.ReceiveSync(s);
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}
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protected virtual void Send(byte[] packet)
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{
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if (packet.Length == 0)
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throw new NotImplementedException();
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AddPacket(new ReceivedPacket { FromClient = LocalClientId, Data = packet });
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}
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protected void AddPacket(ReceivedPacket packet)
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{
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receivedPackets.Enqueue(packet);
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}
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public virtual void Receive(OrderManager orderManager)
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{
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while (receivedPackets.TryDequeue(out var p))
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{
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if (OrderIO.TryParseDisconnect(p.Data, out var disconnectClient))
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orderManager.ReceiveDisconnect(disconnectClient);
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else if (OrderIO.TryParseSync(p.Data, out var syncFrame, out var syncHash, out var defeatState))
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orderManager.ReceiveSync(syncFrame, syncHash, defeatState);
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else if (OrderIO.TryParseOrderPacket(p.Data, out var ordersFrame, out var orders))
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{
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if (ordersFrame == 0)
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orderManager.ReceiveImmediateOrders(p.FromClient, orders);
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else
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orderManager.ReceiveOrders(p.FromClient, ordersFrame, orders);
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}
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Recorder?.Receive(p.FromClient, p.Data);
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}
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}
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public void StartRecording(Func<string> chooseFilename)
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{
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// If we have a previous recording then save/dispose it and start a new one.
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Recorder?.Dispose();
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Recorder = new ReplayRecorder(chooseFilename);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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Recorder?.Dispose();
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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void IDisposable.Dispose() { }
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}
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public sealed class NetworkConnection : EchoConnection
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public sealed class NetworkConnection : IConnection
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{
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public readonly ConnectionTarget Target;
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internal ReplayRecorder Recorder { get; private set; }
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readonly List<byte[]> queuedSyncPackets = new List<byte[]>();
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readonly Queue<(int Frame, int SyncHash, ulong DefeatState)> sentSync = new Queue<(int, int, ulong)>();
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readonly Queue<(int Frame, OrderPacket Orders)> sentOrders = new Queue<(int, OrderPacket)>();
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readonly Queue<OrderPacket> sentImmediateOrders = new Queue<OrderPacket>();
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readonly ConcurrentQueue<(int FromClient, byte[] Data)> receivedPackets = new ConcurrentQueue<(int, byte[])>();
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TcpClient tcp;
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IPEndPoint endpoint;
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readonly List<byte[]> queuedSyncPackets = new List<byte[]>();
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volatile ConnectionState connectionState = ConnectionState.Connecting;
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volatile int clientId;
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bool disposed;
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string errorMessage;
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public IPEndPoint EndPoint => endpoint;
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public string ErrorMessage => errorMessage;
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public NetworkConnection(ConnectionTarget target)
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{
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Target = target;
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@@ -228,7 +191,7 @@ namespace OpenRA.Network
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var buf = stream.ReadBytes(len);
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if (len == 0)
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throw new NotImplementedException();
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AddPacket(new ReceivedPacket { FromClient = client, Data = buf });
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receivedPackets.Enqueue((client, buf));
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}
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}
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catch (Exception ex)
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@@ -242,18 +205,35 @@ namespace OpenRA.Network
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}
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}
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public override int LocalClientId => clientId;
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public ConnectionState ConnectionState => connectionState;
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int IConnection.LocalClientId => clientId;
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public override void SendSync(int frame, int syncHash, ulong defeatState)
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void IConnection.Send(int frame, IEnumerable<Order> orders)
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{
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queuedSyncPackets.Add(OrderIO.SerializeSync(frame, syncHash, defeatState));
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var o = new OrderPacket(orders.ToArray());
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sentOrders.Enqueue((frame, o));
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Send(o.Serialize(frame));
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}
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protected override void Send(byte[] packet)
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void IConnection.SendImmediate(IEnumerable<Order> orders)
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{
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base.Send(packet);
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var o = new OrderPacket(orders.ToArray());
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sentImmediateOrders.Enqueue(o);
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Send(o.Serialize(0));
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}
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void IConnection.SendSync(int frame, int syncHash, ulong defeatState)
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{
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var sync = (frame, syncHash, defeatState);
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sentSync.Enqueue(sync);
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// Send sync packets together with the next set of orders.
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// This was originally explained as reducing network bandwidth
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// (TCP overhead?), but the original discussions have been lost to time.
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queuedSyncPackets.Add(OrderIO.SerializeSync(sync));
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}
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void Send(byte[] packet)
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{
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try
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{
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var ms = new MemoryStream();
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@@ -264,7 +244,6 @@ namespace OpenRA.Network
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{
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ms.WriteArray(BitConverter.GetBytes(q.Length));
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ms.WriteArray(q);
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base.Send(q);
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}
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queuedSyncPackets.Clear();
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@@ -276,17 +255,80 @@ namespace OpenRA.Network
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catch (IOException) { /* ditto */ }
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}
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protected override void Dispose(bool disposing)
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void IConnection.Receive(OrderManager orderManager)
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{
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// Locally generated orders
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while (sentImmediateOrders.TryDequeue(out var i))
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{
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orderManager.ReceiveImmediateOrders(clientId, i);
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Recorder?.Receive(clientId, i.Serialize(0));
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}
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while (sentSync.TryDequeue(out var s))
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{
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orderManager.ReceiveSync(s);
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Recorder?.Receive(clientId, OrderIO.SerializeSync(s));
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}
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while (sentOrders.TryDequeue(out var o))
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{
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orderManager.ReceiveOrders(clientId, o);
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Recorder?.Receive(clientId, o.Orders.Serialize(o.Frame));
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}
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// Orders from other players
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while (receivedPackets.TryDequeue(out var p))
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{
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if (OrderIO.TryParseDisconnect(p.Data, out var disconnectClient))
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orderManager.ReceiveDisconnect(disconnectClient);
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else if (OrderIO.TryParseSync(p.Data, out var sync))
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orderManager.ReceiveSync(sync);
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else if (OrderIO.TryParseOrderPacket(p.Data, out var orders))
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{
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if (orders.Frame == 0)
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orderManager.ReceiveImmediateOrders(p.FromClient, orders.Orders);
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else
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orderManager.ReceiveOrders(p.FromClient, orders);
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}
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else
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throw new InvalidDataException($"Received unknown packet from client {p.FromClient} with length {p.Data.Length}");
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Recorder?.Receive(p.FromClient, p.Data);
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}
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}
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public void StartRecording(Func<string> chooseFilename)
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{
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// If we have a previous recording then save/dispose it and start a new one.
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Recorder?.Dispose();
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Recorder = new ReplayRecorder(chooseFilename);
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}
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public ConnectionState ConnectionState => connectionState;
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public IPEndPoint EndPoint => endpoint;
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public string ErrorMessage => errorMessage;
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void Dispose(bool disposing)
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{
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if (disposed)
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return;
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disposed = true;
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// Closing the stream will cause any reads on the receiving thread to throw.
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// This will mark the connection as no longer connected and the thread will terminate cleanly.
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tcp?.Close();
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base.Dispose(disposing);
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if (disposing)
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Recorder?.Dispose();
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}
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void IDisposable.Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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}
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}
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@@ -69,25 +69,16 @@ namespace OpenRA.Network
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{
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static readonly OrderPacket NoOrders = new OrderPacket(Array.Empty<Order>());
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public static byte[] SerializeSync(int frame, int syncHash, ulong defeatState)
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public static byte[] SerializeSync((int Frame, int SyncHash, ulong DefeatState) data)
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{
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var ms = new MemoryStream(4 + Order.SyncHashOrderLength);
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ms.WriteArray(BitConverter.GetBytes(frame));
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ms.WriteArray(BitConverter.GetBytes(data.Frame));
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ms.WriteByte((byte)OrderType.SyncHash);
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ms.WriteArray(BitConverter.GetBytes(syncHash));
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ms.WriteArray(BitConverter.GetBytes(defeatState));
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ms.WriteArray(BitConverter.GetBytes(data.SyncHash));
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ms.WriteArray(BitConverter.GetBytes(data.DefeatState));
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return ms.GetBuffer();
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}
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public static byte[] SerializeOrders(int frame, IEnumerable<Order> orders)
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{
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var ms = new MemoryStream();
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ms.WriteArray(BitConverter.GetBytes(frame));
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foreach (var o in orders)
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ms.WriteArray(o.Serialize());
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return ms.ToArray();
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}
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public static bool TryParseDisconnect(byte[] packet, out int clientId)
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{
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if (packet.Length == Order.DisconnectOrderLength + 4 && packet[4] == (byte)OrderType.Disconnect)
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@@ -100,43 +91,42 @@ namespace OpenRA.Network
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return false;
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}
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public static bool TryParseSync(byte[] packet, out int frame, out int syncHash, out ulong defeatState)
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public static bool TryParseSync(byte[] packet, out (int Frame, int SyncHash, ulong DefeatState) data)
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{
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if (packet.Length != 4 + Order.SyncHashOrderLength || packet[4] != (byte)OrderType.SyncHash)
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{
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frame = syncHash = 0;
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defeatState = 0;
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data = (0, 0, 0);
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return false;
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}
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frame = BitConverter.ToInt32(packet, 0);
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syncHash = BitConverter.ToInt32(packet, 5);
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defeatState = BitConverter.ToUInt64(packet, 9);
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var frame = BitConverter.ToInt32(packet, 0);
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var syncHash = BitConverter.ToInt32(packet, 5);
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var defeatState = BitConverter.ToUInt64(packet, 9);
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data = (frame, syncHash, defeatState);
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return true;
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}
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public static bool TryParseOrderPacket(byte[] packet, out int frame, out OrderPacket orders)
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public static bool TryParseOrderPacket(byte[] packet, out (int Frame, OrderPacket Orders) data)
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{
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// Not a valid packet
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if (packet.Length < 4)
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{
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frame = 0;
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orders = null;
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data = (0, null);
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return false;
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}
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// Wrong packet type
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if (packet.Length >= 5 && (packet[4] == (byte)OrderType.Disconnect || packet[4] == (byte)OrderType.SyncHash))
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{
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frame = 0;
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orders = null;
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data = (0, null);
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return false;
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}
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frame = BitConverter.ToInt32(packet, 0);
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var frame = BitConverter.ToInt32(packet, 0);
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// PERF: Skip empty order frames, often per client each frame
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orders = packet.Length > 4 ? new OrderPacket(new MemoryStream(packet, 4, packet.Length - 4)) : NoOrders;
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var orders = packet.Length > 4 ? new OrderPacket(new MemoryStream(packet, 4, packet.Length - 4)) : NoOrders;
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data = (frame, orders);
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return true;
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}
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}
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@@ -137,19 +137,19 @@ namespace OpenRA.Network
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pendingOrders.Remove(clientIndex);
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}
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public void ReceiveSync(int frame, int syncHash, ulong defeatState)
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public void ReceiveSync((int Frame, int SyncHash, ulong DefeatState) sync)
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{
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// HACK: The shellmap relies on ticking a disposed OM
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if (disposed && World.Type != WorldType.Shellmap)
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return;
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if (syncForFrame.TryGetValue(frame, out var s))
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if (syncForFrame.TryGetValue(sync.Frame, out var s))
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{
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if (s.SyncHash != syncHash || s.DefeatState != defeatState)
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OutOfSync(frame);
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if (s.SyncHash != sync.SyncHash || s.DefeatState != sync.DefeatState)
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OutOfSync(sync.Frame);
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}
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else
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syncForFrame.Add(frame, (syncHash, defeatState));
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syncForFrame.Add(sync.Frame, (sync.SyncHash, sync.DefeatState));
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}
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public void ReceiveImmediateOrders(int clientId, OrderPacket orders)
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@@ -168,16 +168,16 @@ namespace OpenRA.Network
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}
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}
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public void ReceiveOrders(int clientId, int frame, OrderPacket orders)
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public void ReceiveOrders(int clientId, (int Frame, OrderPacket Orders) orders)
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{
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// HACK: The shellmap relies on ticking a disposed OM
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if (disposed && World.Type != WorldType.Shellmap)
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return;
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if (pendingOrders.TryGetValue(clientId, out var queue))
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queue.Enqueue((frame, orders));
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queue.Enqueue((orders.Frame, orders.Orders));
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else
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Log.Write("debug", $"Received packet from disconnected client '{clientId}'");
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throw new InvalidDataException($"Received packet from disconnected client '{clientId}'");
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}
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void ReceiveAllOrdersAndCheckSync()
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@@ -31,8 +31,6 @@ namespace OpenRA.Network
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readonly int orderLatency;
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int ordersFrame;
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public int LocalClientId => -1;
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public readonly int TickCount;
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public readonly int FinalGameTick;
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public readonly bool IsValid;
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@@ -70,9 +68,9 @@ namespace OpenRA.Network
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if (frame == 0)
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{
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// Parse replay metadata from orders stream
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if (OrderIO.TryParseOrderPacket(packet, out _, out var orders))
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if (OrderIO.TryParseOrderPacket(packet, out var orders))
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{
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foreach (var o in orders.GetOrders(null))
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foreach (var o in orders.Orders.GetOrders(null))
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{
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if (o.OrderString == "StartGame")
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IsValid = true;
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@@ -127,10 +125,10 @@ namespace OpenRA.Network
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}
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// Do nothing: ignore locally generated orders
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public void Send(int frame, IEnumerable<Order> orders) { }
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public void SendImmediate(IEnumerable<Order> orders) { }
|
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void IConnection.Send(int frame, IEnumerable<Order> orders) { }
|
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void IConnection.SendImmediate(IEnumerable<Order> orders) { }
|
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|
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public void SendSync(int frame, int syncHash, ulong defeatState)
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void IConnection.SendSync(int frame, int syncHash, ulong defeatState)
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{
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sync.Enqueue((frame, syncHash, defeatState));
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@@ -138,13 +136,10 @@ namespace OpenRA.Network
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ordersFrame = frame + orderLatency;
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}
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public void Receive(OrderManager orderManager)
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void IConnection.Receive(OrderManager orderManager)
|
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{
|
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while (sync.Count != 0)
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{
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var (syncFrame, syncHash, defeatState) = sync.Dequeue();
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orderManager.ReceiveSync(syncFrame, syncHash, defeatState);
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}
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orderManager.ReceiveSync(sync.Dequeue());
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|
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while (chunks.Count != 0 && chunks.Peek().Frame <= ordersFrame)
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{
|
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@@ -152,19 +147,23 @@ namespace OpenRA.Network
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{
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if (OrderIO.TryParseDisconnect(o.Packet, out var disconnectClient))
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orderManager.ReceiveDisconnect(disconnectClient);
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else if (OrderIO.TryParseSync(o.Packet, out var syncFrame, out var syncHash, out var defeatState))
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orderManager.ReceiveSync(syncFrame, syncHash, defeatState);
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else if (OrderIO.TryParseOrderPacket(o.Packet, out var frame, out var orders))
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else if (OrderIO.TryParseSync(o.Packet, out var sync))
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orderManager.ReceiveSync(sync);
|
||||
else if (OrderIO.TryParseOrderPacket(o.Packet, out var orders))
|
||||
{
|
||||
if (frame == 0)
|
||||
orderManager.ReceiveImmediateOrders(o.ClientId, orders);
|
||||
if (orders.Frame == 0)
|
||||
orderManager.ReceiveImmediateOrders(o.ClientId, orders.Orders);
|
||||
else
|
||||
orderManager.ReceiveOrders(o.ClientId, frame, orders);
|
||||
orderManager.ReceiveOrders(o.ClientId, orders);
|
||||
}
|
||||
else
|
||||
throw new InvalidDataException($"Received unknown packet from client {o.ClientId} with length {o.Packet.Length}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose() { }
|
||||
int IConnection.LocalClientId => -1;
|
||||
|
||||
void IDisposable.Dispose() { }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -29,10 +29,10 @@ namespace OpenRA.Network
|
||||
|
||||
static bool IsGameStart(byte[] data)
|
||||
{
|
||||
if (!OrderIO.TryParseOrderPacket(data, out var frame, out var orders))
|
||||
if (!OrderIO.TryParseOrderPacket(data, out var orders))
|
||||
return false;
|
||||
|
||||
return frame == 0 && orders.GetOrders(null).Any(o => o.OrderString == "StartGame");
|
||||
return orders.Frame == 0 && orders.Orders.GetOrders(null).Any(o => o.OrderString == "StartGame");
|
||||
}
|
||||
|
||||
public ReplayRecorder(Func<string> chooseFilename)
|
||||
|
||||
@@ -289,10 +289,8 @@ namespace OpenRA
|
||||
|
||||
gameInfo.DisabledSpawnPoints = OrderManager.LobbyInfo.DisabledSpawnPoints;
|
||||
|
||||
var rc = (OrderManager.Connection as EchoConnection)?.Recorder;
|
||||
|
||||
if (rc != null)
|
||||
rc.Metadata = new ReplayMetadata(gameInfo);
|
||||
if (OrderManager.Connection is NetworkConnection nc && nc.Recorder != null)
|
||||
nc.Recorder.Metadata = new ReplayMetadata(gameInfo);
|
||||
}
|
||||
|
||||
public void SetWorldOwner(Player p)
|
||||
|
||||
Reference in New Issue
Block a user